Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a background image (#6379)

Hookify bgimage load cam check and add it to entrance rando
This commit is contained in:
Christopher Leggett
2026-03-20 03:40:35 +00:00
committed by GitHub
parent 38e684fda3
commit f2c34d8c11
5 changed files with 81 additions and 26 deletions

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@@ -21,6 +21,12 @@ void OnGameFrameUpdateUnrestrictedItems() {
void RegisterUnrestrictedItems() {
COND_HOOK(OnGameFrameUpdate, CVAR_UNRESTRICTED_ITEMS_VALUE, OnGameFrameUpdateUnrestrictedItems);
COND_VB_SHOULD(VB_SHOULD_LOAD_BG_IMAGE, CVAR_UNRESTRICTED_ITEMS_VALUE, {
int32_t* camId = va_arg(args, int*);
if (*camId == -1) {
*should = false;
}
});
}
static RegisterShipInitFunc initFunc(RegisterUnrestrictedItems, { CVAR_UNRESTRICTED_ITEMS_NAME });

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@@ -2720,6 +2720,14 @@ typedef enum {
// - `*BgHakaHuta`
// - `*PlayState`
VB_HAKA_HUTA_SPAWN_REDEAD,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*int32_t (camId)`
VB_SHOULD_LOAD_BG_IMAGE
} GIVanillaBehavior;
#endif

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@@ -4,9 +4,18 @@
#include "3drando/pool_functions.hpp"
#include "3drando/item_pool.hpp"
#include "../debugger/performanceTimer.h"
#include "soh/Enhancements/gameconsole.h"
#include "z64camera.h"
#include "z64scene.h"
#include <spdlog/spdlog.h>
extern "C" {
#include "variables.h"
#include "macros.h"
#include "functions.h"
}
namespace Rando {
EntranceLinkInfo NO_RETURN_ENTRANCE = { EntranceType::None, RR_NONE, RR_NONE, -1 };
@@ -1727,3 +1736,30 @@ const Entrance* EntranceShuffler::GetEntranceByIndex(int16_t index) {
extern "C" EntranceOverride* Randomizer_GetEntranceOverrides() {
return Rando::Context::GetInstance()->GetEntranceShuffler()->entranceOverrides.data();
}
static SceneID backedUpScene = (SceneID)0xFF;
static Camera backupCamera;
void RegisterEntranceShuffleHooks() {
COND_VB_SHOULD(VB_SHOULD_LOAD_BG_IMAGE, IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_ENTRANCES), {
int32_t* camId = va_arg(args, int*);
Camera* camera = GET_ACTIVE_CAM(gPlayState);
if (*camId == -1) {
if (backedUpScene != gPlayState->sceneNum) {
*should = false;
return;
}
memcpy(camera, &backupCamera, sizeof(Camera));
Camera_ChangeMode(camera, CAM_MODE_TALK);
*should = false;
} else if (backedUpScene != gPlayState->sceneNum) {
memcpy(&backupCamera, camera, sizeof(Camera));
backedUpScene = (SceneID)gPlayState->sceneNum;
}
});
COND_HOOK(OnLoadGame, IS_RANDO && RAND_GET_OPTION(RSK_SHUFFLE_ENTRANCES),
[](int32_t) { backedUpScene = (SceneID)0xFF; });
}
static RegisterShipInitFunc initFunc(RegisterEntranceShuffleHooks, { "IS_RANDO" });

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@@ -627,3 +627,14 @@ CrowdControl::Effect* CrowdControl::ParseMessage(nlohmann::json dataReceived) {
return effect;
}
void RegisterCrowdControlHooks() {
COND_VB_SHOULD(VB_SHOULD_LOAD_BG_IMAGE, CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0), {
int32_t* camId = va_arg(args, int*);
if (*camId == -1) {
*should = false;
}
});
}
static RegisterShipInitFunc initFunc(RegisterCrowdControlHooks, { CVAR_REMOTE_CROWD_CONTROL("Enabled") });

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@@ -413,34 +413,28 @@ BgImage* func_80096A74(PolygonType1* polygon1, PlayState* play) {
camera = GET_ACTIVE_CAM(play);
camId = camera->camDataIdx;
if (camId == -1 && (CVarGetInteger(CVAR_CHEAT("NoRestrictItems"), 0) ||
(CVarGetInteger(CVAR_REMOTE_CROWD_CONTROL("Enabled"), 0)))) {
// This prevents a crash when using items that change the
// camera (such as din's fire), voiding out or dying on
// scenes with prerendered backgrounds.
return NULL;
}
// jfifid
camId2 = func_80041C10(&play->colCtx, camId, BGCHECK_SCENE)[2].y;
if (camId2 >= 0) {
camId = camId2;
}
player = GET_PLAYER(play);
player->actor.params = (player->actor.params & 0xFF00) | camId;
bgImage = SEGMENTED_TO_VIRTUAL(polygon1->multi.list);
for (i = 0; i < polygon1->multi.count; i++) {
if (bgImage->id == camId) {
return bgImage;
if (GameInteractor_Should(VB_SHOULD_LOAD_BG_IMAGE, true, &camId)) {
// jfifid
camId2 = func_80041C10(&play->colCtx, camId, BGCHECK_SCENE)[2].y;
if (camId2 >= 0) {
camId = camId2;
}
bgImage++;
}
// "z_room.c: Data consistent with camera id does not exist camid=%d"
osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId);
LOG_HUNGUP_THREAD();
player = GET_PLAYER(play);
player->actor.params = (player->actor.params & 0xFF00) | camId;
bgImage = SEGMENTED_TO_VIRTUAL(polygon1->multi.list);
for (i = 0; i < polygon1->multi.count; i++) {
if (bgImage->id == camId) {
return bgImage;
}
bgImage++;
}
// "z_room.c: Data consistent with camera id does not exist camid=%d"
osSyncPrintf(VT_COL(RED, WHITE) "z_room.c:カメラIDに一致するデータが存在しません camid=%d\n" VT_RST, camId);
LOG_HUNGUP_THREAD();
}
return NULL;
}