Add UI translation system with LanguageManager
- Create LanguageManager.h/cpp for dynamic language loading from JSON - Add Espanol.json with ~250 translation keys - Modify SohMenu.cpp to apply translations automatically to all widgets - Modify SohMenuSettings.cpp to add language selector dropdown - Add Localization.h/cpp stubs for compilation compatibility - Implement persistent language selection (saves and loads on startup) - Fix string lifetime issues in dropdown using static maps
This commit is contained in:
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PLAN_TRADUCCION.md
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324
PLAN_TRADUCCION.md
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# Plan de Implementación del Sistema de Traducción
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## Objetivo
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Crear un sistema de traducción dinámico que permita cargar idiomas desde archivos JSON externos **sin modificar los textos hardcodeados existentes**. Los textos en el código bleiben en inglés como fallback por defecto.
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---
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## 1. Funcionamiento Clave
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### 1.1 Comportamiento
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- **Sin carpeta de idiomas**: El juego funciona exactamente como ahora con los textos hardcodeados en inglés
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- **Con carpeta de idiomas**: Cuando el usuario selecciona un idioma, se carga el JSON y se traducen los textos disponibles
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- **Fallback**: Si una traducción no existe en el JSON, se usa el texto hardcodeado (inglés)
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- **Persistencia**: El idioma seleccionado se guarda en la configuración y se carga automáticamente al iniciar
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### 1.2 Carpeta de Idiomas (opcional)
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```
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/lenguajes/
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├── Espanol.json
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├── Portugues.json
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└── (otros idiomas).json
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```
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**Nota**: No se requiere English.json porque el inglés ya está hardcodeado en el código.
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---
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## 2. Archivos Creados
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| Archivo | Descripción |
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|---------|-------------|
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| `soh/soh/SohGui/LanguageManager.h` | Header del manager de idiomas |
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| `soh/soh/SohGui/LanguageManager.cpp` | Implementación del manager |
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| `lenguajes/Espanol.json` | Traducción español (~250 claves) |
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| `soh/soh/Localization.h` | Stub para compatibilidad de compilación |
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| `soh/soh/Localization.cpp` | Stub para compatibilidad de compilación |
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---
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## 3. Archivos Modificados
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| Archivo | Cambios |
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|---------|---------|
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| `soh/soh/SohGui/SohMenuSettings.cpp` | Agregar selector de idioma dinámico + carga automática al inicio |
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| `soh/soh/SohGui/SohMenu.cpp` | Aplicar traducción automática en AddWidget |
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---
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## 4. Ubicación de la Carpeta de Idiomas
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### 4.1 Ubicaciones Buscadas
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El sistema busca la carpeta `lenguajes` en este orden:
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1. **Directorio actual** (desde donde se ejecuta el juego)
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2. **Directorio de datos de la app** (~/.local/share/com.shipofharkinian.soh/)
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### 4.2 Cómo colocar los archivos
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```bash
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# Opción 1: Copiar junto al ejecutable (después de compilar)
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cp -r lenguajes build-cmake/soh/
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# Opción 2: En el directorio de datos de la app
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# Linux: ~/.local/share/com.shipofharkinian.soh/lenguajes/
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```
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---
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## 5. Formato de Archivos JSON
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### 5.1 Estructura del JSON
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```json
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{
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"language": "Español",
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"strings": {
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"Settings": "Configuración",
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"Enhancements": "Mejoras",
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"Randomizer": "Randomizer",
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"Network": "Red",
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"Dev Tools": "Herramientas de Desarrollo",
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"Enabled": "Activado",
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"Disabled": "Desactivado",
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"Apply": "Aplicar",
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"Cancel": "Cancelar"
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}
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}
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```
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### 5.2 Espanol.json (Completo)
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Ya incluye ~250 traducciones para los menús principales:
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- Settings (General, Graphics, Audio, Controls, etc.)
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- Enhancements
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- Randomizer
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- Network
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- Dev Tools
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---
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## 6. Implementación del LanguageManager
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### 6.1 LanguageManager.h
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```cpp
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class LanguageManager {
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public:
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static LanguageManager& Instance();
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void Init();
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void LoadLanguage(const std::string& languageName);
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std::string GetString(const std::string& key);
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std::vector<std::string> GetAvailableLanguages();
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std::string GetCurrentLanguage();
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bool IsTranslationLoaded();
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private:
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std::string currentLanguage;
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std::map<std::string, std::string> translations;
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bool translationLoaded;
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void ScanLanguageFiles();
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bool LoadJsonFile(const std::string& path);
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std::string GetLanguagesDirectory();
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};
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```
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### 6.2 Lógica de Funcionamiento
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```cpp
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std::string LanguageManager::GetString(const std::string& key) {
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// Si no hay traducción cargada, retorna el texto hardcodeado (ingles)
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if (!translationLoaded || translations.empty()) {
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return key;
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}
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// Busca la traducción
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auto it = translations.find(key);
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if (it != translations.end()) {
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return it->second;
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}
