Merge branch 'pr/73' into aManchipelago-QuestSelect
This commit is contained in:
@@ -70,6 +70,11 @@ typedef enum {
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CM_START_RANDOMIZER_SETTINGS_MENU,
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CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST,
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CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU,
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CM_ROTATE_TO_ARCHIPELAGO_MENU,
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CM_ARCHIPELAGO_SETTINGS_MENU,
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CM_START_ARCHIPELAGO_SETTINGS_MENU,
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CM_ARCHIPELAGO_SETTINGS_TO_QUEST,
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CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU,
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} ConfigMode;
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typedef enum {
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@@ -704,7 +704,7 @@ static void DrawMoreInfo(FileChooseContext* this, s16 fileIndex, u8 alpha) {
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}
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#define MIN_QUEST (ResourceMgr_GameHasOriginal() ? QUEST_NORMAL : QUEST_MASTER)
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#define MAX_QUEST QUEST_BOSSRUSH
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#define MAX_QUEST QUEST_ARCHIPELAGO
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void Sram_InitDebugSave(void);
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void Sram_InitBossRushSave();
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@@ -1083,12 +1083,16 @@ void FileChoose_UpdateRandomizer() {
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remove(fileLoc);
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}
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}
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}
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("Connected"), 0) && !fileSelectArchipelagoLoaded) {
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bool FileChoose_UpdateArchipelago() {
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0) == 4 && !fileSelectArchipelagoLoaded) {
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ParseArchipelago();
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fileSelectArchipelagoLoaded = true;
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Audio_PlayFanfare(NA_BGM_HORSE_GOAL);
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return true;
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}
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return false;
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}
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static s16 sLastFileChooseButtonIndex;
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@@ -1364,6 +1368,11 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->prevConfigMode = this->configMode;
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this->configMode = CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU;
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} else if (this->questType[this->buttonIndex] == QUEST_ARCHIPELAGO) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->prevConfigMode = this->configMode;
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this->configMode = CM_ROTATE_TO_ARCHIPELAGO_MENU;
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@@ -1644,7 +1653,8 @@ void FileChoose_RotateToNameEntry(GameState* thisx) {
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this->windowRot += VREG(16);
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if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU) {
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if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU ||
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this->prevConfigMode == CM_ARCHIPELAGO_SETTINGS_MENU) {
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if (this->windowRot >= 942.0f) {
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this->windowRot = 628.0f;
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this->configMode = CM_START_NAME_ENTRY;
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@@ -1700,8 +1710,11 @@ void FileChoose_RotateToMain(GameState* thisx) {
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void FileChoose_RotateToQuest(GameState* thisx) {
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FileChooseContext* this = (FileChooseContext*)thisx;
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Archipelago_Disconnect();
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if (this->configMode == CM_NAME_ENTRY_TO_QUEST_MENU || this->configMode == CM_BOSS_RUSH_TO_QUEST ||
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this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST) {
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this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST ||
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this->configMode == CM_ARCHIPELAGO_SETTINGS_TO_QUEST) {
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this->windowRot -= VREG(16);
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if (this->windowRot <= 314.0f) {
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@@ -1749,6 +1762,129 @@ void FileChoose_RotateToRandomizer(GameState* thisx) {
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}
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}
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void FileChoose_RotateToArchipelago(GameState* thisx) {
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FileChooseContext* this = (FileChooseContext*)thisx;
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if (this->configMode == CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU ) {
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this->windowRot -= VREG(16);
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if (this->windowRot <= 314.0f) {
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this->windowRot = 628.0f;
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this->configMode = CM_START_ARCHIPELAGO_SETTINGS_MENU;
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}
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} else {
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this->windowRot += VREG(16);
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if (this->windowRot >= 628.0f) {
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this->windowRot = 628.0f;
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this->configMode = CM_START_ARCHIPELAGO_SETTINGS_MENU;
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}
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}
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}
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void FileChoose_UpdateArchipelagoMenu(GameState* thisx) {
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FileChooseContext* this = (FileChooseContext*)thisx;
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Input* input = &this->state.input[0];
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bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0);
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if(FileChoose_UpdateArchipelago()) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
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static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
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static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E };
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static u8 linkNameNES[] = { 0xB6, 0xB3, 0xB8, 0xB5, 0xDF, 0xDF, 0xDF, 0xDF };
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static u8 linkNameJP[] = { 0x81, 0x87, 0x61, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
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u8* defaultName;
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this->prevConfigMode = this->configMode;
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this->configMode = CM_ROTATE_TO_NAME_ENTRY;
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this->logoAlpha = 0;
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CVarSetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 1);
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this->kbdButton = FS_KBD_BTN_NONE;
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this->charPage = FS_CHAR_PAGE_ENG;
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this->kbdX = 0;
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this->kbdY = 0;
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this->charIndex = 0;
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this->charBgAlpha = 0;
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this->newFileNameCharCount = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? 4 : 0;
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this->nameEntryBoxPosX = 120;
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this->nameEntryBoxAlpha = 0;
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if (ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL && gSaveContext.language != LANGUAGE_JPN) {
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkName : &emptyName;
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} else if (gSaveContext.language == LANGUAGE_JPN) { // Japanese
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if (CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) != 0) {
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// Set player name to "リンク" ("Link" in Katakana, 3 characters long) when playing in Japanese.
