Modularize enemy defeat count hook & fix counting bugs (#5885)

This commit is contained in:
Jordan Longstaff
2026-01-17 00:35:45 -05:00
committed by GitHub
parent 0821c2e315
commit 7850fa82df
3 changed files with 314 additions and 299 deletions

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@@ -0,0 +1,223 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
#include "src/overlays/actors/ovl_En_Mb/z_en_mb.h"
#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h"
#include "src/overlays/actors/ovl_En_Zf/z_en_zf.h"
#include "src/overlays/actors/ovl_En_Wf/z_en_wf.h"
#include "src/overlays/actors/ovl_En_Reeba/z_en_reeba.h"
#include "src/overlays/actors/ovl_En_Peehat/z_en_peehat.h"
#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h"
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
extern SaveContext gSaveContext;
}
static void IncrementEnemyDefeatCount(GameplayStatCount countType) {
gSaveContext.ship.stats.count[countType]++;
}
#define ENEMY_DEFEAT_COUNT(actorID, func) \
COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void* refActor) { func(static_cast<Actor*>(refActor)); });
#define ENEMY_DEFEAT_COUNT_UNIQUE(actorID, countType) \
COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void*) { IncrementEnemyDefeatCount(countType); });
static void EnemyDefeatCounts_EnBb(Actor* actor) {
GameplayStatCount countType;
switch (actor->params) {
case ENBB_GREEN:
case ENBB_GREEN_BIG:
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN;
break;
case ENBB_BLUE:
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE;
break;
case ENBB_WHITE:
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE;
break;
case ENBB_RED:
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_RED;
break;
default:
return;
}
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnDekubaba(Actor* actor) {
GameplayStatCount countType =
(actor->params == DEKUBABA_BIG) ? COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG : COUNT_ENEMIES_DEFEATED_DEKU_BABA;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnZf(Actor* actor) {
GameplayStatCount countType =
(actor->params == ENZF_TYPE_DINOLFOS) ? COUNT_ENEMIES_DEFEATED_DINOLFOS : COUNT_ENEMIES_DEFEATED_LIZALFOS;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnRd(Actor* actor) {
GameplayStatCount countType = (actor->params >= -1) ? COUNT_ENEMIES_DEFEATED_REDEAD : COUNT_ENEMIES_DEFEATED_GIBDO;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnIk(Actor* actor) {
GameplayStatCount countType =
(actor->params == 0) ? COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU : COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnFirefly(Actor* actor) {
GameplayStatCount countType;
switch (actor->params) {
case KEESE_NORMAL_FLY:
case KEESE_NORMAL_PERCH:
countType = COUNT_ENEMIES_DEFEATED_KEESE;
break;
case KEESE_FIRE_FLY:
case KEESE_FIRE_PERCH:
countType = COUNT_ENEMIES_DEFEATED_KEESE_FIRE;
break;
case KEESE_ICE_FLY:
countType = COUNT_ENEMIES_DEFEATED_KEESE_ICE;
break;
default:
return;
}
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnTp(Actor* actor) {
// Only count the head, otherwise each body segment will increment
if (actor->params == TAILPASARAN_HEAD) {
IncrementEnemyDefeatCount(COUNT_ENEMIES_DEFEATED_TAILPASARAN);
}
}
static void EnemyDefeatCounts_EnReeba(Actor* actor) {
