Move the white iron knuckle entry in randomizedEnemySpawnTable to match the order of enemyCvarList. (#5350)

This commit is contained in:
Malkierian
2025-04-08 04:45:35 -07:00
committed by GitHub
parent b71a0c5803
commit 71bd48cba9

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@@ -120,7 +120,6 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_CROW, 0 }, // Guay
{ ACTOR_EN_FIREFLY, 4 }, // Ice Keese
{ ACTOR_EN_ST, 2 }, // Skulltula (invisible)
{ ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing)
{ ACTOR_EN_FIREFLY, 2 }, // Regular Keese
{ ACTOR_EN_DEKUBABA, 1 }, // Deku Baba (large)
{ ACTOR_EN_RR, 0 }, // Like-Like
@@ -141,6 +140,7 @@ static EnemyEntry randomizedEnemySpawnTable[RANDOMIZED_ENEMY_SPAWN_TABLE_SIZE] =
{ ACTOR_EN_TP, -1 }, // Electric Tailpasaran
{ ACTOR_EN_BW, 0 }, // Torch Slug
{ ACTOR_EN_WALLMAS, 1 }, // Wallmaster
{ ACTOR_EN_IK, 3 }, // Iron Knuckle (white, standing)
{ ACTOR_EN_WF, 1 }, // Wolfos (white)
{ ACTOR_EN_KAREBABA, 0 }, // Withered Deku Baba