Boot sequence adjustments (#6119)
This commit is contained in:
@@ -9,18 +9,14 @@
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extern "C" {
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#include "z64.h"
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#include "overlays/gamestates/ovl_file_choose/file_choose.h"
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#include "soh/Enhancements/enhancementTypes.h"
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void Sram_InitDebugSave(void);
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void Select_LoadGame(SelectContext* selectContext, s32 entranceIndex);
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}
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static constexpr int32_t CVAR_DEBUG_ENABLED_DEFAULT = 0;
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#define CVAR_DEBUG_ENABLED_NAME CVAR_DEVELOPER_TOOLS("DebugEnabled")
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#define CVAR_DEBUG_ENABLED_VALUE CVarGetInteger(CVAR_DEBUG_ENABLED_NAME, CVAR_DEBUG_ENABLED_DEFAULT)
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static constexpr int32_t CVAR_BOOT_TO_DEBUG_WARP_SCREEN_DEFAULT = 0;
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#define CVAR_BOOT_TO_DEBUG_WARP_SCREEN_NAME CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen")
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#define CVAR_BOOT_TO_DEBUG_WARP_SCREEN_VALUE \
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CVarGetInteger(CVAR_BOOT_TO_DEBUG_WARP_SCREEN_NAME, CVAR_BOOT_TO_DEBUG_WARP_SCREEN_DEFAULT)
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#define CVAR_BOOTSEQUENCE_NAME CVAR_SETTING("BootSequence")
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#define CVAR_BOOTSEQUENCE_DEFAULT BOOTSEQUENCE_DEFAULT
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#define CVAR_BOOTSEQUENCE_VALUE CVarGetInteger(CVAR_BOOTSEQUENCE_NAME, CVAR_BOOTSEQUENCE_DEFAULT)
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typedef struct WarpPoint {
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s32 entranceId;
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@@ -49,15 +45,21 @@ void SaveConfig() {
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}
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void Warp(WarpPoint& warpPoint) {
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SPDLOG_INFO("PLAYSTATE IS NULL: {}", gPlayState == NULL);
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if (gPlayState == NULL) {
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// If gPlayState is NULL, it means the the user opted into BootToWarpPoint and the game is starting up.
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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gSaveContext.fileNum = 0xFE; // temporary file so that this will respect debug save file option
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Sram_InitDebugSave();
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gSaveContext.magicFillTarget = gSaveContext.magic;
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gSaveContext.magic = 0;
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gSaveContext.magicCapacity = 0;
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gSaveContext.magicLevel = gSaveContext.magic;
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gSaveContext.fileNum = 0xFF;
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gSaveContext.sceneSetupIndex = 0;
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gSaveContext.cutsceneIndex = 0;
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gSaveContext.linkAge = 0;
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gSaveContext.nightFlag = 0;
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gSaveContext.skyboxTime = gSaveContext.dayTime = 0x8000;
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// Copied from Select_LoadGame
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
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@@ -182,26 +184,33 @@ void RegisterWarping() {
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loadedConfig = true;
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}
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COND_HOOK(OnZTitleUpdate, CVAR_DEBUG_ENABLED_VALUE && CVAR_BOOT_TO_DEBUG_WARP_SCREEN_VALUE == 1,
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[](void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_DEBUGWARPSCREEN, [](void* gameState) {
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TitleContext* titleContext = (TitleContext*)gameState;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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titleContext->state.running = false;
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SET_NEXT_GAMESTATE(&titleContext->state, Select_Init, SelectContext);
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});
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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titleContext->state.running = false;
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SET_NEXT_GAMESTATE(&titleContext->state, Select_Init, SelectContext);
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});
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COND_HOOK(OnZTitleUpdate, CVAR_DEBUG_ENABLED_VALUE && CVAR_BOOT_TO_DEBUG_WARP_SCREEN_VALUE == 2,
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[](void* gameState) {
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for (auto& wp : warpPoints) {
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if (wp.second.bootToPoint) {
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Warp(wp.second);
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break;
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}
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}
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});
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COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_WARPPOINT, [](void* gameState) {
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for (auto& wp : warpPoints) {
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if (wp.second.bootToPoint) {
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Warp(wp.second);
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return;
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}