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// Si no encuentra la traducción, retorna el texto hardcodeado
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return key;
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}
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```
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### 6.3 Funcionalidades Principales
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1. **Escaneo de idiomas**: Al iniciar, escanea la carpeta `/lenguajes/` y detecta archivos `.json`
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2. **Carga bajo demanda**: Solo carga el JSON cuando el usuario selecciona un idioma
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3. **Fallback seguro**: Si no existe la traducción, retorna el texto hardcodeado
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4. **Selector dinámico**: Genera opciones basadas en archivos encontrados (sin hardcodear nombres)
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5. **Búsqueda dual**: Busca primero en directorio actual, luego en directorio de datos
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6. **Persistencia**: Guarda el idioma seleccionado en CVAR y lo carga al iniciar
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---
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## 7. Ejemplo de Uso en el Código
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### 7.1 Sin cambios en el código existente
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Los textos hardcodeados permanecen exactamente igual:
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```cpp
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// El código queda igual, NO se cambia a L("key")
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AddWidget(path, "Settings", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Language", WIDGET_CVAR_COMBOBOX);
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AddWidget(path, "Enabled", WIDGET_CVAR_CHECKBOX);
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```
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### 7.2 La traducción se aplica automáticamente
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En `SohMenu.cpp`, método `AddWidget`:
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```cpp
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SidebarEntry& entry = sidebar.at(pathInfo.sidebarName);
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std::string translatedName = LanguageManager::Instance().GetString(widgetName);
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entry.columnWidgets.at(column).push_back({ .name = translatedName, .type = widgetType });
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WidgetInfo& widget = entry.columnWidgets.at(column).back();
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```
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### 7.3 Cómo funciona
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- Los textos en el código bleiben en inglés
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- La función `GetString()` se llama al momento de mostrar el texto
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- Si hay una traducción cargada y existe la clave, retorna la traducción
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- Si no hay traducción o no existe la clave, retorna el texto original (hardcodeado)
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---
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## 8. Selector de Idioma
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### 8.1 Ubicación
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En `SohMenuSettings.cpp` dentro del menú de configuración, sección "Languages"
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### 8.2 Comportamiento
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- Muestra todos los archivos `.json` encontrados en `/lenguajes/`
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- El nombre del archivo (sin extensión) se muestra en el selector
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- Al seleccionar un idioma, carga el archivo JSON correspondiente
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- Por defecto (sin acción del usuario), funciona con textos hardcodeados
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- Incluye opción "None" para desactivar traducciones
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- **El idioma seleccionado se guarda y se carga automáticamente al iniciar el juego**
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### 8.3 Widget implementado
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```cpp
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// Variables estáticas para mantener los strings vivos
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static std::map<int32_t, std::string> uiLanguageOptionsStr = { };
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static std::map<int32_t, const char*> uiLanguageOptions = { };
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// Inicialización con carga automática del idioma guardado
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static void InitUILanguages() {
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LanguageManager::Instance().Init();
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uiLanguageOptionsStr.clear();
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uiLanguageOptions.clear();
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uiLanguageOptionsStr[0] = "None";
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uiLanguageOptions[0] = "None";
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int32_t idx = 1;
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for (const auto& lang : LanguageManager::Instance().GetAvailableLanguages()) {
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if (!lang.empty()) {
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uiLanguageOptionsStr[idx] = lang;
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uiLanguageOptions[idx] = uiLanguageOptionsStr[idx].c_str();
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idx++;
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}
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}
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// Cargar idioma guardado automáticamente
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int32_t savedLang = CVarGetInteger(CVAR_SETTING("UILanguage"), 0);
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if (savedLang > 0 && savedLang < (int32_t)LanguageManager::Instance().GetAvailableLanguages().size() + 1) {
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std::string langName = LanguageManager::Instance().GetAvailableLanguages()[savedLang - 1];
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LanguageManager::Instance().LoadLanguage(langName);
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}
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}
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// Widget del selector
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AddWidget(path, "UI Translation", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_SETTING("UILanguage"))
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.Callback([](WidgetInfo& info) {
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// Guarda y carga el idioma seleccionado
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})
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.Options(ComboboxOptions()
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.ComboMap(uiLanguageOptions)
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.Tooltip("Select the UI translation language..."));
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```
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---
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## 9. Proceso de Implementación (Completado)
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### Fase 1: Fundamentos ✅
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1. Crear `LanguageManager.h/cpp`
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2. Crear estructura de carpetas `/lenguajes/`
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### Fase 2: Integración ✅
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3. Modificar `SohMenuSettings.cpp` para agregar selector de idioma dinámico
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4. Modificar `SohMenu.cpp` para aplicar traducción automática
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5. Crear `Localization.h/cpp` (stubs para compilación)
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6. **Corregir problema de strings temporales** (usar map estático para mantener strings vivos)
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7. **Agregar carga automática del idioma guardado al iniciar**
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### Fase 3: Pruebas ✅
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8. Crear `Espanol.json` de prueba
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9. Probar cambio de idioma
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10. Corregir rutas de búsqueda
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11. Verificar persistencia del idioma seleccionado
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---
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## 10. Notas Importantes
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- ✅ **Textos hardcodeados permanecen**: El código no se modifica, los textos en inglés quedan como están
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- ✅ **Sin carpeta de idiomas funciona igual**: Si no existe la carpeta, el juego funciona exactamente como antes
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- ✅ **Fallback automático**: Si falta una traducción, se muestra el texto original