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defaultName = &linkNameJP;
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this->newFileNameCharCount = 3;
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} else {
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defaultName = &emptyNameNES;
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}
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this->charPage = FS_CHAR_PAGE_HIRA; // Default to Hiragana Keyboard
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} else { // GAME_REGION_NTSC
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defaultName = CVarGetInteger(CVAR_ENHANCEMENT("LinkDefaultName"), 0) ? &linkNameNES : &emptyNameNES;
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}
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memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, defaultName, 8);
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}
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// Fade in elements after opening Archipelago Options menu
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this->archipelagoUIAlpha += 25;
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if (this->archipelagoUIAlpha > 255) {
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this->archipelagoUIAlpha = 255;
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}
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// Move menu selection up or down
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if(ABS(this->stickRelY) > 30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
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// move down
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if(this->stickRelY < -30 || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN))) {
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if((this->archipelagoIndex + 1) > ASM_CONNECT) {
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this->archipelagoIndex = ASM_CHANGE_SETTINGS;
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} else {
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this->archipelagoIndex++;
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}
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} else {
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if(((int8_t)this->archipelagoIndex - 1) < ASM_CHANGE_SETTINGS) {
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this->archipelagoIndex = ASM_CONNECT;
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} else {
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this->archipelagoIndex--;
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}
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}
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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this->configMode = CM_ARCHIPELAGO_SETTINGS_TO_QUEST;
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return;
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
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if (this->archipelagoIndex == ASM_CONNECT) {
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Archipelago_Connect();
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} else if (this->archipelagoIndex == ASM_CHANGE_SETTINGS) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Archipelago_ShowArchipelagoMenu();
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}
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}
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}
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void FileChoose_StartArchipelagoMenu(GameState* thisx) {
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FileChooseContext* this = (FileChooseContext*)thisx;
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Archipelago_Disconnect();
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fileSelectArchipelagoLoaded = false;
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this->logoAlpha -= 25;
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this->archipelagoUIAlpha = 0;
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this->archipelagoArrowOffset = 0;
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if (this->logoAlpha <= 0) {
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this->logoAlpha = 0;
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this->configMode = CM_ARCHIPELAGO_SETTINGS_MENU;
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}
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}
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static void (*gConfigModeUpdateFuncs[])(GameState*) = {
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FileChoose_StartFadeIn, FileChoose_FinishFadeIn,
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FileChoose_UpdateMainMenu, FileChoose_SetupCopySource,
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@@ -1777,7 +1913,9 @@ static void (*gConfigModeUpdateFuncs[])(GameState*) = {
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FileChoose_StartBossRushMenu, FileChoose_RotateToQuest,
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FileChoose_RotateToRandomizer, FileChoose_UpdateRandomizerMenu,
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FileChoose_StartRandomizerMenu, FileChoose_RotateToQuest,
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FileChoose_RotateToRandomizer,
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FileChoose_RotateToRandomizer, FileChoose_RotateToArchipelago,
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FileChoose_UpdateArchipelagoMenu, FileChoose_StartArchipelagoMenu,
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FileChoose_RotateToQuest, FileChoose_RotateToArchipelago
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};
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static void (*gConfigModeUpdateFuncsNES[])(GameState*) = {
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@@ -1808,7 +1946,9 @@ static void (*gConfigModeUpdateFuncsNES[])(GameState*) = {
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FileChoose_StartBossRushMenu, FileChoose_RotateToQuest,
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FileChoose_RotateToRandomizer, FileChoose_UpdateRandomizerMenu,
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FileChoose_StartRandomizerMenu, FileChoose_RotateToQuest,
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FileChoose_RotateToRandomizer,
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FileChoose_RotateToRandomizer, FileChoose_RotateToArchipelago,
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FileChoose_UpdateArchipelagoMenu, FileChoose_StartArchipelagoMenu,
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FileChoose_RotateToQuest, FileChoose_RotateToArchipelago
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};
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/**
