Fix boot to debug warp screen not applying time savers (#6151)
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@@ -9,6 +9,7 @@
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#include "vt.h"
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#include "vt.h"
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/randomizer/randomizer_grotto.h"
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#include "soh/Enhancements/randomizer/randomizer_grotto.h"
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#include "soh/OTRGlobals.h"
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#include "soh/OTRGlobals.h"
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@@ -32,6 +33,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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gSaveContext.magic = 0;
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gSaveContext.magic = 0;
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gSaveContext.magicCapacity = 0;
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gSaveContext.magicCapacity = 0;
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gSaveContext.magicLevel = gSaveContext.magic;
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gSaveContext.magicLevel = gSaveContext.magic;
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GameInteractor_ExecuteOnLoadGame(gSaveContext.fileNum);
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}
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}
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
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for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) {
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gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
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gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED;
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