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- ✅ **Selector dinámico**: Los nombres de idiomas vienen de los archivos JSON, no están hardcodeados
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- ✅ **Fácil agregar idiomas**: Solo hay que crear un nuevo archivo `.json` en la carpeta
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- ✅ **Persistencia**: El idioma seleccionado se guarda y se carga automáticamente al iniciar
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- ⚠️ **Ubicación de carpeta**: La carpeta `lenguajes` debe estar junto al ejecutable o en el directorio de datos de la app
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---
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## 11. Cómo Compilar y Ejecutar
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```bash
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# 1. Compilar el proyecto
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cmake -H. -Bbuild-cmake -GNinja
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cmake --build build-cmake -j$(nproc)
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# 2. Copiar carpeta de idiomas junto al ejecutable
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cp -r lenguajes build-cmake/soh/
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# 3. Ejecutar desde la raíz del proyecto
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./build-cmake/soh/soh.elf
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```
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---
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## 12. Pendientes / Mejoras Futuras
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- [ ] Agregar más traducciones al JSON (actualmente ~250 claves)
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- [ ] Traducir textos de otros menús (Enhancements, Randomizer, Network, DevTools)
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- [ ] Crear archivo Portugues.json
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- [ ] Posibilidad de recargar traducciones en tiempo real sin cerrar el juego
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---
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## 13. Archivos de Referencia con Textos Hardcodeados
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### SohGui (ya analizados)
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- `SohMenu_hardcoded.txt`
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- `SohMenuSettings_hardcoded.txt`
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- `SohMenuEnhancements_hardcoded.txt`
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- `SohMenuRandomizer_hardcoded.txt`
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- `SohMenuNetwork_hardcoded.txt`
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- `SohMenuDevTools_hardcoded.txt`
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- `SohMenuBar_hardcoded.txt`
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- `ResolutionEditor_hardcoded.txt`
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---
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## 14. Diferencias con el Plan Anterior
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| Aspecto | Plan Anterior | Plan Actual |
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|---------|---------------|--------------|
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| English.json | Obligatorio | No necesario (hardcodeado es fallback) |
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| Reemplazo de textos | Sí, en todos los archivos | No, solo agregar función GetString |
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| Archivos a modificar | 8+ archivos | 2 archivos (SohMenuSettings.cpp, SohMenu.cpp) |
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| Funcionamiento sin carpeta | Requiere English.json | Funciona igual que antes |
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| Stub Localization | No previsto | Necesario para compilar |
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| Persistencia de idioma | No implementada | ✅ Guardado y cargado automáticamente |
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| Strings en selector | Implementación con problemas | ✅ Solucionado con map estático |
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lenguajes/Espanol.json
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lenguajes/Espanol.json
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{
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"language": "Español",
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"strings": {
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"Settings": "Configuración",
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"Enhancements": "Mejoras",
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"Randomizer": "Randomizer",
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"Network": "Red",
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"Dev Tools": "Desarrollo",
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"General": "General",
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"General Settings": "Configuración General",
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"Graphics": "Gráficos",
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"Audio": "Audio",
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"Controls": "Controles",
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"Input Viewer": "Visor de Entrada",
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"Notifications": "Notificaciones",
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"Mod Menu": "Menú de Módos",
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"About": "Acerca de",
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"Enabled": "Activado",
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"Disabled": "Desactivado",
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"On": "Activado",
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"Off": "Desactivado",
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"Yes": "Sí",
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"No": "No",
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"Apply": "Aplicar",
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"Cancel": "Cancelar",
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"Resolution": "Resolución",
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"FPS Limit": "Límite de FPS",
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"VSync": "Sincronización Vertical",
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"Master Volume": "Volumen Principal",
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"Master Volume: %d %%": "Volumen Principal: %d %%",
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"Main Music Volume: %d %%": "Volumen de Música Principal: %d %%",
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"Sub Music Volume: %d %%": "Volumen de Música Secondary: %d %%",
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"Fanfare Volume: %d %%": "Volumen de Fanfarria: %d %%",
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"Sound Effects Volume: %d %%": "Volumen de Efectos: %d %%",
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"Music Volume": "Volumen de Música",
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"SFX Volume": "Volumen de Efectos",
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"Anti-aliasing (MSAA)": "Antialiasing (MSAA)",
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"Menu Settings": "Configuración del Menú",
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"Menu Theme": "Tema del Menú",
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"Menu Controller Navigation": "Navegación con Mando",
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"Allow background inputs": "Permitir entradas en segundo plano",
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"Menu Background Opacity": "Opacidad del Fondo del Menú",
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"General Settings": "Configuración General",
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"Cursor Always Visible": "Cursor Siempre Visible",
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"Search In Sidebar": "Buscar en Barra Lateral",
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"Search Input Autofocus": "Autofoco en Búsqueda",
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"Reset Button Combination:": "Combinación de Botón de Reseteo:",
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"Open App Files Folder": "Abrir Carpeta de Archivos",
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"Boot": "Arranque",
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"Boot Sequence": "Secuencia de Arranque",
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"Languages": "Idiomas",
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"Translate Title Screen": "Traducir Pantalla de Título",
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"Language": "Idioma",
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"UI Translation": "Traducción de Interfaz",
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"Accessibility": "Accesibilidad",
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"Text to Speech": "Texto a Voz",
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"Disable Idle Camera Re-Centering": "Desactivar Recentrado de Cámara",
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"Disable Screen Flash for Finishing Blow": "Desactivar Flash de Pantalla",
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"Disable Jabu Wobble": "Desactivar Tambaleo de Jabu",
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"EXPERIMENTAL": "EXPERIMENTAL",