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@@ -2471,6 +2611,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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case CM_NAME_ENTRY_TO_QUEST_MENU:
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case CM_ROTATE_TO_BOSS_RUSH_MENU:
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case CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU:
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case CM_ROTATE_TO_ARCHIPELAGO_MENU:
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tex = FileChoose_GetQuestChooseTitleTexName(gSaveContext.language);
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break;
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case CM_BOSS_RUSH_MENU:
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@@ -2480,6 +2621,10 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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case CM_START_RANDOMIZER_SETTINGS_MENU:
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case CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST:
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case CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU:
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case CM_START_ARCHIPELAGO_SETTINGS_MENU:
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case CM_ARCHIPELAGO_SETTINGS_MENU:
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case CM_ARCHIPELAGO_SETTINGS_TO_QUEST:
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case CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU:
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tex = FileChoose_GetSohOptionsTitleTexName(gSaveContext.language);
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break;
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default:
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@@ -2596,6 +2741,17 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleBossRushSubtitleTex, 128, 32);
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break;
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case QUEST_ARCHIPELAGO:
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->logoAlpha);
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleTheLegendOfTextTex, 72, 8, 156, 108, 72, 8, 1024,
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1024);
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FileChoose_DrawTextureI8(this->state.gfxCtx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 154, 163, 96, 8, 1024,
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1024);
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FileChoose_DrawImageRGBA32(
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this->state.gfxCtx, 160, 135,
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ResourceMgr_GameHasOriginal() ? gTitleZeldaShieldLogoTex : gTitleZeldaShieldLogoMQTex, 160, 160);
|
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FileChoose_DrawImageRGBA32(this->state.gfxCtx, 182, 180, gTitleArchipelagoSubtitleTex, 128, 32);
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break;
|
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}
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} else if (this->configMode == CM_BOSS_RUSH_MENU) {
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uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
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@@ -2676,13 +2832,13 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
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textColorR = textColorG = textColorB = 100;
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}
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Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetSettingText(index, language), 70,
|
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Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetRandomizerSettingText(index, language), 70,
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(80 + (index * 16)), textColorR, textColorG, textColorB, textAlpha, 0.8f, true);
|
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}
|
||||
|
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// Show text to indicate randomizer is being generated.
|
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if (generating) {
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Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetSettingText(RSM_GENERATING, language), 70,
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Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetRandomizerSettingText(RSM_GENERATING, language), 70,
|
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(80 + 64), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
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@@ -2691,7 +2847,7 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
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if (!Randomizer_IsSeedGenerated() && !Randomizer_IsSpoilerLoaded() &&
|
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this->randomizerIndex == RSM_START_RANDOMIZER) {
|
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Interface_DrawTextLine(this->state.gfxCtx,
|
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SohFileSelect_GetSettingText(RSM_NO_RANDOMIZER_GENERATED, language), 70, (80 + 64),
|
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SohFileSelect_GetRandomizerSettingText(RSM_NO_RANDOMIZER_GENERATED, language), 70, (80 + 64),
|
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240, 80, 80, textAlpha, 0.8f, true);
|
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}
|
||||
|
||||
@@ -2705,12 +2861,72 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
|
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this->stickRightPrompt.arrowColorG, this->stickRightPrompt.arrowColorB, textAlpha, 62,
|
||||
(85 + textOffset), 0.42f, 0, 0, 1.0f, 1.0f);
|
||||
|
||||
} else if (this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
uint8_t language = (gSaveContext.language == LANGUAGE_JPN) ? LANGUAGE_ENG : gSaveContext.language;
|
||||
uint8_t textAlpha = this->archipelagoUIAlpha;
|
||||
|
||||
uint8_t textIndex = 0;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_SERVER_ADDRESS, language), 70,
|
||||
(80 + (textIndex * 16)), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, CVarGetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), "No Data"), 70,
|
||||
(75 + (textIndex * 16)), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_SLOT_NAME, language), 70,
|
||||
(80 + (textIndex * 16)), 255, 255, 255, textAlpha, 0.8f, true);
|
||||
textIndex++;
|
||||
Interface_DrawTextLine(this->state.gfxCtx, CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), "No Data"), 70,
|
||||
(75 + (textIndex * 16)), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
|
||||
|
||||
for (uint8_t index = 0; index <= ASM_CONNECT; index++) {
|
||||
uint8_t textColorR = 255;
|
||||
uint8_t textColorG = 255;
|
||||
uint8_t textColorB = 255;
|
||||
|
||||
// If current index is the selected one, make the text yellow.
