Change check total array types to s16 to handle more check totals (thanks storage temple). (#5348)

Fix typos regarding `overridden` in various parts of the codebase.
This commit is contained in:
Malkierian
2025-04-08 07:13:08 -07:00
committed by GitHub
parent 71bd48cba9
commit ae7654cb0e
5 changed files with 9 additions and 9 deletions

View File

@@ -40,7 +40,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
gSaveContext.entranceIndex = entranceIndex;
// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
// Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
// Ignore return value as we want to load into the entrance specified by the debug menu
Grotto_OverrideSpecialEntrance(Entrance_GetOverride(entranceIndex));
@@ -105,7 +105,7 @@ void Select_Grotto_LoadGame(SelectContext* this, s32 grottoIndex) {
gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams = 0x4ff;
gSaveContext.respawn[RESPAWN_MODE_RETURN].pos = this->betterGrottos[grottoIndex].pos;
// Check the entrance to see if the exit should be overriden to a grotto return point for entrance rando
// Check the entrance to see if the exit should be overridden to a grotto return point for entrance rando
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
// Use grotto content and parent scene num to identify the right grotto
s16 grottoEntrance = Grotto_GetRenamedGrottoIndexFromOriginal(this->betterGrottos[grottoIndex].data,