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"ImGui Menu Scaling": "Escala del Menú ImGui",
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"Ship Of Harkinian": "Ship Of Harkinian",
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"Graphics Options": "Opciones de Gráficos",
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"Toggle Fullscreen": "Alternar Pantalla Completa",
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"Internal Resolution": "Resolución Interna",
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"Current FPS": "FPS Actuales",
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"Match Refresh Rate": "Coincidir Tasa de Refresco",
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"Renderer API (Needs reload)": "API de Renderizado (Requiere Recarga)",
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"Enable Vsync": "Activar Vsync",
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"Windowed Fullscreen": "Pantalla Completa en Ventana",
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"Allow multi-windows": "Permitir Multi-ventanas",
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"Texture Filter (Needs reload)": "Filtro de Textura (Requiere Recarga)",
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"Advanced Graphics Options": "Opciones Avanzadas de Gráficos",
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"Clear Devices": "Limpiar Dispositivos",
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"Controller Bindings": "Asignaciones de Mando",
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"Popout Bindings Window": "Ventana de Asignaciones",
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"Input Viewer Settings": "Configuración del Visor de Entrada",
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"Popout Input Viewer Settings": "Ventana de Configuración",
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"Position": "Posición",
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"Duration (seconds):": "Duración (segundos):",
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"Background Opacity": "Opacidad del Fondo",
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"Size:": "Tamaño:",
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"Test Notification": "Probar Notificación",
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"Mute Notification Sound": "Silenciar Sonido de Notificación",
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"Popout Mod Menu Window": "Ventana de Menú de Módos",
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"Saving": "Guardado",
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"Autosave": "Guardado Automático",
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"Notification on Autosave": "Notificación de Guardado Automático",
|
||||
"Remember Save Location": "Recordar Ubicación de Guardado",
|
||||
"Containers Match Contents": "Contenedores Corresponden al Contenido",
|
||||
"Containers of Agony": "Contenedores de Agonía",
|
||||
"Time of Day": "Hora del Día",
|
||||
"Nighttime GS Always Spawn": "GS Nocturnos Siempre Aparecen",
|
||||
"Pull Grave During the Day": "Tumbar Durante el Día",
|
||||
"Dampe Appears All Night": "Dampe Aparece Toda la Noche",
|
||||
"Exit Market at Night": "Salir del Mercado de Noche",
|
||||
"Shops and Games Always Open": "Tiendas y Juegos Siempre Abiertos",
|
||||
"Pause Menu": "Menú de Pausa",
|
||||
"Allow the Cursor to be on Any Slot": "Permitir Cursor en Cualquier Ranura",
|
||||
"Pause Warp": "Teletransporte de Pausa",
|
||||
"Answer Navi Prompt with L Button": "Responder a Navi con Botón L",
|
||||
"Don't Require Input for Credits Sequence": "No Requiere Input para Secuencia de Créditos",
|
||||
"Include Held Inputs at the Start of Pause Buffer Input Window": "Incluir Inputs Sostenidos",
|
||||
"Pause Buffer Input Window: %d frames": "Ventana de Input de Pausa: %d frames",
|
||||
"Simulated Input Lag: %d frames": "Lag de Input Simulado: %d frames",
|
||||
"Reworked Targeting": "Cambio de Objetivo Revisado",
|
||||
"Target Switch Button Combination:": "Combinación de Botón de Cambio de Objetivo:",
|
||||
"Item Count Messages": "Mensajes de Cantidad de Objetos",
|
||||
"Gold Skulltula Tokens": "Tokens de Skulltula de Oro",
|
||||
"Pieces of Heart": "Piezas de Corazón",
|
||||
"Heart Containers": "Contenedores de Corazón",
|
||||
"Misc": "Varios",
|
||||
"Disable Crit Wiggle": "Desactivar Crujido Crítico",
|
||||
"Better Owl": "Mejor Búho",
|
||||
"Convenience": "Comodidad",
|
||||
"Quit Fishing at Door": "Salir de Pescar en Puerta",
|
||||
"Instant Putaway": "Guardar Instantáneo",
|
||||
"Navi Timer Resets on Scene Change": "Temporizador de Navi Resetea",
|
||||
"Link's Cow in Both Time Periods": "Vaca de Link en Ambos Períodos",
|
||||
"Play Zelda's Lullaby to Open Sleeping Waterfall": "Canción de Zelda Abre Cascada",
|
||||
"Skip Feeding Jabu-Jabu": "Saltar Alimentar Jabu-Jabu",
|
||||
"Cutscenes": "Escenas",
|
||||
"All##Skips": "Todas##Saltos",
|
||||
"None##Skips": "Ninguna##Saltos",
|
||||
"Skip Intro": "Saltar Intro",
|
||||
"Great Fairies": "Hadas Grandes",
|
||||
"Horse": "Caballo",
|
||||
"Ganon": "Ganon",
|
||||
"Dampé": "Dampé",
|
||||
"Title Screen": "Pantalla de Título",
|
||||
"File Select": "Selección de Archivo",
|
||||
"Boss Rush": "Combate de Jefes",
|
||||
"Skips": "Saltos",
|
||||
"Rainbow Bridge": "Puente Arcoíris",
|
||||
"Bridge Requirement": "Requisito del Puente",
|
||||
"Randomizer": "Randomizer",
|
||||
"Enhancements": "Mejoras",
|
||||
"Cheats": "Trampas",
|
||||
"Randomizer Settings": "Configuración del Randomizer",
|
||||
"Keyshuffle": "Mezcla de Llaves",
|
||||
"Maps & Compasses": "Mapas y Brújulas",
|
||||
"Small Keys": "Llaves Pequeñas",
|
||||
"Boss Keys": "Llaves de Jefe",
|
||||
"Skulltulas": "Skulltulas",
|
||||
"Tokens": "Tokens",
|
||||
"Stones": "Piedras",
|
||||
"Medallions": "Medallones",
|
||||
"Dungeon Items": "Objetos de Mazmorra",
|
||||
"Start with Consumables": "Empezar con Consumibles",
|
||||
"Start with Max Rupees": "Empezar con Rupias Máximas",
|
||||
"Start with Deku Equipment": "Equipamiento Deku Inicial",
|
||||
"Open Deku Tree": "Abrir Árbol Deku",
|
||||
"Open Door of Time": "Abrir Puerta del Tiempo",
|
||||
"Open Kak Bridge": "Abrir Puente de Kakariko",
|
||||
"Open Market Entrance": "Abrir Entrada del Mercado",
|
||||
"Open Castle Gate": "Abrir Puerta del Castillo",
|
||||
"Network": "Red",
|
||||
"Connect to Server": "Conectar al Servidor",
|
||||
"Disconnect": "Desconectar",
|
||||
"Server Address": "Dirección del Servidor",
|
||||
"Username": "Nombre de Usuario",
|
||||
"Room ID": "ID de Sala",
|
||||
"Game Mode": "Modo de Juego",
|
||||
"Co-op": "Cooperativo",
|
||||
"Adventure": "Aventura",
|
||||
"Time Sync": "Sincronización de Tiempo",
|
||||
"Lag Compensation": "Compensación de Lag",
|
||||
"Dev Tools": "Herramientas de Desarrollo",
|
||||
"General": "General",
|
||||
"Game Interaction": "Interacción del Juego",
|
||||
"Visual": "Visual",
|
||||
"Audio": "Audio",
|
||||
"Cheats": "Trampas",
|
||||
"Cosmetics": "Cosméticos",
|
||||
"Restrict Debug Mode": "Restringir Modo Debug",
|
||||
"Free Camera": "Cámara Libre",
|
||||
"Frame Advance": "Avance de Fotograma",
|
||||
"Pause Game": "Pausar Juego",
|
||||
"Log Object Ages": "Registrar Edades de Objetos",
|
||||
"Visual Cheats": "Trampas Visuales",
|
||||
"No UI": "Sin Interfaz",
|
||||
"Cheat Cheats": "Trampas de Trampas",
|
||||
"Infinite Gold": "Oro Infinito",
|
||||
"Infinite Health": "Salud Infinita",
|
||||
"Infinite Magic": "Magia Infinita",
|
||||
"Infinite Nails": "Uñas Infinitas",
|
||||
"Infinite Eggs": "Huevos Infinitos",
|
||||
"Infinite Arrows": "Flechas Infinitas",
|
||||
"Unbreakable Umbrella": "Paraguas Irrompible",
|
||||
"Cosmetics": "Cosméticos",
|
||||
"Tunic Color": "Color del Túnico",
|
||||
"Skin Color": "Color de Piel",
|
||||
"Mirror Shield Frame": "Marco del Escudo Espejo",
|
||||
"Link's Age": "Edad de Link",
|
||||
"Default": "Predeterminado",
|
||||
"Adult": "Adulto",
|
||||
"Child": "Niño",
|
||||
"Small": "Pequeño",
|
||||
"Normal": "Normal",
|
||||
"Large": "Grande",
|
||||
"X-Large": "Extra Grande",
|
||||
"Red": "Rojo",
|
||||
"Dark Red": "Rojo Oscuro",
|
||||
"Orange": "Naranja",
|
||||
"Green": "Verde",
|
||||
"Dark Green": "Verde Oscuro",
|
||||
"Light Blue": "Azul Claro",
|
||||
"Blue": "Azul",
|
||||
"Dark Blue": "Azul Oscuro",
|
||||
"Indigo": "Índigo",
|
||||
"Violet": "Violeta",
|
||||
"Purple": "Púrpura",
|
||||
"Brown": "Marrón",
|
||||
"Gray": "Gris",
|
||||
"Dark Gray": "Gris Oscuro",
|
||||
"Three-Point": "Tres Puntos",
|
||||
"Linear": "Lineal",
|
||||
"None": "Ninguno",
|
||||
"Top Left": "Arriba Izquierda",
|
||||
"Top Right": "Arriba Derecha",
|
||||
"Bottom Left": "Abajo Izquierda",
|
||||
"Bottom Right": "Abajo Derecha",
|
||||
"Hidden": "Oculto",
|
||||
"Default": "Predeterminado",
|
||||
"Authentic": "Auténtico",
|
||||
"File Select": "Selección de Archivo",
|
||||
"Debug Warp Screen": "Pantalla de Teletransporte Debug",
|
||||
"Warp Point": "Punto de Teletransporte"
|
||||
}
|
||||
}
|
||||
7
soh/soh/Localization.cpp
Normal file
7
soh/soh/Localization.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include "Localization.h"
|
||||
|
||||
namespace Localization {
|
||||
std::string GetLanguageString(const char* key) {
|
||||
return key;
|
||||
}
|
||||
}
|
||||
12
soh/soh/Localization.h
Normal file
12
soh/soh/Localization.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef LOCALIZATION_H
|
||||
#define LOCALIZATION_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Localization {
|
||||
std::string GetLanguageString(const char* key);
|
||||
}
|
||||
|
||||
#define LUS_LOC(key) key
|
||||
|
||||
#endif
|
||||
122
soh/soh/SohGui/LanguageManager.cpp
Normal file
122
soh/soh/SohGui/LanguageManager.cpp
Normal file
@@ -0,0 +1,122 @@
|
||||
#include "LanguageManager.h"
|
||||
#include <libultraship/libultraship.h>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
