Modularize Pause Warp hook (#5869)
* Modularize Pause Warp hook * Make RegisterPauseMenuHooks static * Merge pausewarp.c into hook module * Use brackets with if statements * Fix timer bug with spoiling items
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@@ -2457,10 +2457,6 @@ void Interface_RandoRestoreSwordless(void);
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s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
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bool* shouldUpdate);
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//Pause Warp
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void PauseWarp_HandleSelection();
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void PauseWarp_Execute();
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// #endregion
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#ifdef __cplusplus
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@@ -1,8 +1,21 @@
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#include "custom-message/CustomMessageTypes.h"
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#include "global.h"
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#include "z64.h"
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#include "game-interactor/GameInteractor.h"
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#include "soh/OTRGlobals.h"
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#include <string>
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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extern "C" {
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#include "functions.h"
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#include "macros.h"
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#include "variables.h"
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extern PlayState* gPlayState;
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u8 Randomizer_GetSettingValue(RandomizerSettingKey);
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}
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static constexpr int32_t CVAR_PAUSE_WARP_DEFAULT = 0;
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#define CVAR_PAUSE_WARP_NAME CVAR_ENHANCEMENT("PauseWarp")
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#define CVAR_PAUSE_WARP_VALUE CVarGetInteger(CVAR_PAUSE_WARP_NAME, CVAR_PAUSE_WARP_DEFAULT)
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static const int songMessageMap[] = {
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TEXT_WARP_MINUET_OF_FOREST, TEXT_WARP_BOLERO_OF_FIRE, TEXT_WARP_SERENADE_OF_WATER,
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@@ -30,7 +43,7 @@ static const int songAudioMap[] = {
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static bool isWarpActive = false;
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void PauseWarp_Execute() {
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static void PauseWarp_Execute() {
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if (!isWarpActive || gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
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return;
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}
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@@ -48,13 +61,14 @@ void PauseWarp_Execute() {
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for (int i = 0; i < ARRAY_COUNT(ocarinaSongMap); i++) {
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if (gPlayState->msgCtx.lastPlayedSong == ocarinaSongMap[i]) {
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gPlayState->nextEntranceIndex = entranceIndexMap[i];
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func_80088AF0(gPlayState);
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return;
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}
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}
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gPlayState->transitionTrigger = TRANS_TRIGGER_OFF;
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}
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void ActivateWarp(PauseContext* pauseCtx, int song) {
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static void ActivateWarp(PauseContext* pauseCtx, int song) {
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Audio_OcaSetInstrument(0);
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Interface_SetDoAction(gPlayState, DO_ACTION_NONE);
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pauseCtx->state = 0x12;
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@@ -70,7 +84,7 @@ void ActivateWarp(PauseContext* pauseCtx, int song) {
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isWarpActive = true;
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}
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void PauseWarp_HandleSelection() {
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static void PauseWarp_HandleSelection() {
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if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
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int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
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int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
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@@ -122,3 +136,18 @@ void PauseWarp_HandleSelection() {
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}
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}
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}
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static void RegisterPauseMenuHooks() {
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COND_HOOK(OnKaleidoUpdate, CVAR_PAUSE_WARP_VALUE, [] {
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if (GameInteractor::IsSaveLoaded()) {
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PauseWarp_HandleSelection();
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}
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});
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COND_HOOK(OnGameFrameUpdate, CVAR_PAUSE_WARP_VALUE, [] {
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if (GameInteractor::IsSaveLoaded()) {
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PauseWarp_Execute();
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}
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});
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}
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static RegisterShipInitFunc initFunc(RegisterPauseMenuHooks, { CVAR_PAUSE_WARP_NAME });
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@@ -858,23 +858,6 @@ void RegisterFloorSwitchesHook() {
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});
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}
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void RegisterPauseMenuHooks() {
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static bool pauseWarpHooksRegistered = false;
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([&]() {
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if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger(CVAR_ENHANCEMENT("PauseWarp"), 0)) {
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pauseWarpHooksRegistered = false;
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return;
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}
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if (!pauseWarpHooksRegistered) {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoUpdate>(
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[]() { PauseWarp_HandleSelection(); });
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(
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[]() { PauseWarp_Execute(); });
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pauseWarpHooksRegistered = true;
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}
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});
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}
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void RegisterCustomSkeletons() {
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static int8_t previousTunic = -1;
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@@ -917,7 +900,6 @@ void InitMods() {
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RegisterFloorSwitchesHook();
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RegisterPatchHandHandler();
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RegisterHurtContainerModeHandler();
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RegisterPauseMenuHooks();
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RandoKaleido_RegisterHooks();
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RegisterCustomSkeletons();
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}
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