EnReeba* reeba = (EnReeba*)actor;
GameplayStatCount countType = reeba->isBig ? COUNT_ENEMIES_DEFEATED_LEEVER_BIG : COUNT_ENEMIES_DEFEATED_LEEVER;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnMb(Actor* actor) {
GameplayStatCount countType =
(actor->params == 0) ? COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB : COUNT_ENEMIES_DEFEATED_MOBLIN;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnPeehat(Actor* actor) {
GameplayStatCount countType =
(actor->params == PEAHAT_TYPE_LARVA) ? COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA : COUNT_ENEMIES_DEFEATED_PEAHAT;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnPoh(Actor* actor) {
GameplayStatCount countType = (actor->params == EN_POH_FLAT || actor->params == EN_POH_SHARP)
? COUNT_ENEMIES_DEFEATED_POE_COMPOSER
: COUNT_ENEMIES_DEFEATED_POE;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnPoField(Actor* actor) {
GameplayStatCount countType =
(actor->params == EN_PO_FIELD_BIG) ? COUNT_ENEMIES_DEFEATED_POE_BIG : COUNT_ENEMIES_DEFEATED_POE;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnSt(Actor* actor) {
GameplayStatCount countType =
(actor->params == 1) ? COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG : COUNT_ENEMIES_DEFEATED_SKULLTULA;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnSw(Actor* actor) {
GameplayStatCount countType;
if (((actor->params & 0xE000) >> 0xD) != 0) {
countType = COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD;
} else {
countType = COUNT_ENEMIES_DEFEATED_SKULLWALLTULA;
}
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnTite(Actor* actor) {
GameplayStatCount countType =
(actor->params == TEKTITE_BLUE) ? COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE : COUNT_ENEMIES_DEFEATED_TEKTITE_RED;
IncrementEnemyDefeatCount(countType);
}
static void EnemyDefeatCounts_EnWf(Actor* actor) {
GameplayStatCount countType =
(actor->params == WOLFOS_WHITE) ? COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE : COUNT_ENEMIES_DEFEATED_WOLFOS;
IncrementEnemyDefeatCount(countType);
}
static void RegisterEnemyDefeatCounts() {
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_ANUBICE, COUNT_ENEMIES_DEFEATED_ANUBIS);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_AM, COUNT_ENEMIES_DEFEATED_ARMOS);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CLEAR_TAG, COUNT_ENEMIES_DEFEATED_ARWING);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VALI, COUNT_ENEMIES_DEFEATED_BARI);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VM, COUNT_ENEMIES_DEFEATED_BEAMOS);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BIGOKUTA, COUNT_ENEMIES_DEFEATED_BIG_OCTO);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BILI, COUNT_ENEMIES_DEFEATED_BIRI);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DNS, COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TORCH2, COUNT_ENEMIES_DEFEATED_DARK_LINK);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DH, COUNT_ENEMIES_DEFEATED_DEAD_HAND);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_HINTNUTS, COUNT_ENEMIES_DEFEATED_DEKU_SCRUB);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODONGO, COUNT_ENEMIES_DEFEATED_DODONGO);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODOJR, COUNT_ENEMIES_DEFEATED_DODONGO_BABY);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