namespace SohGui {
|
||||
|
||||
LanguageManager& LanguageManager::Instance() {
|
||||
static LanguageManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
void LanguageManager::Init() {
|
||||
ScanLanguageFiles();
|
||||
}
|
||||
|
||||
void LanguageManager::ScanLanguageFiles() {
|
||||
availableLanguages.clear();
|
||||
|
||||
std::string langDir = GetLanguagesDirectory();
|
||||
|
||||
if (!std::filesystem::exists(langDir)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& entry : std::filesystem::directory_iterator(langDir)) {
|
||||
if (entry.is_regular_file() && entry.path().extension() == ".json") {
|
||||
std::string filename = entry.path().stem().string();
|
||||
availableLanguages.push_back(filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string LanguageManager::GetLanguagesDirectory() {
|
||||
std::string currentDir = std::filesystem::current_path().string();
|
||||
|
||||
std::string langDir = currentDir + "/lenguajes";
|
||||
if (std::filesystem::exists(langDir)) {
|
||||
return langDir;
|
||||
}
|
||||
|
||||
std::string appDir = Ship::Context::GetInstance()->GetAppDirectoryPath();
|
||||
langDir = appDir + "/lenguajes";
|
||||
if (std::filesystem::exists(langDir)) {
|
||||
return langDir;
|
||||
}
|
||||
|
||||
return currentDir + "/lenguajes";
|
||||
}
|
||||
|
||||
bool LanguageManager::LoadJsonFile(const std::string& path) {
|
||||
try {
|
||||
std::ifstream file(path);
|
||||
if (!file.is_open()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
json j;
|
||||
file >> j;
|
||||
|
||||
translations.clear();
|
||||
|
||||
if (j.contains("strings") && j["strings"].is_object()) {
|
||||
for (auto& [key, value] : j["strings"].items()) {
|
||||
translations[key] = value.get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
translationLoaded = true;
|
||||
return true;
|
||||
} catch (const std::exception& e) {
|
||||
translationLoaded = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void LanguageManager::LoadLanguage(const std::string& languageName) {
|
||||
std::string langDir = GetLanguagesDirectory();
|
||||
std::string filePath = langDir + "/" + languageName + ".json";
|
||||
|
||||
if (!std::filesystem::exists(langDir)) {
|
||||
std::filesystem::create_directories(langDir);
|
||||
}
|
||||
|
||||
if (LoadJsonFile(filePath)) {
|
||||
currentLanguage = languageName;
|
||||
} else {
|
||||
translations.clear();
|
||||
translationLoaded = false;
|
||||
currentLanguage = "";
|
||||
}
|
||||
}
|
||||
|
||||
std::string LanguageManager::GetString(const std::string& key) {
|
||||
if (!translationLoaded || translations.empty()) {
|
||||
return key;
|
||||
}
|
||||
|
||||
auto it = translations.find(key);
|
||||
if (it != translations.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
std::vector<std::string> LanguageManager::GetAvailableLanguages() {
|
||||
return availableLanguages;
|
||||
}
|
||||
|
||||
std::string LanguageManager::GetCurrentLanguage() {
|
||||
return currentLanguage;
|
||||
}
|
||||
|
||||
bool LanguageManager::IsTranslationLoaded() {
|
||||
return translationLoaded;
|
||||
}
|
||||
|
||||
} // namespace SohGui
|
||||
39
soh/soh/SohGui/LanguageManager.h
Normal file
39
soh/soh/SohGui/LanguageManager.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#ifndef LANGUAGE_MANAGER_H
|
||||
#define LANGUAGE_MANAGER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
namespace SohGui {
|
||||
|
||||
class LanguageManager {
|
||||
public:
|
||||
static LanguageManager& Instance();
|
||||
|
||||
void Init();
|
||||
void LoadLanguage(const std::string& languageName);
|
||||
std::string GetString(const std::string& key);
|
||||
std::vector<std::string> GetAvailableLanguages();
|
||||
std::string GetCurrentLanguage();
|
||||
bool IsTranslationLoaded();
|
||||
|
||||
private:
|
||||
LanguageManager() = default;
|
||||
~LanguageManager() = default;
|
||||
LanguageManager(const LanguageManager&) = delete;
|
||||
LanguageManager& operator=(const LanguageManager&) = delete;
|
||||
|
||||
std::string currentLanguage;
|
||||
std::map<std::string, std::string> translations;
|
||||
bool translationLoaded = false;
|
||||
std::vector<std::string> availableLanguages;
|
||||
|
||||
void ScanLanguageFiles();
|
||||
bool LoadJsonFile(const std::string& path);
|
||||
std::string GetLanguagesDirectory();
|
||||
};
|
||||
|
||||
} // namespace SohGui
|
||||
|
||||
#endif // LANGUAGE_MANAGER_H
|
||||
183
soh/soh/SohGui/SohMenu.cpp
Normal file
183
soh/soh/SohGui/SohMenu.cpp
Normal file
@@ -0,0 +1,183 @@
|
||||
#include "SohMenu.h"
|
||||
#include "LanguageManager.h"
|
||||
#include <ship/window/gui/GuiMenuBar.h>
|
||||
#include <ship/window/gui/GuiElement.h>
|
||||
#include <ship/utils/StringHelper.h>
|
||||
#include <spdlog/fmt/fmt.h>
|
||||
|
||||
extern "C" {
|
||||
extern PlayState* gPlayState;
|
||||
}
|
||||
|
||||
extern std::unordered_map<s16, const char*> warpPointSceneList;
|
||||
|
||||
namespace SohGui {
|
||||
extern std::shared_ptr<SohMenu> mSohMenu;
|
||||
|
||||
using namespace UIWidgets;
|
||||
|
||||
void SohMenu::AddSidebarEntry(std::string sectionName, std::string sidebarName, uint32_t columnCount) {
|
||||
assert(!sectionName.empty());
|
||||
assert(!sidebarName.empty());
|
||||
menuEntries.at(sectionName).sidebars.emplace(sidebarName, SidebarEntry{ .columnCount = columnCount });
|
||||
menuEntries.at(sectionName).sidebarOrder.push_back(sidebarName);
|
||||
}
|
||||
|
||||
WidgetInfo& SohMenu::AddWidget(WidgetPath& pathInfo, std::string widgetName, WidgetType widgetType) {
|
||||
assert(!widgetName.empty()); // Must be unique
|
||||
assert(menuEntries.contains(pathInfo.sectionName)); // Section/header must already exist
|
||||
assert(menuEntries.at(pathInfo.sectionName).sidebars.contains(pathInfo.sidebarName)); // Sidebar must already exist
|
||||
std::unordered_map<std::string, SidebarEntry>& sidebar = menuEntries.at(pathInfo.sectionName).sidebars;
|
||||
uint8_t column = pathInfo.column;
|
||||
if (sidebar.contains(pathInfo.sidebarName)) {
|
||||
while (sidebar.at(pathInfo.sidebarName).columnWidgets.size() < column + 1) {
|
||||
sidebar.at(pathInfo.sidebarName).columnWidgets.push_back({});
|
||||
}
|
||||
}
|
||||
SidebarEntry& entry = sidebar.at(pathInfo.sidebarName);
|
||||
std::string translatedName = LanguageManager::Instance().GetString(widgetName);
|
||||
entry.columnWidgets.at(column).push_back({ .name = translatedName, .type = widgetType });
|
||||
WidgetInfo& widget = entry.columnWidgets.at(column).back();
|
||||
switch (widgetType) {
|
||||
case WIDGET_CHECKBOX:
|
||||
case WIDGET_CVAR_CHECKBOX:
|
||||
widget.options = std::make_shared<CheckboxOptions>();
|
||||
break;
|
||||
case WIDGET_SLIDER_FLOAT:
|
||||
case WIDGET_CVAR_SLIDER_FLOAT:
|
||||
widget.options = std::make_shared<FloatSliderOptions>();
|
||||
break;
|
||||
case WIDGET_CVAR_BTN_SELECTOR:
|
||||
widget.options = std::make_shared<BtnSelectorOptions>();
|
||||
break;
|
||||
case WIDGET_SLIDER_INT:
|
||||
case WIDGET_CVAR_SLIDER_INT:
|
||||
widget.options = std::make_shared<IntSliderOptions>();
|
||||
break;
|
||||
case WIDGET_COMBOBOX:
|
||||
case WIDGET_CVAR_COMBOBOX:
|
||||
case WIDGET_AUDIO_BACKEND:
|
||||
case WIDGET_VIDEO_BACKEND:
|
||||
widget.options = std::make_shared<ComboboxOptions>();
|
||||
break;
|
||||
case WIDGET_BUTTON:
|
||||
widget.options = std::make_shared<ButtonOptions>();
|
||||
break;
|
||||
case WIDGET_WINDOW_BUTTON:
|
||||
widget.options = std::make_shared<WindowButtonOptions>();
|
||||
break;
|
||||
case WIDGET_CVAR_COLOR_PICKER:
|
||||
case WIDGET_COLOR_PICKER:
|
||||
widget.options = std::make_shared<ColorPickerOptions>();
|
||||
break;
|
||||
case WIDGET_SEPARATOR_TEXT:
|
||||
case WIDGET_TEXT:
|
||||
widget.options = std::make_shared<TextOptions>();
|
||||
break;
|
||||
case WIDGET_SEARCH:
|
||||
case WIDGET_SEPARATOR:
|
||||
default:
|
||||
widget.options = std::make_shared<WidgetOptions>();
|
||||
}
|
||||
return widget;
|
||||
}
|
||||
|
||||
SohMenu::SohMenu(const std::string& consoleVariable, const std::string& name)
|
||||
: Menu(consoleVariable, name, 0, UIWidgets::Colors::LightBlue) {
|
||||
}
|
||||
|
||||
void SohMenu::AddMenuElements() {
|
||||
AddMenuSettings();
|
||||
AddMenuEnhancements();
|
||||
AddMenuRandomizer();
|
||||
AddMenuNetwork();
|
||||
AddMenuDevTools();
|
||||
|
||||
if (CVarGetInteger(CVAR_SETTING("Menu.SidebarSearch"), 0)) {
|
||||
InsertSidebarSearch();
|
||||
}
|
||||
|
||||
for (auto& initFunc : MenuInit::GetInitFuncs()) {
|
||||
initFunc();
|
||||
}
|
||||
|
||||
mMenuElementsInitialized = true;
|
||||
}
|
||||
|
||||
void SohMenu::InitElement() {
|
||||
Ship::Menu::InitElement();
|
||||
|
||||
disabledMap = {
|
||||
{ DISABLE_FOR_NO_VSYNC,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return !Ship::Context::GetInstance()->GetWindow()->CanDisableVerticalSync();
|
||||
},
|
||||
"Disabling VSync not supported" } },
|
||||
{ DISABLE_FOR_NO_WINDOWED_FULLSCREEN,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return !Ship::Context::GetInstance()->GetWindow()->SupportsWindowedFullscreen();
|
||||
},
|
||||
"Windowed Fullscreen not supported" } },
|
||||
{ DISABLE_FOR_NO_MULTI_VIEWPORT,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return !Ship::Context::GetInstance()->GetWindow()->GetGui()->SupportsViewports();
|
||||
},
|
||||
"Multi-viewports not supported" } },
|
||||
{ DISABLE_FOR_NOT_DIRECTX,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() !=
|
||||
Ship::WindowBackend::FAST3D_DXGI_DX11;
|
||||
},
|
||||
"Available Only on DirectX" } },
|
||||
{ DISABLE_FOR_DIRECTX,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() ==
|
||||
Ship::WindowBackend::FAST3D_DXGI_DX11;
|
||||
},
|
||||
"Not Available on DirectX" } },
|
||||
{ DISABLE_FOR_MATCH_REFRESH_RATE_ON,
|
||||
{ [](disabledInfo& info) -> bool { return CVarGetInteger(CVAR_SETTING("MatchRefreshRate"), 0); },
|
||||
"Match Refresh Rate is Enabled" } },
|
||||
{ DISABLE_FOR_ADVANCED_RESOLUTION_ON,
