Plugins agregados
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67
libultraship/CMakeLists.txt
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67
libultraship/CMakeLists.txt
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cmake_minimum_required(VERSION 3.24.0)
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option(NON_PORTABLE "Build a non-portable version" OFF)
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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option(SIGN_LIBRARY "Enable xcode signing" OFF)
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option(BUNDLE_ID "Bundle ID for xcode signing" "com.example.libultraship")
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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endif()
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project(libultraship LANGUAGES C CXX)
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin" OR CMAKE_SYSTEM_NAME STREQUAL "iOS")
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enable_language(OBJCXX)
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set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} -fobjc-arc")
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set(CMAKE_OBJCXX_FLAGS "${CMAKE_OBJCXX_FLAGS} -fobjc-arc")
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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include(cmake/Utils.cmake)
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set(ADDITIONAL_LIB_INCLUDES "")
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# ========= Configuration Options =========
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option(INCLUDE_MPQ_SUPPORT "Enable StormLib and MPQ archive support" OFF)
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option(GBI_UCODE "Specify the GBI ucode version" F3DEX_GBI_2)
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# =========== Dependencies =============
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(cmake/dependencies/windows-vcpkg.cmake)
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endif()
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include(cmake/dependencies/common.cmake)
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if (CMAKE_SYSTEM_NAME STREQUAL "Android")
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include(cmake/dependencies/android.cmake)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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include(cmake/dependencies/mac.cmake)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "iOS")
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include(cmake/dependencies/ios.cmake)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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include(cmake/dependencies/linux.cmake)
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "OpenBSD")
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include(cmake/dependencies/openbsd.cmake)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(cmake/dependencies/windows.cmake)
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endif()
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# === Platform Specific Configuration ===
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if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
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include(cmake/ios-toolchain-populate.cmake)
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endif()
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# =========== Sources =============
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add_subdirectory("src")
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