* Add version control for Rachael saves and old rando saves.
* Change spoiler drop success sound to puzzle success chime.
Add spoiler drop fail sound (sys_error).
Improve path sanitizer operation.
Add check for a spoiler having a version and it equaling running version. Deletes spoiler CVar if spoiler becomes unusuable while running, and prevents loading dropped spoilers that don't match.
* clang
* Remove backslash escaping from Sanitize.
Remove duplicate Sanitize from Context and make it use SohUtils.
Fix typo.
* EntranceShuffler ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Updated ApplyEntranceOverrides.
* Initial Entrance Discovery.
* Added Randomizer_EntranceDiscovered.
* Updated Randomizer_DiscoverRegion to discover unshuffled connected regions.
* Removed extra semi-colon.
* Update to latest entranceShuffleTable.
* Format fixes.
* Updated EntranceDiscovered to account for entrances not in the entranceShuffleTable.
* Rediscover regions when loading a game.
* Rediscover entrances when enabling Available Checks.
* Added Rando::Context::ParseTricksJson.
* Updated ApplyEntranceOverrides to skip default (unset) overrides.
* Fix clang-format failed check.
* Set mLACSCondition when loading a Randomizer game.
* Updated rediscover loop to use MAX_ENTRANCE_RANDO_USED_INDEX.
* Move entrance discovered into ProcessExits.
* Discover spawns when pulling/placing the master sword.
* Discover adult/child spawn when using Song of Time to switch age.
* Reset logic and ApplyOrStoreItems without applying the item effects to the save when calculating available checks.
* Removed !itemLoc->IsAddedToPool() from the check tracker.
* Remove region discovery as its not needed anymore.
* Cleanup changed files for PR.
* Added Available Checks - Process Undiscovered Exits DebugConsole command.
* Added initial Available Checks - Recalculate DebugConsole command.
* ACPUE, recalculate only if save loaded. ACR, set age and times for the starting region.
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* copy n64 ntsc 1.2 to gc nmq ntsc and add rom info
* extractor working for ntsc gc u
* Extraction Works
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* ovl asset fixes
* final font diff
* change the correct ovl file choose xml
* copy asset files for jp
* JP Working
* Copy jp and us xmls to mq
* MQ Working
* quicktext more closely aligned with decomp
* add versions to mq switch
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
* add shasum hashes
* Bump submodules back to upstream
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* quicktext more closely aligned with decomp
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64
* RBA and BA
* move rba to shipinit
* make the vanilla condition actually a vanilla condition
* update should docs
* move ba to shipinit
* don't pass things
* try a different readability strategy
* remove option/preset entries
---------
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma
* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should
* * corrected hook condition
* removed 'this'
* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook
* * updated kokiri emerald conditions
* * missed parentheses
* * Overworld pretty much done.
* Known issue with Market Night + 2 bushes in KF
* Known issue with Adult bush in ZR
* * fixed locations post-merge
* * renamed option and types to 'GRASSANITY'
* changed grassnity to be a combobox option
* added first 5 deku tree locations
* * color is a sickly green when containing a check
* added ZR 14 (adult only bush on the platform, not the same?)
* * forgot to rename the files to grassanity
* updated draw method to fix regrowing grass
* Removed old WIP locacc files
* * removed comments in bush actor
* added rest of Deku Tree plus MQ
* Added DC + MQ
* Fixed DC incorrect pos value on 1 loc
* JJB done minus after big octo
* Added BotW + MQ locs
* WIP grottos
* Grottos done
* Workaround to allow market grass during night
* Seperated the 2 KF bushes into 4 checks
* Hints and additional formatting
* Slightly less ghastly color
* Corrected the 2 JJB locs
* * Renaming and removal of some locs.
* Restructure in z_en_kusa.c to leave vanilla code alone.
* Formatting.
* * see previous (forgot to stage woops)
* * Clear grassIdentity on item drop
* Added check for RC on RandoDraw function
Results in no extra dupe drops, and instantly correct the color of the grass when cut instead of on collecting the item.