|
||||
{ [](disabledInfo& info) -> bool { return CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0); },
|
||||
"Advanced Resolution Enabled" } },
|
||||
{ DISABLE_FOR_VERTICAL_RES_TOGGLE_ON,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
|
||||
},
|
||||
"Vertical Resolution Toggle Enabled" } },
|
||||
{ DISABLE_FOR_LOW_RES_MODE_ON,
|
||||
{ [](disabledInfo& info) -> bool { return CVarGetInteger(CVAR_LOW_RES_MODE, 0); }, "N64 Mode Enabled" } },
|
||||
{ DISABLE_FOR_NULL_PLAY_STATE,
|
||||
{ [](disabledInfo& info) -> bool { return gPlayState == NULL; }, "Save Not Loaded" } },
|
||||
{ DISABLE_FOR_DEBUG_MODE_OFF,
|
||||
{ [](disabledInfo& info) -> bool { return !CVarGetInteger(CVAR_DEVELOPER_TOOLS("DebugEnabled"), 0); },
|
||||
"Debug Mode is Disabled" } },
|
||||
{ DISABLE_FOR_FRAME_ADVANCE_OFF,
|
||||
{ [](disabledInfo& info) -> bool { return !(gPlayState != nullptr && gPlayState->frameAdvCtx.enabled); },
|
||||
"Frame Advance is Disabled" } },
|
||||
{ DISABLE_FOR_ADVANCED_RESOLUTION_OFF,
|
||||
{ [](disabledInfo& info) -> bool { return !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled", 0); },
|
||||
"Advanced Resolution is Disabled" } },
|
||||
{ DISABLE_FOR_VERTICAL_RESOLUTION_OFF,
|
||||
{ [](disabledInfo& info) -> bool {
|
||||
return !CVarGetInteger(CVAR_PREFIX_ADVANCED_RESOLUTION ".VerticalResolutionToggle", 0);
|
||||
},
|
||||
"Vertical Resolution Toggle is Off" } },
|
||||
};
|
||||
}
|
||||
|
||||
void SohMenu::UpdateElement() {
|
||||
Ship::Menu::UpdateElement();
|
||||
}
|
||||
|
||||
void SohMenu::Draw() {
|
||||
Ship::Menu::Draw();
|
||||
}
|
||||
|
||||
void SohMenu::DrawElement() {
|
||||
if (mMenuElementsInitialized) {
|
||||
Ship::Menu::DrawElement();
|
||||
}
|
||||
}
|
||||
} // namespace SohGui
|
||||
592
soh/soh/SohGui/SohMenuSettings.cpp
Normal file
592
soh/soh/SohGui/SohMenuSettings.cpp
Normal file
@@ -0,0 +1,592 @@
|
||||
#include "SohMenu.h"
|
||||
#include "soh/Notification/Notification.h"
|
||||
#include "soh/Enhancements/enhancementTypes.h"
|
||||
#include "SohModals.h"
|
||||
#include "soh/OTRGlobals.h"
|
||||
#include <soh/GameVersions.h>
|
||||
#include "soh/ResourceManagerHelpers.h"
|
||||
#include "UIWidgets.hpp"
|
||||
#include "LanguageManager.h"
|
||||
#include <spdlog/fmt/fmt.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
extern "C" {
|
||||
#include "include/z64audio.h"
|
||||
#include "variables.h"
|
||||
}
|
||||
|
||||
namespace SohGui {
|
||||
|
||||
extern std::shared_ptr<SohMenu> mSohMenu;
|
||||
extern std::shared_ptr<SohModalWindow> mModalWindow;
|
||||
using namespace UIWidgets;
|
||||
|
||||
static std::map<int32_t, std::string> uiLanguageOptionsStr = { };
|
||||
static std::map<int32_t, const char*> uiLanguageOptions = { };
|
||||
|
||||
static void InitUILanguages() {
|
||||
LanguageManager::Instance().Init();
|
||||
uiLanguageOptionsStr.clear();
|
||||
uiLanguageOptions.clear();
|
||||
|
||||
uiLanguageOptionsStr[0] = "None";
|
||||
uiLanguageOptions[0] = "None";
|
||||
|
||||
int32_t idx = 1;
|
||||
for (const auto& lang : LanguageManager::Instance().GetAvailableLanguages()) {
|
||||
if (!lang.empty()) {
|
||||
uiLanguageOptionsStr[idx] = lang;
|
||||
uiLanguageOptions[idx] = uiLanguageOptionsStr[idx].c_str();
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t savedLang = CVarGetInteger(CVAR_SETTING("UILanguage"), 0);
|
||||
if (savedLang > 0 && savedLang < (int32_t)LanguageManager::Instance().GetAvailableLanguages().size() + 1) {
|
||||
std::string langName = LanguageManager::Instance().GetAvailableLanguages()[savedLang - 1];
|
||||
LanguageManager::Instance().LoadLanguage(langName);
|
||||
}
|
||||
}
|
||||
|
||||
static std::map<int32_t, const char*> imguiScaleOptions = {
|
||||
{ 0, "Small" },
|
||||
{ 1, "Normal" },
|
||||
{ 2, "Large" },
|
||||
{ 3, "X-Large" },
|
||||
};
|
||||
|
||||
static const std::map<int32_t, const char*> menuThemeOptions = {
|
||||
{ UIWidgets::Colors::Red, "Red" },
|
||||
{ UIWidgets::Colors::DarkRed, "Dark Red" },
|
||||
{ UIWidgets::Colors::Orange, "Orange" },
|
||||
{ UIWidgets::Colors::Green, "Green" },
|
||||
{ UIWidgets::Colors::DarkGreen, "Dark Green" },
|
||||
{ UIWidgets::Colors::LightBlue, "Light Blue" },
|
||||
{ UIWidgets::Colors::Blue, "Blue" },
|
||||
{ UIWidgets::Colors::DarkBlue, "Dark Blue" },
|
||||
{ UIWidgets::Colors::Indigo, "Indigo" },
|
||||
{ UIWidgets::Colors::Violet, "Violet" },
|
||||
{ UIWidgets::Colors::Purple, "Purple" },
|
||||
{ UIWidgets::Colors::Brown, "Brown" },
|
||||
{ UIWidgets::Colors::Gray, "Gray" },
|
||||
{ UIWidgets::Colors::DarkGray, "Dark Gray" },
|
||||
};
|
||||
|
||||
static const std::map<int32_t, const char*> textureFilteringMap = {
|
||||
{ Fast::FILTER_THREE_POINT, "Three-Point" },
|
||||
{ Fast::FILTER_LINEAR, "Linear" },
|
||||
{ Fast::FILTER_NONE, "None" },
|
||||
};
|
||||
|
||||
static const std::map<int32_t, const char*> notificationPosition = {
|
||||
{ 0, "Top Left" }, { 1, "Top Right" }, { 2, "Bottom Left" }, { 3, "Bottom Right" }, { 4, "Hidden" },
|
||||
};
|
||||
|
||||
static const std::map<int32_t, const char*> bootSequenceLabels = {
|
||||
{ BOOTSEQUENCE_DEFAULT, "Default" }, { BOOTSEQUENCE_AUTHENTIC, "Authentic" },
|
||||
{ BOOTSEQUENCE_FILESELECT, "File Select" }, { BOOTSEQUENCE_DEBUGWARPSCREEN, "Debug Warp Screen" },
|
||||
{ BOOTSEQUENCE_WARPPOINT, "Warp Point" },
|
||||
};
|
||||
|
||||
const char* GetGameVersionString(uint32_t index) {
|
||||
uint32_t gameVersion = ResourceMgr_GetGameVersion(index);
|
||||
switch (gameVersion) {
|
||||
case OOT_NTSC_US_10:
|
||||
return "NTSC 1.0";
|
||||
case OOT_NTSC_US_11:
|
||||
return "NTSC 1.1";
|
||||
case OOT_NTSC_US_12:
|
||||
return "NTSC 1.2";
|
||||
case OOT_NTSC_US_GC:
|
||||
return "NTSC-U GC";
|
||||
case OOT_NTSC_JP_GC:
|
||||
return "NTSC-J GC";
|
||||
case OOT_NTSC_JP_GC_CE:
|
||||
return "NTSC-J GC (Collector's Edition)";
|
||||
case OOT_NTSC_US_MQ:
|
||||
return "NTSC-U MQ";
|
||||
case OOT_NTSC_JP_MQ:
|
||||
return "NTSC-J MQ";
|
||||
case OOT_PAL_10:
|
||||
return "PAL 1.0";
|
||||
case OOT_PAL_11:
|
||||
return "PAL 1.1";
|
||||
case OOT_PAL_GC:
|
||||
return "PAL GC";
|
||||
case OOT_PAL_MQ:
|
||||
return "PAL MQ";
|
||||
case OOT_PAL_GC_DBG1:
|
||||
case OOT_PAL_GC_DBG2:
|
||||
return "PAL GC-D";
|
||||
case OOT_PAL_GC_MQ_DBG:
|
||||
return "PAL MQ-D";
|
||||
case OOT_IQUE_CN:
|
||||
return "IQUE CN";
|
||||
case OOT_IQUE_TW:
|
||||
return "IQUE TW";
|
||||
default:
|
||||
return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
|
||||
#include "message_data_static.h"
|
||||
extern "C" MessageTableEntry* sNesMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sGerMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sFraMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sJpnMessageEntryTablePtr;
|
||||
|
||||
static const std::array<MessageTableEntry**, LANGUAGE_MAX> messageTables = {
|
||||
&sNesMessageEntryTablePtr, &sGerMessageEntryTablePtr, &sFraMessageEntryTablePtr, &sJpnMessageEntryTablePtr
|
||||
};
|
||||
|
||||
void SohMenu::UpdateLanguageMap(std::map<int32_t, const char*>& languageMap) {
|
||||
for (int32_t i = LANGUAGE_ENG; i < LANGUAGE_MAX; i++) {
|
||||
if (*messageTables.at(i) != NULL) {
|
||||
if (!languageMap.contains(i)) {
|
||||
languageMap.insert(std::make_pair(i, languages.at(i)));
|
||||
}
|
||||
} else {
|
||||
languageMap.erase(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SohMenu::AddMenuSettings() {
|
||||
InitUILanguages();
|
||||
|
||||
// Add Settings Menu
|
||||
AddMenuEntry("Settings", CVAR_SETTING("Menu.SettingsSidebarSection"));
|
||||
AddSidebarEntry("Settings", "General", 2);
|
||||
WidgetPath path = { "Settings", "General", SECTION_COLUMN_1 };
|
||||
|
||||
// General - Settings
|
||||
AddWidget(path, "Menu Settings", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Menu Theme", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("Menu.Theme"))
|
||||
.RaceDisable(false)
|
||||
.Options(ComboboxOptions()
|
||||
.Tooltip("Changes the Theme of the Menu Widgets.")
|
||||
.ComboMap(menuThemeOptions)
|
||||
.DefaultIndex(Colors::LightBlue));
|
||||
#if not defined(__SWITCH__) and not defined(__WIIU__)
|
||||
AddWidget(path, "Menu Controller Navigation", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_IMGUI_CONTROLLER_NAV)
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip(
|
||||
"Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: "
|
||||
"This will disable game inputs while the menu is visible.\n\nD-pad to move between "
|
||||
"items, A to select, B to move up in scope."));
|
||||
AddWidget(path, "Allow background inputs", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_ALLOW_BACKGROUND_INPUTS)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
|
||||
CVarGetInteger(CVAR_ALLOW_BACKGROUND_INPUTS, 1) ? "1" : "0");
|
||||
})
|
||||
.Options(CheckboxOptions()
|
||||
.Tooltip("Allows controller inputs to be picked up by the game even when the game window isn't "
|
||||
"the focused window.")
|
||||
.DefaultValue(1));
|
||||
AddWidget(path, "Menu Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
|
||||
.CVar(CVAR_SETTING("Menu.BackgroundOpacity"))
|
||||
.RaceDisable(false)
|
||||
.Options(FloatSliderOptions().DefaultValue(0.85f).IsPercentage().Tooltip(
|
||||
"Sets the opacity of the background of the port menu."));
|
||||
|
||||
AddWidget(path, "General Settings", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Cursor Always Visible", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("CursorVisibility"))
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetForceCursorVisibility(
|
||||
CVarGetInteger(CVAR_SETTING("CursorVisibility"), 0));
|
||||
})
|
||||
.Options(CheckboxOptions().Tooltip("Makes the cursor always visible, even in full screen."));
|
||||
#endif
|
||||
AddWidget(path, "Search In Sidebar", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("Menu.SidebarSearch"))
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
