Change check total array types to s16 to handle more check totals (thanks storage temple). (#5348)
Fix typos regarding `overridden` in various parts of the codebase.
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@@ -40,7 +40,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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gSaveContext.entranceIndex = entranceIndex;
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// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
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// Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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// Ignore return value as we want to load into the entrance specified by the debug menu
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Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex));
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@@ -105,7 +105,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
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gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff;
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gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos;
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// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
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// Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
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// Use grotto content and parent scene num to identify the right grotto
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s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data,
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