Autosave no longer works after save file is deleted (#5959)
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@@ -26,11 +26,13 @@ typedef enum {
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static bool Autosave_CanSave() {
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// Don't save when in title screen or debug file
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// Don't save a file that doesn't exist (e.g. it was deleted on death by user option)
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// Don't save the first 60 frames to not save the magic meter when it's still in the animation of filling it.
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// Don't save in Chamber of Sages and the Cutscene map because of remember save location and cutscene item gives.
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// Don't save between obtaining Ocarina of Time and Song of Time because the latter would become unobtainable.
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if (!GameInteractor::IsSaveLoaded(false) || gPlayState->gameplayFrames < 60 ||
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gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES || gPlayState->sceneNum == SCENE_CUTSCENE_MAP ||
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if (!SaveManager::Instance->SaveFile_Exist(gSaveContext.fileNum) || !GameInteractor::IsSaveLoaded(false) ||
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gPlayState->gameplayFrames < 60 || gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES ||
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gPlayState->sceneNum == SCENE_CUTSCENE_MAP ||
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(!CHECK_QUEST_ITEM(QUEST_SONG_TIME) && (INV_CONTENT(ITEM_OCARINA_TIME) == ITEM_OCARINA_TIME))) {
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return false;
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}
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