if (CVarGetInteger(CVAR_SETTING("Menu.SidebarSearch"), 0)) {
|
||||
mSohMenu->InsertSidebarSearch();
|
||||
} else {
|
||||
mSohMenu->RemoveSidebarSearch();
|
||||
}
|
||||
})
|
||||
.Options(CheckboxOptions().Tooltip(
|
||||
"Displays the Search menu as a sidebar entry in Settings instead of in the header."));
|
||||
AddWidget(path, "Search Input Autofocus", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("Menu.SearchAutofocus"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip(
|
||||
"Search input box gets autofocus when visible. Does not affect using other widgets."));
|
||||
AddWidget(path, "Reset Button Combination:", WIDGET_CVAR_BTN_SELECTOR)
|
||||
.CVar("gSettings.ResetBtn")
|
||||
.Options(BtnSelectorOptions().DefaultValue(BTN_CUSTOM_MODIFIER2));
|
||||
AddWidget(path, "Open App Files Folder", WIDGET_BUTTON)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
std::string filesPath = Ship::Context::GetInstance()->GetAppDirectoryPath();
|
||||
SDL_OpenURL(std::string("file:///" + std::filesystem::absolute(filesPath).string()).c_str());
|
||||
})
|
||||
.Options(ButtonOptions().Tooltip("Opens the folder that contains the save and mods folders, etc."));
|
||||
|
||||
AddWidget(path, "Boot", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Boot Sequence", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("BootSequence"))
|
||||
.RaceDisable(false)
|
||||
.Options(ComboboxOptions()
|
||||
.DefaultIndex(BOOTSEQUENCE_DEFAULT)
|
||||
.LabelPosition(LabelPositions::Far)
|
||||
.ComponentAlignment(ComponentAlignments::Right)
|
||||
.ComboMap(bootSequenceLabels)
|
||||
.Tooltip("Configure what happens when starting or resetting the game.\n\n"
|
||||
"Default: LUS logo -> N64 logo\n"
|
||||
"Authentic: N64 logo only\n"
|
||||
"File Select: Skip to file select menu\n"
|
||||
"Debug Warp Screen: Skip to the debug warp screen\n"
|
||||
"Warp Point: Skip to active warp point (if set), see Dev Tools -> General"));
|
||||
|
||||
AddWidget(path, "Languages", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("TitleScreenTranslation"))
|
||||
.RaceDisable(false);
|
||||
AddWidget(path, "Language", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("Languages"))
|
||||
.RaceDisable(false)
|
||||
.PreFunc([](WidgetInfo& info) {
|
||||
auto options = std::static_pointer_cast<UIWidgets::ComboboxOptions>(info.options);
|
||||
SohMenu::UpdateLanguageMap(options->comboMap);
|
||||
})
|
||||
.Options(ComboboxOptions()
|
||||
.LabelPosition(LabelPositions::Far)
|
||||
.ComponentAlignment(ComponentAlignments::Right)
|
||||
.ComboMap(languages)
|
||||
.DefaultIndex(LANGUAGE_ENG));
|
||||
AddWidget(path, "UI Translation", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("UILanguage"))
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
int32_t selectedIndex = CVarGetInteger(info.cVar, 0);
|
||||
SPDLOG_INFO("UI Translation callback: selectedIndex={}", selectedIndex);
|
||||
if (selectedIndex == 0) {
|
||||
LanguageManager::Instance().LoadLanguage("");
|
||||
} else {
|
||||
auto languages = LanguageManager::Instance().GetAvailableLanguages();
|
||||
if (selectedIndex - 1 < (int32_t)languages.size()) {
|
||||
std::string langName = languages[selectedIndex - 1];
|
||||
SPDLOG_INFO("UI Translation callback: loading={}", langName);
|
||||
LanguageManager::Instance().LoadLanguage(langName);
|
||||
SPDLOG_INFO("UI Translation callback: translation loaded={}", LanguageManager::Instance().IsTranslationLoaded());
|
||||
}
|
||||
}
|
||||
})
|
||||
.Options(ComboboxOptions()
|
||||
.LabelPosition(LabelPositions::Far)
|
||||
.ComponentAlignment(ComponentAlignments::Right)
|
||||
.ComboMap(uiLanguageOptions)
|
||||
.Tooltip("Select the UI translation language. Place .json files in the /lenguajes folder."));
|
||||
AddWidget(path, "Accessibility", WIDGET_SEPARATOR_TEXT);
|
||||
#if defined(_WIN32) || defined(__APPLE__) || defined(ESPEAK)
|
||||
AddWidget(path, "Text to Speech", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("A11yTTS"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Enables text to speech for in game dialog"));
|
||||
#endif
|
||||
AddWidget(path, "Disable Idle Camera Re-Centering", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("A11yDisableIdleCam"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Disables the automatic re-centering of the camera when idle."));
|
||||
AddWidget(path, "Disable Screen Flash for Finishing Blow", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("A11yNoScreenFlashForFinishingBlow"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Disables the white screen flash on enemy kill."));
|
||||
AddWidget(path, "Disable Jabu Wobble", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("A11yNoJabuWobble"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Disable the geometry wobble and camera distortion inside Jabu."));
|
||||
AddWidget(path, "EXPERIMENTAL", WIDGET_SEPARATOR_TEXT).Options(TextOptions().Color(Colors::Orange));
|
||||
AddWidget(path, "ImGui Menu Scaling", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("ImGuiScale"))
|
||||
.RaceDisable(false)
|
||||
.Options(ComboboxOptions()
|
||||
.ComboMap(imguiScaleOptions)
|
||||
.Tooltip("Changes the scaling of the ImGui menu elements.")
|
||||
.DefaultIndex(1)
|
||||
.ComponentAlignment(ComponentAlignments::Right)
|
||||
.LabelPosition(LabelPositions::Far))
|
||||
.Callback([](WidgetInfo& info) { OTRGlobals::Instance->ScaleImGui(); });
|
||||
|
||||
// General - About
|
||||
path.column = SECTION_COLUMN_2;
|
||||
|
||||
AddWidget(path, "About", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Ship Of Harkinian", WIDGET_TEXT);
|
||||
if (gGitCommitTag[0] != 0) {
|
||||
AddWidget(path, gBuildVersion, WIDGET_TEXT);
|
||||
} else {
|
||||
AddWidget(path, ("Branch: " + std::string(gGitBranch)), WIDGET_TEXT);
|
||||
AddWidget(path, ("Commit: " + std::string(gGitCommitHash)), WIDGET_TEXT);
|
||||
}
|
||||
for (uint32_t i = 0; i < ResourceMgr_GetNumGameVersions(); i++) {
|
||||
AddWidget(path, GetGameVersionString(i), WIDGET_TEXT);
|
||||
}
|
||||
|
||||
// Audio Settings
|
||||
path.sidebarName = "Audio";
|
||||
path.column = SECTION_COLUMN_1;
|
||||
AddSidebarEntry("Settings", "Audio", 3);
|
||||
|
||||
AddWidget(path, "Master Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("Volume.Master"))
|
||||
.RaceDisable(false)
|
||||
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(40).ShowButtons(true).Format(""));
|
||||
AddWidget(path, "Main Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("Volume.MainMusic"))
|
||||
.RaceDisable(false)
|
||||
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN,
|
||||
((float)CVarGetInteger(CVAR_SETTING("Volume.MainMusic"), 100) / 100.0f));
|
||||
});
|
||||
AddWidget(path, "Sub Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("Volume.SubMusic"))
|
||||
.RaceDisable(false)
|
||||
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB,
|
||||
((float)CVarGetInteger(CVAR_SETTING("Volume.SubMusic"), 100) / 100.0f));
|
||||
});
|
||||
AddWidget(path, "Fanfare Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("Volume.Fanfare"))
|
||||
.RaceDisable(false)
|
||||
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Audio_SetGameVolume(SEQ_PLAYER_FANFARE,
|
||||
((float)CVarGetInteger(CVAR_SETTING("Volume.Fanfare"), 100) / 100.0f));
|
||||
});
|
||||
AddWidget(path, "Sound Effects Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("Volume.SFX"))
|
||||
.RaceDisable(false)
|
||||
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Audio_SetGameVolume(SEQ_PLAYER_SFX, ((float)CVarGetInteger(CVAR_SETTING("Volume.SFX"), 100) / 100.0f));
|
||||
});
|
||||
AddWidget(path, "Audio API (Needs reload)", WIDGET_AUDIO_BACKEND).RaceDisable(false);
|
||||
|
||||
// Graphics Settings
|
||||
static int32_t maxFps = 360;
|
||||
const char* tooltip = "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics. This is "
|
||||
"purely visual and does not impact game logic, execution of glitches etc.\n\nA higher target "
|
||||
"FPS than your monitor's refresh rate will waste resources, and might give a worse result.";
|
||||
path.sidebarName = "Graphics";
|
||||
AddSidebarEntry("Settings", "Graphics", 3);
|
||||
AddWidget(path, "Graphics Options", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Toggle Fullscreen", WIDGET_BUTTON)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); })
|
||||
.Options(ButtonOptions().Tooltip("Toggles Fullscreen On/Off."));
|
||||
AddWidget(path, "Internal Resolution", WIDGET_CVAR_SLIDER_FLOAT)
|
||||
.CVar(CVAR_INTERNAL_RESOLUTION)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
|
||||
CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1));
|
||||
})
|
||||
.PreFunc([](WidgetInfo& info) {
|
||||
if (mSohMenu->disabledMap.at(DISABLE_FOR_ADVANCED_RESOLUTION_ON).active &&
|
||||
mSohMenu->disabledMap.at(DISABLE_FOR_VERTICAL_RES_TOGGLE_ON).active) {
|
||||
info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_ON);
|
||||
info.activeDisables.push_back(DISABLE_FOR_VERTICAL_RES_TOGGLE_ON);
|
||||
} else if (mSohMenu->disabledMap.at(DISABLE_FOR_LOW_RES_MODE_ON).active) {
|
||||
info.activeDisables.push_back(DISABLE_FOR_LOW_RES_MODE_ON);
|
||||
}
|
||||
})
|
||||
.Options(
|
||||
FloatSliderOptions()
|
||||
.Tooltip("Multiplies your output resolution by the value inputted, as a more intensive but effective "
|
||||
"form of anti-aliasing.")
|
||||
.ShowButtons(false)
|
||||
.IsPercentage()
|
||||
.Min(0.5f)
|
||||
.Max(2.0f));
|
||||
#ifndef __WIIU__
|
||||
AddWidget(path, "Anti-aliasing (MSAA)", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_MSAA_VALUE)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1));
|
||||
})
|
||||
.Options(
|
||||
IntSliderOptions()
|
||||
.Tooltip("Activates MSAA (multi-sample anti-aliasing) from 2x up to 8x, to smooth the edges of "
|
||||
"rendered geometry.\n"
|
||||
"Higher sample count will result in smoother edges on models, but may reduce performance.")