* * fixed dupe location spoiler names which caused occasional crash when writing spoiler log
* * reverse should
* * fixed faulty locations
* * corrected KAK location names and some formatting
* * Fixed market bushes by tree not working at night
* * merged ZR near PoH grass into a single loc
* * Changed to ShipInit (might be missing something?)
* Corrected Should in z_en_kusa.c to use original draw func when setting is Off
* * Renaming to Shuffle Grass
* * minor fix
* * keyboard fail lol
* * suggestions
* * removed unused function
* * move grass locations into ShuffleGrass
* move grass GameInteractor into GIVanillaBehavior
* minor fixes
* * pre-removed locs from dungeon.cpp
* * pre-remove from context.cpp
* * re-added Grass to context
* * added Dana's amazing custom bush models
* using CSMC to display flowers based on "contents"
* * added Dana's grass models
* refactor to lessen the clutter in the switch
* * removed fairy case
* Added back missing Deku Tree locations
* formatting
* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* re-added suggestion from previous
* removed wrong line >.>
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* don't throw items when using assigned tunics/boots
* didn't actually need that
* simplify logic so we don't need to check for holding items
* just use a vb should
* fix comment
* First pass cheats, extra modes, minigames, difficulty, fixes, graphics
* More progress. One tab left
* Enhancements & cheats done and fix for item tracker font
* Add menu files, hook menu up to window system.
Temporarily rename new menu's UIWidgets to UIWidgets2 to allow both menu systems to coexist temporarily.
* Finish implementing new menu.
Rename 2ship UIWidgets to UIWidgets2 to complete facilitation of both menus working for now.
* More preliminary setup
* More prepwork, begin on settings options
* Finish settings, add enhancements windows
* Fix search function not looking past first columns.
* Add dev tool windows
* Finish dev tools
* Add about window
* Fully replace about window
* Remove moved menu items from menubar, add more windows to new menu
* Implement WindowButtonOptions.
Add ability to not embed popout windows when not popped out.
Add ability to hide the button for WindowButtons.
Fix Entrance Tracker from showing when not enabled.
* Fix entrance tracker settings embedded display.
Fix entrance tracker settings window original size declaration.
* Initial implementation of themed radio button widget.
* Move "About" section to second column of general.
Fix sidebar sections starting in second column.
* Restore Entrance Tracker `Draw()` to allow for custom styling.
* Fix combobox positioning formatting.
Fix color picker end spacing.
Convert everything in check tracker settings to UIWidgets2 (except color pickers and section headers).
Make all tracker windows not embed.
* Minor cleanup
* Fix main volume defaults & mirror jitter fix removal on dev
* Improve color picker with RGB/RGBA options. Not finished.
* Finish creating CVarColorPicker and implement for Check Tracker background color.
Fix tracker and network prefixes.
* Finish check tracker settings and convert check tracker.
* Port all Cheats menu except for Beta Quest
* Port over Beta Quest to new menu
* Remove old cheats menu
* Port cutscene skips to modern menu
* Port Timesaver Enhancements to new menu
* Port the Items and Item Count Messages submenu
* Port Difficulty Options to new Menu
* Removes options that have been ported thus far.
* Port "Reduced Clutter" options to new menu
* Add forgotten callbacks to Hyper Enemies/Bosses
* Copy StateButton to UIWidgets2, and implement custom padding for them in the tracker.
* Ports some pause menu related settinga
* Change tracker window active title color.
Make state buttons smaller in tracker to get more info on screen.
* Convert window title active theming to all windows.
* Port the rest of Enhancements->Gameplay to new menu
* Port the "Graphics" Enhancements to new menu
* Ports Fixes over to the Modern Menu
* Ported Restorations to Modern Menu
* Ported Extra Modes to new menu
* Port Autosave and Boot Sequence to modern menu
* Cleans up some leftover data for ported buttons
* Ports Enhancement Presets to new menu
* Port Additional timers to new menu. Removes Enhancements from old menu
* Cleans up some unused stuff
* Ports Randomizer Enhancements to modern menu
* Convert Item Tracker Settings. Something's wrong with the comboboxes in a second column of a table.
