Fix 2 TimePass Issues (#6038)
* Set Kak time pass to false. * Set lon lon time pass to false.
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@@ -372,6 +372,7 @@ bool GetTimePassFromScene(SceneID scene) {
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case SCENE_POTION_SHOP_GRANNY:
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case SCENE_GANON_BOSS:
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case SCENE_HOUSE_OF_SKULLTULA:
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case SCENE_KAKARIKO_VILLAGE:
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case SCENE_KOKIRI_FOREST:
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case SCENE_SACRED_FOREST_MEADOW:
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case SCENE_LOST_WOODS:
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@@ -383,6 +384,7 @@ bool GetTimePassFromScene(SceneID scene) {
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case SCENE_GERUDOS_FORTRESS:
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case SCENE_HAUNTED_WASTELAND:
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case SCENE_DEATH_MOUNTAIN_CRATER:
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case SCENE_LON_LON_RANCH:
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case SCENE_ID_MAX:
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return false;
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@@ -393,14 +395,12 @@ bool GetTimePassFromScene(SceneID scene) {
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return false;
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case SCENE_HYRULE_FIELD:
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case SCENE_KAKARIKO_VILLAGE:
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case SCENE_ZORAS_RIVER:
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case SCENE_LAKE_HYLIA:
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case SCENE_GERUDO_VALLEY:
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case SCENE_DESERT_COLOSSUS:
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case SCENE_HYRULE_CASTLE:
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case SCENE_DEATH_MOUNTAIN_TRAIL:
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case SCENE_LON_LON_RANCH:
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return true;
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case SCENE_TEST01:
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