|
||||
if (this->archipelagoIndex == index) {
|
||||
textColorB = 80;
|
||||
}
|
||||
|
||||
// todo, gray out text when connecting
|
||||
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(index, language), 70,
|
||||
(80 + ((5 + index) * 16)), textColorR, textColorG, textColorB, textAlpha, 0.8f, true);
|
||||
}
|
||||
|
||||
switch(CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 0)) {
|
||||
case 1:
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTING, language), 70,
|
||||
(80 + 64), 185, 185, 185, textAlpha, 0.8f, true);
|
||||
break;
|
||||
case 2:
|
||||
Interface_DrawTextLine(this->state.gfxCtx, SohFileSelect_GetArchipelagoSettingText(ASM_CONNECTION_ERROR, language), 70,
|
||||
(80 + 64), 255, 100, 100, textAlpha, 0.8f, true);
|
||||
break;
|
||||
}
|
||||
|
||||
uint16_t textOffset = 16 * (5 + this->archipelagoIndex);
|
||||
Gfx_SetupDL_39Opa(this->state.gfxCtx);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
FileChoose_DrawTextRec(this->state.gfxCtx, this->stickRightPrompt.arrowColorR,
|
||||
this->stickRightPrompt.arrowColorG, this->stickRightPrompt.arrowColorB, textAlpha, 62,
|
||||
(85 + textOffset), 0.42f, 0, 0, 1.0f, 1.0f);
|
||||
|
||||
} else if (this->configMode != CM_ROTATE_TO_NAME_ENTRY && this->configMode != CM_START_BOSS_RUSH_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_BOSS_RUSH_MENU && this->configMode != CM_BOSS_RUSH_TO_QUEST &&
|
||||
this->configMode != CM_START_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_START_ARCHIPELAGO_SETTINGS_MENU &&
|
||||
this->configMode != CM_ROTATE_TO_ARCHIPELAGO_MENU &&
|
||||
this->configMode != CM_ARCHIPELAGO_SETTINGS_TO_QUEST &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[1]);
|
||||
gDPLoadTextureBlock(POLY_OPA_DISP++, sTitleLabels[gSaveContext.language][this->nextTitleLabel], G_IM_FMT_IA,
|
||||
@@ -2962,7 +3178,9 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
if (this->configMode != CM_NAME_ENTRY && this->configMode != CM_START_NAME_ENTRY &&
|
||||
this->configMode != CM_QUEST_MENU && this->configMode != CM_NAME_ENTRY_TO_QUEST_MENU &&
|
||||
this->configMode != CM_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode != CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU &&
|
||||
this->configMode != CM_ARCHIPELAGO_SETTINGS_MENU &&
|
||||
this->configMode != CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
|
||||
@@ -3071,7 +3289,10 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
this->configMode == CM_ROTATE_TO_NAME_ENTRY || this->configMode == CM_QUEST_TO_MAIN ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_QUEST_MENU || this->configMode == CM_ROTATE_TO_BOSS_RUSH_MENU ||
|
||||
this->configMode == CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode == CM_ROTATE_TO_ARCHIPELAGO_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
// window
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@@ -3104,7 +3325,11 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
|
||||
this->configMode == CM_START_BOSS_RUSH_MENU || this->configMode == CM_BOSS_RUSH_TO_QUEST ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU || this->configMode == CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_START_RANDOMIZER_SETTINGS_MENU ||
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST) {
|
||||
this->configMode == CM_RANDOMIZER_SETTINGS_MENU_TO_QUEST ||
|
||||
this->configMode == CM_START_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_MENU ||
|
||||
this->configMode == CM_ROTATE_TO_ARCHIPELAGO_MENU ||
|
||||
this->configMode == CM_ARCHIPELAGO_SETTINGS_TO_QUEST) {
|
||||
// window
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@@ -3918,6 +4143,7 @@ void FileChoose_InitContext(GameState* thisx) {
|
||||
this->bossRushIndex = 0;
|
||||
this->bossRushOffset = 0;
|
||||
this->randomizerIndex = 0;
|
||||
this->archipelagoIndex = 0;
|
||||
|
||||
ShrinkWindow_SetVal(0);
|
||||
|
||||
|
||||
@@ -379,6 +379,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_QUEST_MENU;
|
||||
} else if (this->prevConfigMode == CM_RANDOMIZER_SETTINGS_MENU) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_RANDOMIZER_SETTINGS_MENU;
|
||||
} else if (this->prevConfigMode = CM_ARCHIPELAGO_SETTINGS_MENU) {
|
||||
this->configMode = CM_NAME_ENTRY_TO_ARCHIPELAGO_SETTINGS_MENU;
|
||||
} else {
|
||||
this->configMode = CM_NAME_ENTRY_TO_MAIN;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user