fix invisible blades (#5957)
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@@ -134,8 +134,8 @@ void RegionTable_Init_ShadowTemple() {
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areaTable[RR_SHADOW_TEMPLE_UPPER_HUGE_PIT_DOOR_LEDGE] = Region("Shadow Temple Upper Huge Pit Door Ledge", SCENE_SHADOW_TEMPLE, {}, {}, {
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//Exits
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Entrance(RR_SHADOW_TEMPLE_UPPER_HUGE_PIT, []{return ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_SHADOW_TEMPLE_INVISIBLE_SPIKES, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 2);}),
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Entrance(RR_SHADOW_TEMPLE_UPPER_HUGE_PIT, []{return ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
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Entrance(RR_SHADOW_TEMPLE_INVISIBLE_SPINNING_BLADES, []{return logic->SmallKeys(SCENE_SHADOW_TEMPLE, 2);}),
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});
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areaTable[RR_SHADOW_TEMPLE_LOWER_HUGE_PIT] = Region("Shadow Temple Lower Huge Pit", SCENE_SHADOW_TEMPLE, {}, {},{
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