"Skip forced dialog" no longer skips optional Navi hints (#4450)
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@@ -333,8 +333,9 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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case VB_NAVI_TALK: {
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if (ForcedDialogIsDisabled(FORCED_DIALOG_SKIP_NAVI)) {
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ElfMsg* naviTalk = va_arg(args, ElfMsg*);
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if (((naviTalk->actor.params >> 8) & 0x3F) != 0x3F) {
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Flags_SetSwitch(gPlayState, (naviTalk->actor.params >> 8) & 0x3F);
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int32_t paramsHighByte = naviTalk->actor.params >> 8;
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if ((paramsHighByte & 0x80) == 0 && (paramsHighByte & 0x3F) != 0x3F) {
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Flags_SetSwitch(gPlayState, paramsHighByte & 0x3F);
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Actor_Kill(&naviTalk->actor);
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*should = false;
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}
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