hookify additional reticles (#6278)
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@@ -1127,6 +1127,7 @@ Player* Player_UnsetMask(PlayState* play);
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s32 Player_HasMirrorShieldEquipped(PlayState* play);
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s32 Player_HasMirrorShieldSetToDraw(PlayState* play);
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s32 Player_ActionToMagicSpell(Player* player, s32 actionParam);
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void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotRange);
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s32 Player_HoldsHookshot(Player* player);
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s32 Player_HoldsBow(Player* player);
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s32 Player_HoldsSlingshot(Player* player);
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