Fix jabu jabu option
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@@ -474,6 +474,7 @@ void Context::ParseArchipelagoOptions(const std::map<std::string, int>& slot_dat
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mOptions[RSK_DOOR_OF_TIME].Set(slotData["door_of_time"]);
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mOptions[RSK_DOOR_OF_TIME].Set(slotData["door_of_time"]);
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mOptions[RSK_ZORAS_FOUNTAIN].Set(slotData["zoras_fountain"]);
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mOptions[RSK_ZORAS_FOUNTAIN].Set(slotData["zoras_fountain"]);
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mOptions[RSK_SLEEPING_WATERFALL].Set(slotData["sleeping_waterfall"]);
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mOptions[RSK_SLEEPING_WATERFALL].Set(slotData["sleeping_waterfall"]);
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mOptions[RSK_JABU_OPEN].Set(slotData["jabu_jabu"]);
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mOptions[RSK_STARTING_AGE].Set(RO_AGE_CHILD);
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mOptions[RSK_STARTING_AGE].Set(RO_AGE_CHILD);
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mOptions[RSK_SELECTED_STARTING_AGE].Set(0);
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mOptions[RSK_SELECTED_STARTING_AGE].Set(0);
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mOptions[RSK_GERUDO_FORTRESS].Set(slotData["fortress_carpenters"]);
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mOptions[RSK_GERUDO_FORTRESS].Set(slotData["fortress_carpenters"]);
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@@ -942,7 +942,7 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
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});
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});
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}
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}
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if (actor->id == ACTOR_EN_JJ && !IS_RANDO) {
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if (actor->id == ACTOR_EN_JJ) {
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enJjUpdateHook =
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enJjUpdateHook =
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* innerActorRef) mutable {
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Actor* innerActor = static_cast<Actor*>(innerActorRef);
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Actor* innerActor = static_cast<Actor*>(innerActorRef);
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