Fix quest leak assert triggering in no logic (#6143)
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@@ -397,7 +397,7 @@ bool AddCheckToLogic(LocationAccess& locPair, GetAccessibleLocationsStruct& gals
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Rando::ItemLocation* location = ctx->GetItemLocation(loc);
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RandomizerGet locItem = location->GetPlacedRandomizerGet();
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RandomizerCheckQuest quest = Rando::StaticData::GetLocation(loc)->GetQuest();
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assert(quest == RCQUEST_BOTH ||
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assert(RAND_GET_OPTION(RSK_LOGIC_RULES) == RO_LOGIC_NO_LOGIC || quest == RCQUEST_BOTH ||
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(quest == RCQUEST_VANILLA && ctx->GetDungeons()->GetDungeonFromScene(parentRegion->scene)->IsVanilla()) ||
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(quest == RCQUEST_MQ && ctx->GetDungeons()->GetDungeonFromScene(parentRegion->scene)->IsMQ()));
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