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}
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// Fallback to Debug Warp Screen if no warp point is set to boot to
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TitleContext* titleContext = (TitleContext*)gameState;
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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gSaveContext.natureAmbienceId = 0xFF;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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titleContext->state.running = false;
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SET_NEXT_GAMESTATE(&titleContext->state, Select_Init, SelectContext);
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});
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}
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static RegisterShipInitFunc initFunc(RegisterWarping, { CVAR_DEBUG_ENABLED_NAME, CVAR_BOOT_TO_DEBUG_WARP_SCREEN_NAME });
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static RegisterShipInitFunc initFunc(RegisterWarping, { CVAR_BOOTSEQUENCE_NAME });
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@@ -213,15 +213,10 @@ void OnZTitleUpdateSkipToFileSelect(void* gameState) {
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}
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void RegisterCustomLogoTitleBootsequence() {
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COND_HOOK(OnZTitleUpdate,
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CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_FILESELECT &&
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CVarGetInteger(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"), 0) == 0,
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OnZTitleUpdateSkipToFileSelect);
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COND_HOOK(OnZTitleUpdate, CVAR_BOOTSEQUENCE_VALUE == BOOTSEQUENCE_FILESELECT, OnZTitleUpdateSkipToFileSelect);
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}
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static RegisterShipInitFunc registerTitleBootSequence(RegisterCustomLogoTitleBootsequence,
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{ CVAR_BOOTSEQUENCE_NAME,
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CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen") });
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static RegisterShipInitFunc registerTitleBootSequence(RegisterCustomLogoTitleBootsequence, { CVAR_BOOTSEQUENCE_NAME });
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// // // // // //
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// Let it Snow
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@@ -49,6 +49,8 @@ typedef enum {
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BOOTSEQUENCE_DEFAULT,
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BOOTSEQUENCE_AUTHENTIC,
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BOOTSEQUENCE_FILESELECT,
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BOOTSEQUENCE_DEBUGWARPSCREEN,
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BOOTSEQUENCE_WARPPOINT,
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} BootSequenceType;
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typedef enum {
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@@ -19,7 +19,6 @@ typedef enum {
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DISABLE_FOR_FRAME_ADVANCE_OFF,
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DISABLE_FOR_ADVANCED_RESOLUTION_OFF,
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DISABLE_FOR_VERTICAL_RESOLUTION_OFF,
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DISABLE_FOR_BOOT_TO_DEBUG_WARP_SCREEN_ON,
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} DisableOption;
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struct WidgetInfo;
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@@ -154,12 +154,6 @@ void SohMenu::InitElement() {
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return !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
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},
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"Vertical Resolution Toggle is Off" } },
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{ DISABLE_FOR_BOOT_TO_DEBUG_WARP_SCREEN_ON,
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{ [](disabledInfo& info) -> bool {
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return CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0) &&
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CVarGetInteger(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"), 0);
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},
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"\"Boot To Debug Warp Screen\" Enabled (see Dev Tools -> General)" } },
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};
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}
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@@ -17,11 +17,6 @@ static const std::map<int32_t, const char*> logLevels = {
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{ DEBUG_LOG_WARN, "Warn" }, { DEBUG_LOG_ERROR, "Error" }, { DEBUG_LOG_CRITICAL, "Critical" },
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{ DEBUG_LOG_OFF, "Off" },
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};
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static std::map<int32_t, const char*> bootToOptions = {
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{ 0, "Disabled" },
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{ 1, "Debug Warp Screen" },
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{ 2, "Warp Point" },
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};
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#ifdef _DEBUG
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DebugLogOption defaultLogLevel = DEBUG_LOG_TRACE;
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@@ -64,7 +59,8 @@ void SohMenu::AddMenuDevTools() {
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"- Off: The debug save file will be a normal savefile.\n"
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"- Vanilla: The debug save file will be the debug save file from the original game.\n"
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"- Maxed: The debug save file will be a save file with all of the items & upgrades.")
