New options that affect feeding Jabu-Jabu (#5397)

* New options that affect feeding Jabu-Jabu

* Add hints for what Jabu-Jabu wants

* Roll back "key" settings to just closed/open, finish rando logic

* Revert "Add hints for what Jabu-Jabu wants"

This reverts commit 2a1974a669a51f3ff0f33ce8ba251769614cfde5.

* Fix vanilla enhancement disabler
This commit is contained in:
Jordan Longstaff
2025-06-15 13:19:52 -04:00
committed by GitHub
parent eefe7729ab
commit b600836e4f
7 changed files with 64 additions and 1 deletions

View File

@@ -262,6 +262,15 @@ void SohMenu::AddMenuEnhancements() {
"open permanently.\n"
"Never: Link never needs to play Zelda's Lullaby to open the waterfall. He only needs to have "
"learned it and have an Ocarina."));
AddWidget(path, "Skip Feeding Jabu-Jabu", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("TimeSavers.SkipJabuJabuFish"))
.PreFunc([](WidgetInfo& info) {
info.options->disabled =
IS_RANDO && OTRGlobals::Instance->gRandoContext->GetOption(RSK_JABU_OPEN).Is(RO_JABU_OPEN);
info.options->disabledTooltip =
"This setting is disabled because a randomizer savefile with \"Jabu-Jaby: Open\" is loaded.";
})
.Options(CheckboxOptions().Tooltip("Allow Link to enter Jabu-Jabu without feeding him a fish."));
// Skips & Speed-ups
path.sidebarName = "Skips & Speed-ups";