Fix custom tunics not updating on scene change (#6026)

This commit is contained in:
aMannus
2025-12-31 00:21:53 +01:00
committed by GitHub
parent fbfef95617
commit e96503c0bd
6 changed files with 21 additions and 17 deletions

View File

@@ -187,6 +187,8 @@ u8 gItemSlots[] = {
void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
GameInteractor_ExecuteOnLinkEquipmentChange();
}
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {

View File

@@ -1140,6 +1140,8 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade
}
LinkAnimation_Change(play, skelAnime, animation, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f);
GameInteractor_ExecuteOnLinkSkeletonInit();
}
/**