* Fix combobox alignment and label position calculations.
* Convert Entrance Tracker window.
* Save Editor Info tab finished.
Added `PushStyleInput` and `PushStyleTabs` for Info tab.
Fixed some indentation in entrance tracker source.
Added font push to tracker windows.
* Increase size of all icons in save editor.
* Convert flag groups to child windows for automatic sizing and border drawing.
* Flags tab completed.
Finished inventory tab.
* Convert save editor help hover to UIWidgets2.
* Various fixes and corrections
* Start cosmetics editor, fix theme colors not updating
* Cosmetics editor conversion progress
* Remove Mac internal resolution restrictions.
* Copy over advanced resolution partial and enable most options as a custom widget.
* Add size to float sliders, more cosmetics editor progress
* Fix incorrect cvar for notifications
* Radio button & header color options, more cosmetics editor progress
* Finish cosmetics editor conversion
* Create and apply THEME_COLOR macro. Resides in SohGui for easy access to mSohMenu.
* Move ResolutionEditor to SohGui directory.
* Add labels to build info.
Fix slider width calculations.
* Fix some advanced resolution widget hiding.
* Fully implement Advanced Resolution options.
Fix graphics settings formatting.
Improve slider label position calculations.
Implement Clamp options on sliders.
* Finish save editor.
Convert save editor code to `using namespace UIWidgets2`.
Fix search crashing on time splits window.
Remove `SetLastItemHoverText` from `UIWidgets2`.
* Unify cvar sectioning in time splits.
* Add InputString and InputInt widgets, and corresponding CVar Widgets
* Adds Widget Type for Inputs, not currently used.
* Convert Sail to modern menu
* Add Combobox that takes a vector of std::strings
* Convert checkbox and combobx to new widgets
* Add Tristate checkbox
* Convert sliders and tristate checkboxes
* Convert top half of Rando window
* remove/replace remainder of UIWidgets usage in option.cpp
* Converts tricks, locations, and removes old UIWidgets refs
* Fix windows build errors
* Remove Tri-State checkboxes
* Use PushStyleInput instead of PushStyleSlider
lol oops didn't realize it was a thing in Ship.
* Rebase and address review comments
* Convert Crowd Control to modern menu.
* Fix build error
* Audio editor progress
* Re-add CVar SaveOnNextFrame calls to Resolution Editor.
Remove old Resolution Editor files.
* Convert TimeSplits to new menu.
Fix a few enum warnings.
* Decrease padding on Arrow Buttons
* Audio editor + gameplay stats done
* Give Randomizer Menu more screen real-estate
* Port plandomizer menu
* Fix slider width calculation and allow combobox LabelPosition::None
* Fix None labelPos and slider width for inline labels
* Fix all slider value label insertions.
Convert Collision Viewer.
* Minor Collision Viewer enum change.
Convert Actor Viewer.
* Theme/convert Message Viewer.
* Add font to Message Viewer.
Theme Value Viewer.
* DL Viewer and SohModals themed.
* Convert Input Viewer.
* Missed some color settings in Input Viewer.
Removed UIWidgets references from Controller Config, and restored SoH version.
* Remove UIWidgets.hpp include from multiple files.
* Completely remove old UIWidgets.
Rename UIWidgets2 to UIWidgets.
Move Accessibility and Language options to new menu.
* Fix Gfx Debugger not showing up.
Remove menubar registration.
* Fix clearCvars references.
* Fix passing std::string to const char* argument.
* enum name spacing
---------
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* Use VB hook to fix Deku Nut upgrade bug
* Use constexpr, remove unused extern
* Separate IS_RANDO out of value macro
* Restore mask check in hook
* Call VB hook in SkipMiscInteractions hook
* Mask of Truth hook not registered in rando