Fix: ground jump for haunted wasteland GS is hard (#5843)
* Fix: ground jump for haunted wasteland GS is hard, & can't be done with hammer Pulled this logic from zootr where sword is assumed, was not able to execute myself * Pepper0ni took a stab at this, wasn't able to do it, but didn't feel it wasn't doable * AGreenSpoon figured it out with BGS/hammer
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@@ -24,7 +24,7 @@ void RegionTable_Init_HauntedWasteland() {
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//Locations
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LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
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LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)),
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LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && logic->CanGroundJump() && logic->CanJumpslash())),
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LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump() && logic->CanJumpslash())), // need to jumpslash immediately with two handed weapons
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LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()),
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LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()),
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LOCATION(RC_WASTELAND_NEAR_GS_POT_3, logic->CanBreakPots()),
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