Fix Title Logo Flame Colors (#5275)
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@@ -108,7 +108,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
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this->effectPrimLodFrac = 128.0f;
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this->effectAlpha = 255.0f;
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if (isMQ) {
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if (!isMQ) {
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this->effectPrimColor[0] = 255.0f;
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this->effectPrimColor[1] = 255.0f;
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this->effectPrimColor[2] = 170;
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@@ -243,7 +243,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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this->effectFadeInState = 1;
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}
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} else if (this->effectFadeInState == 1) {
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if (isMQ) {
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if (!isMQ) {
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this->effectPrimColor[2] += -2.125f;
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this->effectEnvColor[1] += -3.875f;
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} else {
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@@ -258,7 +258,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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if (this->effectFadeInTimer == 0) {
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this->effectPrimLodFrac = 128.0f;
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if (isMQ) {
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if (!isMQ) {
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this->effectPrimColor[2] = 170.0f;
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this->effectEnvColor[1] = 100.0f;
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} else {
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@@ -563,7 +563,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, (s16)this->mainAlpha);
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if (isMQ) {
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if (!isMQ) {
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gDPSetEnvColor(gfx++, 100, 0, 100, 255);
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} else {
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gDPSetEnvColor(gfx++, 0, 0, 100, 255);
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