- Limitar cada segmento a 400 caracteres - Dividir textos largos por palabras para evitar truncamiento - Limpiar logs de debug
183 lines
7.8 KiB
Python
183 lines
7.8 KiB
Python
import discord
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import html
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import re
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from botdiscord.translate import get_lang_mapping, get_flag_mapping, get_name_to_code, translate_text
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from botdiscord.database import (
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get_message,
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save_translation,
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get_cached_translation,
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get_active_languages,
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get_bot_languages,
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get_available_languages,
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save_message
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)
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class TranslationButton(discord.ui.Button):
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def __init__(self, lang_name: str, lang_code: str, flag: str):
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label = flag if flag else lang_name
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custom_id = f"btn_trans_{lang_code}"
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super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
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self.lang_code = lang_code
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self.lang_name = lang_name
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self.flag = flag
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async def callback(self, interaction: discord.Interaction):
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await interaction.response.defer()
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try:
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if not interaction.message.reference:
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await interaction.followup.send("⚠️ No se pudo encontrar el mensaje original.", ephemeral=True)
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return
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original_msg_id = interaction.message.reference.message_id
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db_msg = get_message(original_msg_id)
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if not db_msg:
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await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
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return
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text = db_msg['content']
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mentions_map = db_msg['mentions_map']
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cached = get_cached_translation(original_msg_id, self.lang_code)
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if cached:
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translated = cached
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else:
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translated = await translate_text(text, self.lang_code)
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save_translation(original_msg_id, self.lang_code, translated)
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translated = html.unescape(translated)
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if mentions_map:
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for placeholder, mention in mentions_map.items():
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translated = translated.replace(placeholder, mention)
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translated = translated.replace(placeholder.replace(" ", ""), mention)
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# --- FILTRADO DINÁMICO Y BANDERAS DE LA BD ---
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guild_id = interaction.guild_id
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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# Obtenemos los idiomas y banderas REALES de la base de datos
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db_langs = get_available_languages()
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new_view = discord.ui.View(timeout=None)
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for lang in db_langs:
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if lang['code'] in active_codes:
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# Usamos el nombre y la bandera que vienen de MySQL
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new_view.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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await interaction.edit_original_response(content=translated, view=new_view)
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except Exception as e:
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print(f"[ERROR UI] {e}")
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await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
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class PersistentTranslationView(discord.ui.View):
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def __init__(self):
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super().__init__(timeout=None)
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db_langs = get_available_languages()
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for lang in db_langs:
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self.add_item(TranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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class ConfigSelect(discord.ui.Select):
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def __init__(self, guild_id: int, bot_type: str = "discord"):
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lang_mapping = get_lang_mapping(bot_type)
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# get_flag_mapping ya usa la base de datos internamente, así que está bien
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flag_mapping = get_flag_mapping(bot_type)
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active = get_active_languages(guild_id)
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# Obtenemos banderas actualizadas de la BD para el menú de configuración
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db_langs = {l['code']: l.get('flag', '') for l in get_available_languages()}
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options = []
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for name, code in lang_mapping.items():
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flag = db_langs.get(code, flag_mapping.get(code, ""))
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options.append(discord.SelectOption(label=f"{flag} {name}" if flag else name, value=name, default=(code in active)))
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super().__init__(placeholder="Selecciona idiomas...", min_values=0, max_values=len(options), options=options)
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async def callback(self, interaction: discord.Interaction):
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from botdiscord.database import set_active_languages
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lang_mapping = get_lang_mapping("discord")
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selected_codes = [lang_mapping[val] for val in self.values]
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set_active_languages(interaction.guild_id, selected_codes)
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await interaction.response.send_message("Configuración actualizada.", ephemeral=True)
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class ConfigView(discord.ui.View):
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def __init__(self, guild_id: int, bot_type: str = "discord"):
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super().__init__()
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self.add_item(ConfigSelect(guild_id, bot_type))
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class WelcomeTranslationButton(discord.ui.Button):
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def __init__(self, lang_name: str, lang_code: str, flag: str):
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label = flag if flag else lang_name
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custom_id = f"btn_welcome_{lang_code}"
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super().__init__(label=label, style=discord.ButtonStyle.primary, custom_id=custom_id)
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self.lang_code = lang_code
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self.lang_name = lang_name
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self.flag = flag
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async def callback(self, interaction: discord.Interaction):
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await interaction.response.defer()
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try:
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original_msg_id = interaction.message.id
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db_msg = get_message(original_msg_id)
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if not db_msg:
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await interaction.followup.send("⚠️ Mensaje no encontrado en la base de datos.", ephemeral=True)
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return
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text = db_msg['content']
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mentions_map = db_msg['mentions_map'] or {}
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cached = get_cached_translation(original_msg_id, self.lang_code)
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if cached:
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translated = cached
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else:
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translated = await translate_text(text, self.lang_code)
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save_translation(original_msg_id, self.lang_code, translated)
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translated = html.unescape(translated)
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if mentions_map:
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for placeholder, mention in mentions_map.items():
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translated = translated.replace(placeholder, mention)
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translated = translated.replace(placeholder.replace(" ", ""), mention)
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guild_id = interaction.guild_id
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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db_langs = get_available_languages()
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new_view = discord.ui.View(timeout=None)
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for lang in db_langs:
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if lang['code'] in active_codes:
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new_view.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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await interaction.edit_original_response(content=translated, view=new_view)
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except Exception as e:
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import traceback
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print(f"[ERROR Welcome UI] {e}")
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traceback.print_exc()
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await interaction.followup.send(f"❌ Error: {str(e)}", ephemeral=True)
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class WelcomeTranslationView(discord.ui.View):
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def __init__(self, guild_id: int = None):
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super().__init__(timeout=None)
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db_langs = get_available_languages()
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if guild_id is not None:
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active_codes = get_active_languages(guild_id)
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if not active_codes:
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active_codes = get_bot_languages("discord")
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else:
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active_codes = get_bot_languages("discord")
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for lang in db_langs:
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if lang['code'] in active_codes:
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self.add_item(WelcomeTranslationButton(lang['name'], lang['code'], lang.get('flag', '')))
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