_DOOR_KILLER, COUNT_ENEMIES_DEFEATED_DOOR_TRAP);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FD, COUNT_ENEMIES_DEFEATED_FLARE_DANCER);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FLOORMAS, COUNT_ENEMIES_DEFEATED_FLOORMASTER);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TUBO_TRAP, COUNT_ENEMIES_DEFEATED_FLYING_POT);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_YUKABYUN, COUNT_ENEMIES_DEFEATED_FLOOR_TILE);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FZ, COUNT_ENEMIES_DEFEATED_FREEZARD);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GELDB, COUNT_ENEMIES_DEFEATED_GERUDO_THIEF);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GOMA, COUNT_ENEMIES_DEFEATED_GOHMA_LARVA);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CROW, COUNT_ENEMIES_DEFEATED_GUAY);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_RR, COUNT_ENEMIES_DEFEATED_LIKE_LIKE);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DEKUNUTS, COUNT_ENEMIES_DEFEATED_MAD_SCRUB);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_OKUTA, COUNT_ENEMIES_DEFEATED_OCTOROK);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BA, COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_PO_SISTERS, COUNT_ENEMIES_DEFEATED_POE_SISTERS);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BUBBLE, COUNT_ENEMIES_DEFEATED_SHABOM);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SB, COUNT_ENEMIES_DEFEATED_SHELLBLADE);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKJ, COUNT_ENEMIES_DEFEATED_SKULL_KID);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_NY, COUNT_ENEMIES_DEFEATED_SPIKE);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKB, COUNT_ENEMIES_DEFEATED_STALCHILD);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TEST, COUNT_ENEMIES_DEFEATED_STALFOS);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_EIYER, COUNT_ENEMIES_DEFEATED_STINGER);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WEIYER, COUNT_ENEMIES_DEFEATED_STINGER);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BW, COUNT_ENEMIES_DEFEATED_TORCH_SLUG);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WALLMAS, COUNT_ENEMIES_DEFEATED_WALLMASTER);
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_KAREBABA, COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA);
ENEMY_DEFEAT_COUNT(ACTOR_EN_BB, EnemyDefeatCounts_EnBb);
ENEMY_DEFEAT_COUNT(ACTOR_EN_DEKUBABA, EnemyDefeatCounts_EnDekubaba);
ENEMY_DEFEAT_COUNT(ACTOR_EN_ZF, EnemyDefeatCounts_EnZf);
ENEMY_DEFEAT_COUNT(ACTOR_EN_RD, EnemyDefeatCounts_EnRd);
ENEMY_DEFEAT_COUNT(ACTOR_EN_IK, EnemyDefeatCounts_EnIk);
ENEMY_DEFEAT_COUNT(ACTOR_EN_FIREFLY, EnemyDefeatCounts_EnFirefly);
ENEMY_DEFEAT_COUNT(ACTOR_EN_TP, EnemyDefeatCounts_EnTp);
ENEMY_DEFEAT_COUNT(ACTOR_EN_REEBA, EnemyDefeatCounts_EnReeba);
ENEMY_DEFEAT_COUNT(ACTOR_EN_MB, EnemyDefeatCounts_EnMb);
ENEMY_DEFEAT_COUNT(ACTOR_EN_PEEHAT, EnemyDefeatCounts_EnPeehat);
ENEMY_DEFEAT_COUNT(ACTOR_EN_POH, EnemyDefeatCounts_EnPoh);
ENEMY_DEFEAT_COUNT(ACTOR_EN_PO_FIELD, EnemyDefeatCounts_EnPoField);
ENEMY_DEFEAT_COUNT(ACTOR_EN_ST, EnemyDefeatCounts_EnSt);
ENEMY_DEFEAT_COUNT(ACTOR_EN_SW, EnemyDefeatCounts_EnSw);
ENEMY_DEFEAT_COUNT(ACTOR_EN_TITE, EnemyDefeatCounts_EnTite);
ENEMY_DEFEAT_COUNT(ACTOR_EN_WF, EnemyDefeatCounts_EnWf);
}
