Restores IS_RANDO default for the "Always Win Dampe Digging Game" enhancement and changes the tooltip to reflect the default status rather than the forced on status. (#5788)
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@@ -715,14 +715,14 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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}
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break;
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case VB_BE_VALID_GRAVEDIGGING_SPOT:
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if (CVarGetInteger(CVAR_ENHANCEMENT("DampeWin"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("DampeWin"), IS_RANDO)) {
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EnTk* enTk = va_arg(args, EnTk*);
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enTk->validDigHere = true;
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*should = true;
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}
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break;
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case VB_BE_DAMPE_GRAVEDIGGING_GRAND_PRIZE:
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if (CVarGetInteger(CVAR_ENHANCEMENT("DampeWin"), 0)) {
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if (CVarGetInteger(CVAR_ENHANCEMENT("DampeWin"), IS_RANDO)) {
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EnTk* enTk = va_arg(args, EnTk*);
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enTk->currentReward = 3;
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*should = true;
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@@ -1281,7 +1281,7 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_ENHANCEMENT("DampeWin"))
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.Options(CheckboxOptions().Tooltip(
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"Always win the Heart Piece/Purple Rupee on the first dig in Dampe's Grave Digging game. "
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"In a Randomizer file, this is always enabled."));
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"In a Randomizer file, this defaults to on if this enhancement has never been changed."));
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AddWidget(path, "All Dogs are Richard", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("AllDogsRichard"))
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.Options(CheckboxOptions().Tooltip("All dogs can be traded in and will count as Richard."));
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