Move the white iron knuckle entry in randomizedEnemySpawnTable to match the order of enemyCvarList. (#5350)
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@@ -120,7 +120,6 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
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{ ACTOR_EN_CROW, 0 }, // Guay
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{ ACTOR_EN_FIREFLY, 4 }, // Ice Keese
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{ ACTOR_EN_ST, 2 }, // Skulltula (invisible)
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{ ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing)
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{ ACTOR_EN_FIREFLY, 2 }, // Regular Keese
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{ ACTOR_EN_DEKUBABA, 1 }, // Deku Baba (large)
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{ ACTOR_EN_RR, 0 }, // Like-Like
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@@ -141,6 +140,7 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
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{ ACTOR_EN_TP, -1 }, // Electric Tailpasaran
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{ ACTOR_EN_BW, 0 }, // Torch Slug
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{ ACTOR_EN_WALLMAS, 1 }, // Wallmaster
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{ ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing)
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{ ACTOR_EN_WF, 1 }, // Wolfos (white)
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{ ACTOR_EN_KAREBABA, 0 }, // Withered Deku Baba
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