static RegisterShipInitFunc initFunc(RegisterEnemyDefeatCounts);

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@@ -137,97 +137,97 @@ const char* const sceneMappings[] = {
};
const char* const countMappings[] = {
"Anubis:",
"Armos:",
"Arwing:",
"Bari:",
"Biri:",
"Beamos:",
"Big Octo:",
"Bubble (Blue):",
"Bubble (Green):",
"Bubble (Red):",
"Bubble (White):",
"Business Scrub:",
"Dark Link:",
"Dead Hand:",
"Deku Baba:",
"Deku Baba (Big):",
"Deku Scrub:",
"Dinolfos:",
"Dodongo:",
"Dodongo (Baby):",
"Door Mimic:",
"Flare Dancer:",
"Floormaster:",
"Flying Floor Tile:",
"Flying Pot:",
"Freezard:",
"Gerudo Thief:",
"Gibdo:",
"Gohma Larva:",
"Guay:",
"Iron Knuckle:",
"Iron Knuckle (Nab):",
"Keese:",
"Keese (Fire):",
"Keese (Ice):",
"Leever:",
"Leever (Big):",
"Like-Like:",
"Lizalfos:",
"Mad Scrub:",
"Moblin:",
"Moblin (Club):",
"Octorok:",
"Parasitic Tentacle:",
"Peahat:",
"Peahat Larva:",
"Poe:",
"Poe (Big):",
"Poe (Composer):",
"Poe Sisters:",
"Redead:",
"Shabom:",
"Shell Blade:",
"Skull Kid:",
"Skulltula:",
"Skulltula (Big):",
"Skulltula (Gold):",
"Skullwalltula:",
"Spike:",
"Stalchild:",
"Stalfos:",
"Stinger:",
"Tailpasaran:",
"Tektite (Blue):",
"Tektite (Red):",
"Torch Slug:",
"Wallmaster:",
"Withered Deku Baba:",
"Wolfos:",
"Wolfos (White):",
"Deku Sticks:",
"Deku Nuts:",
"Bombs:",
"Arrows:",
"Deku Seeds:",
"Bombchus:",
"Beans:",
"A:",
"B:",
"L:",
"R:",
"Z:",
"C-Up:",
"C-Right:",
"C-Down:",
"C-Left:",
"D-Up:",
"D-Right:",
"D-Down:",
"D-Left:",
"Start:",
"Anubis:", // COUNT_ENEMIES_DEFEATED_ANUBIS
"Armos:", // COUNT_ENEMIES_DEFEATED_ARMOS
"Arwing:", // COUNT_ENEMIES_DEFEATED_ARWING
"Bari:", // COUNT_ENEMIES_DEFEATED_BARI
"Beamos:", // COUNT_ENEMIES_DEFEATED_BEAMOS
"Big Octo:", // COUNT_ENEMIES_DEFEATED_BIG_OCTO
"Biri:", // COUNT_ENEMIES_DEFEATED_BIRI
"Bubble (Green):", // COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN
"Bubble (Blue):", // COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE
"Bubble (White):", // COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE
"Bubble (Red):", // COUNT_ENEMIES_DEFEATED_BUBBLE_RED
"Business Scrub:", // COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB
"Dark Link:", // COUNT_ENEMIES_DEFEATED_DARK_LINK
"Dead Hand:", // COUNT_ENEMIES_DEFEATED_DEAD_HAND
"Deku Baba:", // COUNT_ENEMIES_DEFEATED_DEKU_BABA
"Deku Baba (Big):", // COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG
"Deku Scrub:", // COUNT_ENEMIES_DEFEATED_DEKU_SCRUB
"Dinolfos:", // COUNT_ENEMIES_DEFEATED_DINOLFOS
"Dodongo:", // COUNT_ENEMIES_DEFEATED_DODONGO
"Dodongo (Baby):", // COUNT_ENEMIES_DEFEATED_DODONGO_BABY
"Door Mimic:", // COUNT_ENEMIES_DEFEATED_DOOR_TRAP
"Flare Dancer:", // COUNT_ENEMIES_DEFEATED_FLARE_DANCER
"Floormaster:", // COUNT_ENEMIES_DEFEATED_FLOORMASTER
"Flying Pot:", // COUNT_ENEMIES_DEFEATED_FLYING_POT
"Flying Floor Tile:", // COUNT_ENEMIES_DEFEATED_FLOOR_TILE
"Freezard:", // COUNT_ENEMIES_DEFEATED_FREEZARD
"Gerudo Thief:", // COUNT_ENEMIES_DEFEATED_GERUDO_THIEF
"Gibdo:", // COUNT_ENEMIES_DEFEATED_GIBDO
"Gohma Larva:", // COUNT_ENEMIES_DEFEATED_GOHMA_LARVA
"Guay:", // COUNT_ENEMIES_DEFEATED_GUAY
"Iron Knuckle:", // COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE
"Iron Knuckle (Nab):", // COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU
"Keese:", // COUNT_ENEMIES_DEFEATED_KEESE