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.ComboMap(debugSaveFileModes));
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.ComboMap(debugSaveFileModes)
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.DefaultIndex(1));
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AddWidget(path, "OoT Skulltula Debug", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("SkulltulaDebugEnabled"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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@@ -122,33 +118,17 @@ void SohMenu::AddMenuDevTools() {
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.PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_DEBUG_MODE_OFF).active; });
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path.column = SECTION_COLUMN_2;
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AddWidget(path, "Warping", WIDGET_SEPARATOR_TEXT).PreFunc([](WidgetInfo& info) {
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info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0);
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});
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AddWidget(path, "Warping", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Better Debug Warp Screen", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("BetterDebugWarpScreen"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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.Options(CheckboxOptions()
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.Tooltip("Optimized Debug Warp Screen, with the added ability to chose entrances and time of day.")
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.DefaultValue(true));
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AddWidget(path, "Debug Warp Screen Translation", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("DebugWarpScreenTranslation"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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.Options(CheckboxOptions()
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.Tooltip("Translate the Debug Warp Screen based on the game language.")
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.DefaultValue(true));
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AddWidget(path, "Boot To:", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_DEVELOPER_TOOLS("BootToDebugWarpScreen"))
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.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); })
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.Options(ComboboxOptions()
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.DefaultIndex(0)
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.ComponentAlignment(ComponentAlignments::Right)
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.LabelPosition(LabelPositions::Far)
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.Color(THEME_COLOR)
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.ComboMap(bootToOptions)
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.Tooltip("Automatically boots to Debug Warp Screen or custom Warp Point when starting or "
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"resetting the game.\n"
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"This option takes precedence over \"Boot Sequence\" option."));
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AddWidget(path, "Warp Points", WIDGET_CUSTOM).CustomFunction(WarpPointsWidget).HideInSearch(true);
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// Stats
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@@ -54,9 +54,9 @@ static const std::map<int32_t, const char*> notificationPosition = {
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};
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static const std::map<int32_t, const char*> bootSequenceLabels = {
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{ BOOTSEQUENCE_DEFAULT, "Default" },
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{ BOOTSEQUENCE_AUTHENTIC, "Authentic" },
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{ BOOTSEQUENCE_FILESELECT, "File Select" },
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{ BOOTSEQUENCE_DEFAULT, "Default" }, { BOOTSEQUENCE_AUTHENTIC, "Authentic" },
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{ BOOTSEQUENCE_FILESELECT, "File Select" }, { BOOTSEQUENCE_DEBUGWARPSCREEN, "Debug Warp Screen" },
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{ BOOTSEQUENCE_WARPPOINT, "Warp Point" },
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};
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const char* GetGameVersionString(uint32_t index) {
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@@ -125,7 +125,7 @@ void SohMenu::UpdateLanguageMap(std::map<int32_t, const char*>& languageMap) {
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void SohMenu::AddMenuSettings() {
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// Add Settings Menu
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AddMenuEntry("Settings", CVAR_SETTING("Menu.SettingsSidebarSection"));
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AddSidebarEntry("Settings", "General", 3);
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AddSidebarEntry("Settings", "General", 2);
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WidgetPath path = { "Settings", "General", SECTION_COLUMN_1 };
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// General - Settings
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@@ -190,10 +190,6 @@ void SohMenu::AddMenuSettings() {
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AddWidget(path, "Boot Sequence", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_SETTING("BootSequence"))
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.RaceDisable(false)
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.PreFunc([](WidgetInfo& info) {
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if (mSohMenu->disabledMap.at(DISABLE_FOR_BOOT_TO_DEBUG_WARP_SCREEN_ON).active)
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info.activeDisables.push_back(DISABLE_FOR_BOOT_TO_DEBUG_WARP_SCREEN_ON);
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})
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.Options(ComboboxOptions()
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.DefaultIndex(BOOTSEQUENCE_DEFAULT)
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.LabelPosition(LabelPositions::Far)
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@@ -202,7 +198,9 @@ void SohMenu::AddMenuSettings() {
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.Tooltip("Configure what happens when starting or resetting the game.\n\n"
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"Default: LUS logo -> N64 logo\n"
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"Authentic: N64 logo only\n"
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"File Select: Skip to file select menu"));
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"File Select: Skip to file select menu\n"
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"Debug Warp Screen: Skip to the debug warp screen\n"
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"Warp Point: Skip to active warp point (if set), see Dev Tools -> General"));
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AddWidget(path, "Languages", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX)
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