Add check for bean inventory slot having bean on it to allow availability to succeed with ammo count 0. (#5370)
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@@ -71,7 +71,7 @@ bool Logic::HasItem(RandomizerGet itemName) {
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case RG_DISTANT_SCARECROW:
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return ScarecrowsSong() && CanUse(RG_LONGSHOT);
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case RG_MAGIC_BEAN:
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return GetAmmo(ITEM_BEAN) > 0;
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return GetAmmo(ITEM_BEAN) > 0 || CheckInventory(ITEM_BEAN, true);
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case RG_KOKIRI_SWORD:
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case RG_DEKU_SHIELD:
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case RG_GORON_TUNIC:
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