"Keese (Fire):", // COUNT_ENEMIES_DEFEATED_KEESE_FIRE
"Keese (Ice):", // COUNT_ENEMIES_DEFEATED_KEESE_ICE
"Leever:", // COUNT_ENEMIES_DEFEATED_LEEVER
"Leever (Big):", // COUNT_ENEMIES_DEFEATED_LEEVER_BIG
"Like-Like:", // COUNT_ENEMIES_DEFEATED_LIKE_LIKE
"Lizalfos:", // COUNT_ENEMIES_DEFEATED_LIZALFOS
"Mad Scrub:", // COUNT_ENEMIES_DEFEATED_MAD_SCRUB
"Moblin:", // COUNT_ENEMIES_DEFEATED_MOBLIN
"Moblin (Club):", // COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB
"Octorok:", // COUNT_ENEMIES_DEFEATED_OCTOROK
"Parasitic Tentacle:", // COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE
"Peahat:", // COUNT_ENEMIES_DEFEATED_PEAHAT
"Peahat Larva:", // COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA
"Poe:", // COUNT_ENEMIES_DEFEATED_POE
"Poe (Big):", // COUNT_ENEMIES_DEFEATED_POE_BIG
"Poe (Composer):", // COUNT_ENEMIES_DEFEATED_POE_COMPOSER
"Poe Sisters:", // COUNT_ENEMIES_DEFEATED_POE_SISTERS
"Redead:", // COUNT_ENEMIES_DEFEATED_REDEAD
"Shabom:", // COUNT_ENEMIES_DEFEATED_SHABOM
"Shell Blade:", // COUNT_ENEMIES_DEFEATED_SHELLBLADE
"Skulltula:", // COUNT_ENEMIES_DEFEATED_SKULLTULA
"Skulltula (Big):", // COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG
"Skulltula (Gold):", // COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD
"Skullwalltula:", // COUNT_ENEMIES_DEFEATED_SKULLWALLTULA
"Skull Kid:", // COUNT_ENEMIES_DEFEATED_SKULL_KID
"Spike:", // COUNT_ENEMIES_DEFEATED_SPIKE
"Stalchild:", // COUNT_ENEMIES_DEFEATED_STALCHILD
"Stalfos:", // COUNT_ENEMIES_DEFEATED_STALFOS
"Stinger:", // COUNT_ENEMIES_DEFEATED_STINGER
"Tailpasaran:", // COUNT_ENEMIES_DEFEATED_TAILPASARAN
"Tektite (Blue):", // COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE
"Tektite (Red):", // COUNT_ENEMIES_DEFEATED_TEKTITE_RED
"Torch Slug:", // COUNT_ENEMIES_DEFEATED_TORCH_SLUG
"Wallmaster:", // COUNT_ENEMIES_DEFEATED_WALLMASTER
"Withered Deku Baba:", // COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA
"Wolfos:", // COUNT_ENEMIES_DEFEATED_WOLFOS
"Wolfos (White):", // COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE
"Deku Sticks:", // COUNT_AMMO_USED_STICK
"Deku Nuts:", // COUNT_AMMO_USED_NUT
"Bombs:", // COUNT_AMMO_USED_BOMB
"Arrows:", // COUNT_AMMO_USED_ARROW
"Deku Seeds:", // COUNT_AMMO_USED_SEED
"Bombchus:", // COUNT_AMMO_USED_BOMBCHU
"Beans:", // COUNT_AMMO_USED_BEAN
"A:", // COUNT_BUTTON_PRESSES_A
"B:", // COUNT_BUTTON_PRESSES_B
"L:", // COUNT_BUTTON_PRESSES_L
"R:", // COUNT_BUTTON_PRESSES_R
"Z:", // COUNT_BUTTON_PRESSES_Z
"C-Up:", // COUNT_BUTTON_PRESSES_CUP
"C-Right:", // COUNT_BUTTON_PRESSES_CRIGHT
"C-Down:", // COUNT_BUTTON_PRESSES_CDOWN
"C-Left:", // COUNT_BUTTON_PRESSES_CLEFT
"D-Up:", // COUNT_BUTTON_PRESSES_DUP
"D-Right:", // COUNT_BUTTON_PRESSES_DRIGHT
"D-Down:", // COUNT_BUTTON_PRESSES_DDOWN
"D-Left:", // COUNT_BUTTON_PRESSES_DLEFT
"Start:", // COUNT_BUTTON_PRESSES_START
};
#define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f)

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@@ -14,24 +14,7 @@
#include "soh/Enhancements/timesaver_hook_handlers.h"
#include "soh/Enhancements/randomizer/hook_handlers.h"
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
#include "src/overlays/actors/ovl_En_Mb/z_en_mb.h"
#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h"
