Add preset info modal to archi save creation
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@@ -388,7 +388,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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getItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet);
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getItemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet);
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}
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}
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// When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself,
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// When Ocarina or Iron Boots chest has been received externally before, and then picked up in the game itself,
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// it'll be skipped and not give the song properly because the RC is already checked off. So instead we handle
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// it'll be skipped and not give the song properly because the RC is already checked off. So instead we handle
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// it here and send out the check locked behind them manually.
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// it here and send out the check locked behind them manually.
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if ((rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) && loc->HasObtained()) {
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if ((rc == RC_HF_OCARINA_OF_TIME_ITEM || rc == RC_ICE_CAVERN_IRON_BOOTS_CHEST) && loc->HasObtained()) {
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@@ -1708,6 +1708,7 @@ void FileChoose_UpdateArchipelagoMenu(GameState* thisx) {
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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return;
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return;
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}
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}
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SohFileSelect_ShowPresetModal();
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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ParseArchipelago();
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ParseArchipelago();
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