From 6ccdfc6051274fbe160f5bc08e1ab1b0359ada3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= Date: Fri, 14 Nov 2025 02:24:40 +0000 Subject: [PATCH] Fix: ground jump for haunted wasteland GS is hard (#5843) * Fix: ground jump for haunted wasteland GS is hard, & can't be done with hammer Pulled this logic from zootr where sword is assumed, was not able to execute myself * Pepper0ni took a stab at this, wasn't able to do it, but didn't feel it wasn't doable * AGreenSpoon figured it out with BGS/hammer --- .../randomizer/location_access/overworld/haunted_wasteland.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/haunted_wasteland.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/haunted_wasteland.cpp index b1cefc144..20ae61555 100644 --- a/soh/soh/Enhancements/randomizer/location_access/overworld/haunted_wasteland.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/overworld/haunted_wasteland.cpp @@ -24,7 +24,7 @@ void RegionTable_Init_HauntedWasteland() { //Locations LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()), LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)), - LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && logic->CanGroundJump() && logic->CanJumpslash())), + LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump() && logic->CanJumpslash())), // need to jumpslash immediately with two handed weapons LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()), LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()), LOCATION(RC_WASTELAND_NEAR_GS_POT_3, logic->CanBreakPots()),