#include "src/overlays/actors/ovl_En_Zf/z_en_zf.h"
#include "src/overlays/actors/ovl_En_Wf/z_en_wf.h"
#include "src/overlays/actors/ovl_En_Reeba/z_en_reeba.h"
#include "src/overlays/actors/ovl_En_Peehat/z_en_peehat.h"
#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h"
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
#include "src/overlays/actors/ovl_Fishing/z_fishing.h"
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
#include "src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
#include "src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h"
#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h"
#include "soh_assets.h"
@@ -426,196 +409,6 @@ void RegisterResetNaviTimer() {
});
}
// this map is used for enemies that can be uniquely identified by their id
// and that are always counted
// enemies that can't be uniquely identified by their id
// or only sometimes count (like ACTOR_EN_TP)
// have to be manually handled in RegisterEnemyDefeatCounts
static std::unordered_map<u16, u16> uniqueEnemyIdToStatCount = {
{ ACTOR_EN_ANUBICE, COUNT_ENEMIES_DEFEATED_ANUBIS },
{ ACTOR_EN_AM, COUNT_ENEMIES_DEFEATED_ARMOS },
{ ACTOR_EN_CLEAR_TAG, COUNT_ENEMIES_DEFEATED_ARWING },
{ ACTOR_EN_VALI, COUNT_ENEMIES_DEFEATED_BARI },
{ ACTOR_EN_VM, COUNT_ENEMIES_DEFEATED_BEAMOS },
{ ACTOR_EN_BIGOKUTA, COUNT_ENEMIES_DEFEATED_BIG_OCTO },
{ ACTOR_EN_BILI, COUNT_ENEMIES_DEFEATED_BIRI },
{ ACTOR_EN_DNS, COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB },
{ ACTOR_EN_TORCH, COUNT_ENEMIES_DEFEATED_DARK_LINK },
{ ACTOR_EN_DH, COUNT_ENEMIES_DEFEATED_DEAD_HAND },
{ ACTOR_EN_HINTNUTS, COUNT_ENEMIES_DEFEATED_DEKU_SCRUB },
{ ACTOR_EN_DODONGO, COUNT_ENEMIES_DEFEATED_DODONGO },
{ ACTOR_EN_DODOJR, COUNT_ENEMIES_DEFEATED_DODONGO_BABY },
{ ACTOR_DOOR_KILLER, COUNT_ENEMIES_DEFEATED_DOOR_TRAP },
{ ACTOR_EN_FD, COUNT_ENEMIES_DEFEATED_FLARE_DANCER },
{ ACTOR_EN_FLOORMAS, COUNT_ENEMIES_DEFEATED_FLOORMASTER },
{ ACTOR_EN_TUBO_TRAP, COUNT_ENEMIES_DEFEATED_FLYING_POT },
{ ACTOR_EN_YUKABYUN, COUNT_ENEMIES_DEFEATED_FLOOR_TILE },
{ ACTOR_EN_FZ, COUNT_ENEMIES_DEFEATED_FREEZARD },
{ ACTOR_EN_GELDB, COUNT_ENEMIES_DEFEATED_GERUDO_THIEF },
{ ACTOR_EN_GOMA, COUNT_ENEMIES_DEFEATED_GOHMA_LARVA },
{ ACTOR_EN_CROW, COUNT_ENEMIES_DEFEATED_GUAY },
{ ACTOR_EN_RR, COUNT_ENEMIES_DEFEATED_LIKE_LIKE },
{ ACTOR_EN_DEKUNUTS, COUNT_ENEMIES_DEFEATED_MAD_SCRUB },
{ ACTOR_EN_OKUTA, COUNT_ENEMIES_DEFEATED_OCTOROK },
{ ACTOR_EN_BA, COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE },
{ ACTOR_EN_PO_SISTERS, COUNT_ENEMIES_DEFEATED_POE_SISTERS },
{ ACTOR_EN_BUBBLE, COUNT_ENEMIES_DEFEATED_SHABOM },
{ ACTOR_EN_SB, COUNT_ENEMIES_DEFEATED_SHELLBLADE },
{ ACTOR_EN_SKJ, COUNT_ENEMIES_DEFEATED_SKULL_KID },
{ ACTOR_EN_NY, COUNT_ENEMIES_DEFEATED_SPIKE },
{ ACTOR_EN_SKB, COUNT_ENEMIES_DEFEATED_STALCHILD },
{ ACTOR_EN_TEST, COUNT_ENEMIES_DEFEATED_STALFOS },
{ ACTOR_EN_WEIYER, COUNT_ENEMIES_DEFEATED_STINGER },
{ ACTOR_EN_BW, COUNT_ENEMIES_DEFEATED_TORCH_SLUG },
{ ACTOR_EN_WALLMAS, COUNT_ENEMIES_DEFEATED_WALLMASTER },
{ ACTOR_EN_KAREBABA, COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA },
};
void RegisterEnemyDefeatCounts() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnEnemyDefeat>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
if (uniqueEnemyIdToStatCount.contains(actor->id)) {
