hookify additional reticles (#6278)

This commit is contained in:
A Green Spoon
2026-02-17 15:08:06 -05:00
committed by GitHub
parent 4cae79fd89
commit d9ebce9f9f
4 changed files with 85 additions and 54 deletions

View File

@@ -845,16 +845,6 @@ s32 Player_HoldsSlingshot(Player* this) {
return this->heldItemAction == PLAYER_IA_SLINGSHOT;
}
// #region SOH [Enhancement]
s32 Player_HoldsBoomerang(Player* this) {
return this->heldItemAction == PLAYER_IA_BOOMERANG;
}
s32 Player_AimsBoomerang(Player* this) {
return Player_HoldsBoomerang(this) && (this->unk_834 != 0);
}
// #endregion
s32 func_8008F128(Player* this) {
return Player_HoldsHookshot(this) && (this->heldActor == NULL);
}
@@ -1781,17 +1771,9 @@ Vec3f sLeftRightFootLimbModelFootPos[] = {
{ 200.0f, 200.0f, 0.0f },
};
// OTRTODO: Figure out why this value works/what this value should be
// This was originally obtained by working down from FLT_MAX until the math
// started working out properly
#define RETICLE_MAX 3.402823466e+12f
void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Player* this = (Player*)thisx;
const Vec3s BoomerangViewAdult = { -31200, -9200, 17000 };
const Vec3s BoomerangViewChild = { -31200, -8700, 17000 };
if (*dList != NULL) {
Matrix_MultVec3f(&sZeroVec, D_80160000);
}
@@ -1933,7 +1915,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
}
if (this->actor.scale.y >= 0.0f) {
if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT)) {
if (GameInteractor_Should(VB_DRAW_ADDITIONAL_RETICLES, (this->heldItemAction == PLAYER_IA_HOOKSHOT) ||
(this->heldItemAction == PLAYER_IA_LONGSHOT))) {
Matrix_MultVec3f(&D_80126184, &this->unk_3C8);
if (heldActor != NULL) {
@@ -1954,41 +1937,6 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
CVarGetFloat(CVAR_CHEAT("HookshotReachMultiplier"), 1.0f));
}
}
// #region SOH [Enhancement]
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BowReticle"), 0) &&
((this->heldItemAction == PLAYER_IA_BOW_FIRE) || (this->heldItemAction == PLAYER_IA_BOW_ICE) ||
(this->heldItemAction == PLAYER_IA_BOW_LIGHT) || (this->heldItemAction == PLAYER_IA_BOW) ||
(this->heldItemAction == PLAYER_IA_SLINGSHOT))) {
if (heldActor != NULL) {
MtxF sp44;
s32 pad;
Matrix_RotateZYX(0, -15216, -17496, MTXMODE_APPLY);
Matrix_Get(&sp44);
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
} else if (CVarGetInteger(CVAR_ENHANCEMENT("BoomerangReticle"), 0) &&
(this->heldItemAction == PLAYER_IA_BOOMERANG)) {
if (Player_HoldsBoomerang(this)) {
if (LINK_IS_ADULT) {
Matrix_RotateZYX(BoomerangViewAdult.x, BoomerangViewAdult.y, BoomerangViewAdult.z,
MTXMODE_APPLY);
} else {
Matrix_RotateZYX(BoomerangViewChild.x, BoomerangViewChild.y, BoomerangViewChild.z,
MTXMODE_APPLY);
}
if (Player_AimsBoomerang(this)) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
Player_DrawHookshotReticle(play, this, RETICLE_MAX);
}
}
// #endregion
}
if ((this->unk_862 != 0) || ((func_8002DD6C(this) == 0) && (heldActor != NULL))) {