Commit Graph

1962 Commits

Author SHA1 Message Date
briaguya
32bf8cc53c fix wii u ci (#4056) 2024-04-19 09:42:41 -04:00
Malkierian
02f7310c16 Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. (#4055) 2024-04-19 09:42:26 -04:00
inspectredc
bfe13906e9 Make equip swap work on pause any cursor (#4052) 2024-04-19 09:42:12 -04:00
Amaro Martínez
32288be744 Save in-game language setting (#4026) 2024-04-19 09:41:55 -04:00
Malkierian
19be6e9b99 Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.

* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).

* Fix key label text placement.

* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.

* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.

* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.

* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.

* Change some c-style casts to `static_cast`.

* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez
0b8cc71d0d fix actor init flow with object loading (#3987) 2024-04-19 09:41:04 -04:00
inspectredc
ced34ab68a [Fix] Disable Lod Applies To Everything (Macready) (#4034)
* make lod cvar affect everything

* add to more functions

* re-add to player

* only add to necessary funcs
2024-04-15 12:00:04 -04:00
inspectredc
e163d5bc3d Fix switch puzzle locking issues (#4027) 2024-04-07 17:28:20 -04:00
Garrett Cox
612da023f0 Bump version to MacReady Foxtrot 8.0.5 (#3982) 2024-02-28 22:46:55 -05:00
Malkierian
368a9015ac Add Unix timestamp to renamed corrupted file to prevent trying to copy over existing file. (#3984) 2024-02-28 22:46:32 -05:00
Malkierian
ed9cb1dfd2 Fix CVar evaluation for scummed checks being hidden. (#3985) 2024-02-28 22:45:16 -05:00
Archez
fb6ea42560 prevent remember save location in dungeons/boss rooms (#3983) 2024-02-28 22:33:51 -05:00
Malkierian
b26f2b21da [UX Improvement] Catch save loading errors and notify user (#3979)
* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.

Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.

* Apply suggestions from code review

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-28 21:12:23 -06:00
Archez
358dd47da7 remove zapd extraction from mac launch script (#3981) 2024-02-28 21:03:08 -06:00
Malkierian
ea1ffdd041 Adds messageboxes to no_ui handling so they don't show if you have it on. (#3977) 2024-02-28 20:04:44 -06:00
Archez
ef9fc0a9ec fix endianess issue with camera setting data (#3950) 2024-02-20 08:38:10 -06:00
Archez
19af4481c0 fix object unload using wrong index (#3949) 2024-02-20 08:31:24 -06:00
Malkierian
30a063b75d [Tweak] Move Personal Notes to Save File (#3909)
* Moves personal notes to the save file under a new itemTracker save section.

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 20:44:40 -06:00
Pepper0ni
cf6101f4da Logic bug: child cannot climb forest temple to the straight hallway either (#3934) 2024-02-15 20:03:58 -06:00
Archez
3d3b8bfc5b Allow IsSaveLoaded to consider debug saves (#3929) 2024-02-15 19:54:35 -06:00
Malkierian
0cb4cd158a Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. (#3925) 2024-02-15 19:53:18 -06:00
briaguya
43fed2d77e ci: pin switch docker image to known working version (#3917) 2024-02-15 19:51:31 -06:00
Malkierian
11a0a00633 Add CVarClear to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. (#3916) 2024-02-15 19:50:31 -06:00
inspectredc
107a365b71 Add safety measure to Scene_CommandObjectList to prevent crash (#3904)
* dont let k overflow

* Update soh/soh/z_scene_otr.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:38:54 -06:00
Rozelette
bb1078e99c Account for removed object dependency in Deku Scrub Leader (#3878)
* Account for removed object dependency in Deku Scrub Leader

* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc
2529dc59bd Increase Door Cull range (#3888)
* cullzone

* better cvar name

* Update soh/src/code/z_actor.c

* Update soh/src/code/z_actor.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Malkierian
61cf2bd323 No Magic Numbers for Preset Location Exclusions (#3801)
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.

* Switch to concatenation with `std::to_string`.

* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian
16ee20c2a8 Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez
7ef6a434f9 fix timestamp truncation (#3874) 2024-02-01 19:25:57 -06:00
Malkierian
e3825ec263 Unify defaults for reward count sliders with Greg As Reward so they need to register changes. (#3875) 2024-02-01 19:23:06 -06:00
Pepper0ni
cb82e77e40 fix bombchu logic bugs (#3720) 2024-02-01 19:15:13 -06:00
Archez
63cf3610e5 Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810)
* move ruto earing fix to real patch

* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc
dd5d8088f6 Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
inspectredc
db02870a05 Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Malkierian
861bd09848 Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. (#3786) 2024-01-15 09:26:19 -06:00
Archez
8426cc93e5 Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading

* add string header
2024-01-15 09:25:57 -06:00
Amaro Martínez
21796367a0 Use temporary mirror for Boost download URL (#3822) 2024-01-08 12:39:49 -06:00
inspectredc
321c258d69 Fix Fire Temple Boss Door Logic (#3774)
* Fix Fire Temple Boss Door Logic

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2024-01-05 20:55:09 -05:00
Malkierian
02938cfba2 Fix Starting Triforce Piece Count (#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox
37b2fc0745 Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Amaro Martínez
6cb3a830bd Restore previous Boost download URL (#3809)
This reverts commit 96abadd904.
2024-01-05 18:41:09 -05:00
Amaro Martínez
96abadd904 Update Boost download URL (#3776) 2023-12-31 16:06:47 -05:00
Malkierian
fa8a0e2a76 [Rando] Fix Check Tracker Area Totals (#3758)
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.

* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.

* Removed unused code.
2023-12-31 13:58:31 -05:00
Garrett Cox
60faf3f750 Bump version to MacReady Echo 8.0.4 (#3537) 2023-12-17 22:47:39 -06:00
Garrett Cox
ef910a02f7 Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc
f607afc754 Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc
865bcc57a7 Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox
b5caf33a9b Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Adam Bird
f655ab592d Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00