gSaveContext.ship.stats.count[uniqueEnemyIdToStatCount[actor->id]]++;
} else {
switch (actor->id) {
case ACTOR_EN_BB:
if (actor->params == ENBB_GREEN || actor->params == ENBB_GREEN_BIG) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]++;
} else if (actor->params == ENBB_BLUE) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]++;
} else if (actor->params == ENBB_WHITE) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]++;
} else if (actor->params == ENBB_RED) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]++;
}
break;
case ACTOR_EN_DEKUBABA:
if (actor->params == DEKUBABA_BIG) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]++;
}
break;
case ACTOR_EN_ZF:
if (actor->params == ENZF_TYPE_DINOLFOS) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]++;
}
break;
case ACTOR_EN_RD:
if (actor->params >= -1) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_REDEAD]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_GIBDO]++;
}
break;
case ACTOR_EN_IK:
if (actor->params == 0) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]++;
}
break;
case ACTOR_EN_FIREFLY:
if (actor->params == KEESE_NORMAL_FLY || actor->params == KEESE_NORMAL_PERCH) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE]++;
} else if (actor->params == KEESE_FIRE_FLY || actor->params == KEESE_FIRE_PERCH) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]++;
} else if (actor->params == KEESE_ICE_FLY) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]++;
}
break;
case ACTOR_EN_REEBA: {
EnReeba* reeba = (EnReeba*)actor;
if (reeba->isBig) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LEEVER]++;
}
} break;
case ACTOR_EN_MB:
if (actor->params == 0) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]++;
}
break;
case ACTOR_EN_PEEHAT:
if (actor->params == PEAHAT_TYPE_LARVA) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]++;
}
break;
case ACTOR_EN_POH:
if (actor->params == EN_POH_FLAT || actor->params == EN_POH_SHARP) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE]++;
}
break;
case ACTOR_EN_PO_FIELD:
if (actor->params == EN_PO_FIELD_BIG) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE]++;
}
break;
case ACTOR_EN_ST:
if (actor->params == 1) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]++;
}
break;
case ACTOR_EN_SW:
if (((actor->params & 0xE000) >> 0xD) != 0) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]++;
}
break;
case ACTOR_EN_TP:
// Only count the head, otherwise each body segment will increment
if (actor->params == TAILPASARAN_HEAD) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]++;
}
break;
case ACTOR_EN_TITE:
if (actor->params == TEKTITE_BLUE) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]++;
}
break;
case ACTOR_EN_WF:
if (actor->params == WOLFOS_WHITE) {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]++;
} else {
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]++;
}
break;
}
}
});
}
void RegisterBossDefeatTimestamps() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnBossDefeat>([](void* refActor) {
Actor* actor = static_cast<Actor*>(refActor);
@@ -728,7 +521,6 @@ void InitMods() {
RegisterMenuPathFix();
RegisterMirrorModeHandler();
RegisterResetNaviTimer();
RegisterEnemyDefeatCounts();
RegisterBossDefeatTimestamps();
RegisterFloorSwitchesHook();
RegisterPatchHandHandler();