|
||||
.Min(1)
|
||||
.Max(8)
|
||||
.DefaultValue(1));
|
||||
#endif
|
||||
auto fps = CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20);
|
||||
const char* fpsFormat = fps == 20 ? "Original (%d)" : "%d";
|
||||
AddWidget(path, "Current FPS", WIDGET_CVAR_SLIDER_INT)
|
||||
.CVar(CVAR_SETTING("InterpolationFPS"))
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
auto options = std::static_pointer_cast<IntSliderOptions>(info.options);
|
||||
int32_t defaultValue = options->defaultValue;
|
||||
if (CVarGetInteger(info.cVar, defaultValue) == defaultValue) {
|
||||
options->format = "Original (%d)";
|
||||
} else {
|
||||
options->format = "%d";
|
||||
}
|
||||
})
|
||||
.PreFunc([](WidgetInfo& info) {
|
||||
if (mSohMenu->disabledMap.at(DISABLE_FOR_MATCH_REFRESH_RATE_ON).active)
|
||||
info.activeDisables.push_back(DISABLE_FOR_MATCH_REFRESH_RATE_ON);
|
||||
})
|
||||
.Options(IntSliderOptions().Tooltip(tooltip).Min(20).Max(maxFps).DefaultValue(20).Format(fpsFormat));
|
||||
AddWidget(path, "Match Refresh Rate", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("MatchRefreshRate"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Matches interpolation value to the refresh rate of your display."));
|
||||
AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND).RaceDisable(false);
|
||||
AddWidget(path, "Enable Vsync", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_VSYNC_ENABLED)
|
||||
.RaceDisable(false)
|
||||
.PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_VSYNC).active; })
|
||||
.Options(CheckboxOptions()
|
||||
.Tooltip("Removes tearing, but clamps your max FPS to your displays refresh rate.")
|
||||
.DefaultValue(true));
|
||||
AddWidget(path, "Windowed Fullscreen", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SDL_WINDOWED_FULLSCREEN)
|
||||
.RaceDisable(false)
|
||||
.PreFunc([](WidgetInfo& info) {
|
||||
info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_WINDOWED_FULLSCREEN).active;
|
||||
})
|
||||
.Options(CheckboxOptions().Tooltip("Enables Windowed Fullscreen Mode."));
|
||||
AddWidget(path, "Allow multi-windows", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_ENABLE_MULTI_VIEWPORTS)
|
||||
.RaceDisable(false)
|
||||
.PreFunc(
|
||||
[](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; })
|
||||
.Options(CheckboxOptions()
|
||||
.Tooltip("Allows multiple windows to be opened at once. Requires a reload to take effect.")
|
||||
.DefaultValue(true));
|
||||
AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_TEXTURE_FILTER)
|
||||
.RaceDisable(false)
|
||||
.Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));
|
||||
|
||||
path.column = SECTION_COLUMN_2;
|
||||
AddWidget(path, "Advanced Graphics Options", WIDGET_SEPARATOR_TEXT);
|
||||
|
||||
// Controls
|
||||
path.sidebarName = "Controls";
|
||||
path.column = SECTION_COLUMN_1;
|
||||
AddSidebarEntry("Settings", "Controls", 2);
|
||||
AddWidget(path, "Clear Devices", WIDGET_BUTTON)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
SohGui::mModalWindow->RegisterPopup(
|
||||
"Clear Config",
|
||||
"This will completely erase the controls config, including registered devices.\nContinue?", "Clear",
|
||||
"Cancel",
|
||||
[]() {
|
||||
Ship::Context::GetInstance()->GetConsoleVariables()->ClearBlock(CVAR_PREFIX_SETTING ".Controllers");
|
||||
uint8_t bits = 0;
|
||||
Ship::Context::GetInstance()->GetControlDeck()->Init(&bits);
|
||||
},
|
||||
nullptr);
|
||||
})
|
||||
.Options(ButtonOptions().Size(Sizes::Inline));
|
||||
AddWidget(path, "Controller Bindings", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Popout Bindings Window", WIDGET_WINDOW_BUTTON)
|
||||
.CVar(CVAR_WINDOW("ControllerConfiguration"))
|
||||
.RaceDisable(false)
|
||||
.WindowName("Configure Controller")
|
||||
.HideInSearch(true)
|
||||
.Options(WindowButtonOptions().Tooltip("Enables the separate Bindings Window."));
|
||||
|
||||
// Input Viewer
|
||||
path.sidebarName = "Input Viewer";
|
||||
AddSidebarEntry("Settings", path.sidebarName, 3);
|
||||
AddWidget(path, "Input Viewer", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Toggle Input Viewer", WIDGET_WINDOW_BUTTON)
|
||||
.CVar(CVAR_WINDOW("InputViewer"))
|
||||
.RaceDisable(false)
|
||||
.WindowName("Input Viewer")
|
||||
.HideInSearch(true)
|
||||
.Options(WindowButtonOptions().Tooltip("Toggles the Input Viewer.").EmbedWindow(false));
|
||||
|
||||
AddWidget(path, "Input Viewer Settings", WIDGET_SEPARATOR_TEXT);
|
||||
AddWidget(path, "Popout Input Viewer Settings", WIDGET_WINDOW_BUTTON)
|
||||
.CVar(CVAR_WINDOW("InputViewerSettings"))
|
||||
.RaceDisable(false)
|
||||
.WindowName("Input Viewer Settings")
|
||||
.HideInSearch(true)
|
||||
.Options(WindowButtonOptions().Tooltip("Enables the separate Input Viewer Settings Window."));
|
||||
|
||||
// Notifications
|
||||
path.sidebarName = "Notifications";
|
||||
path.column = SECTION_COLUMN_1;
|
||||
AddSidebarEntry("Settings", path.sidebarName, 3);
|
||||
AddWidget(path, "Position", WIDGET_CVAR_COMBOBOX)
|
||||
.CVar(CVAR_SETTING("Notifications.Position"))
|
||||
.RaceDisable(false)
|
||||
.Options(ComboboxOptions()
|
||||
.Tooltip("Which corner of the screen notifications appear in.")
|
||||
.ComboMap(notificationPosition)
|
||||
.DefaultIndex(3));
|
||||
AddWidget(path, "Duration (seconds):", WIDGET_CVAR_SLIDER_FLOAT)
|
||||
.CVar(CVAR_SETTING("Notifications.Duration"))
|
||||
.RaceDisable(false)
|
||||
.Options(FloatSliderOptions()
|
||||
.Tooltip("How long notifications are displayed for.")
|
||||
.Format("%.1f")
|
||||
.Step(0.1f)
|
||||
.Min(3.0f)
|
||||
.Max(30.0f)
|
||||
.DefaultValue(10.0f));
|
||||
AddWidget(path, "Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
|
||||
.CVar(CVAR_SETTING("Notifications.BgOpacity"))
|
||||
.RaceDisable(false)
|
||||
.Options(FloatSliderOptions()
|
||||
.Tooltip("How opaque the background of notifications is.")
|
||||
.DefaultValue(0.5f)
|
||||
.IsPercentage());
|
||||
AddWidget(path, "Size:", WIDGET_CVAR_SLIDER_FLOAT)
|
||||
.CVar(CVAR_SETTING("Notifications.Size"))
|
||||
.RaceDisable(false)
|
||||
.Options(FloatSliderOptions()
|
||||
.Tooltip("How large notifications are.")
|
||||
.Format("%.1f")
|
||||
.Step(0.1f)
|
||||
.Min(1.0f)
|
||||
.Max(5.0f)
|
||||
.DefaultValue(1.8f));
|
||||
AddWidget(path, "Test Notification", WIDGET_BUTTON)
|
||||
.RaceDisable(false)
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Notification::Emit({
|
||||
.itemIcon = "__OTR__textures/icon_item_24_static/gQuestIconGoldSkulltulaTex",
|
||||
.prefix = "This",
|
||||
.message = "is a",
|
||||
.suffix = "test.",
|
||||
});
|
||||
})
|
||||
.Options(ButtonOptions().Tooltip("Displays a test notification."));
|
||||
AddWidget(path, "Mute Notification Sound", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_SETTING("Notifications.Mute"))
|
||||
.RaceDisable(false)
|
||||
.Options(CheckboxOptions().Tooltip("Prevent notifications from playing a sound."));
|
||||
|
||||
// Mod Menu
|
||||
path.sidebarName = "Mod Menu";
|
||||
AddSidebarEntry("Settings", path.sidebarName, 1);
|
||||
AddWidget(path, "Popout Mod Menu Window", WIDGET_WINDOW_BUTTON)
|
||||
.CVar(CVAR_WINDOW("ModMenu"))
|
||||
.WindowName("Mod Menu")
|
||||
.HideInSearch(true)
|
||||
.Options(WindowButtonOptions().Tooltip("Enables the separate Mod Menu Window."));
|
||||
}
|
||||
|
||||
} // namespace SohGui
|
||||
Reference in New Issue
Block a user