Entrance Enum and Name Refactor (#4484)

* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.

* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.

* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.

* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.

* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.

* Missed a space in the tracker output.

* Restore pre-digit names of some enums, name great fairies more consistently.
This commit is contained in:
Malkierian
2024-10-30 19:44:34 -07:00
committed by GitHub
parent 705bbea144
commit 6e024ed15d
50 changed files with 1536 additions and 1518 deletions

View File

@@ -57,29 +57,29 @@ CutsceneStateHandler sCsStateHandlers2[] = {
u8 sTitleCsState = 0;
EntranceCutscene sEntranceCutsceneTable[] = {
{ ENTR_HYRULE_FIELD_3, 2, 0xA0, gHyruleFieldIntroCs },
{ ENTR_DEATH_MOUNTAIN_TRAIL_0, 2, 0xA1, gDMTIntroCs },
{ ENTR_KAKARIKO_VILLAGE_0, 2, 0xA3, gKakarikoVillageIntroCs },
{ ENTR_ZORAS_DOMAIN_0, 2, 0xA4, gZorasDomainIntroCs },
{ ENTR_HYRULE_CASTLE_0, 1, 0xA5, gHyruleCastleIntroCs },
{ ENTR_GORON_CITY_0, 2, 0xA6, gGoronCityIntroCs },
{ ENTR_TEMPLE_OF_TIME_0, 2, 0xA7, gTempleOfTimeIntroCs },
{ ENTR_DEKU_TREE_0, 2, 0xA8, gDekuTreeIntroCs },
{ ENTR_HYRULE_FIELD_WOODED_EXIT, 2, 0xA0, gHyruleFieldIntroCs },
{ ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT, 2, 0xA1, gDMTIntroCs },
{ ENTR_KAKARIKO_VILLAGE_FRONT_GATE, 2, 0xA3, gKakarikoVillageIntroCs },
{ ENTR_ZORAS_DOMAIN_ENTRANCE, 2, 0xA4, gZorasDomainIntroCs },
{ ENTR_CASTLE_GROUNDS_SOUTH_EXIT, 1, 0xA5, gHyruleCastleIntroCs },
{ ENTR_GORON_CITY_UPPER_EXIT, 2, 0xA6, gGoronCityIntroCs },
{ ENTR_TEMPLE_OF_TIME_ENTRANCE, 2, 0xA7, gTempleOfTimeIntroCs },
{ ENTR_DEKU_TREE_ENTRANCE, 2, 0xA8, gDekuTreeIntroCs },
{ ENTR_HYRULE_FIELD_11, 0, 0x18, gHyruleFieldSouthEponaJumpCs },
{ ENTR_HYRULE_FIELD_13, 0, 0x18, gHyruleFieldEastEponaJumpCs },
{ ENTR_HYRULE_FIELD_12, 0, 0x18, gHyruleFieldWestEponaJumpCs },
{ ENTR_HYRULE_FIELD_15, 0, 0x18, gHyruleFieldGateEponaJumpCs },
{ ENTR_HYRULE_FIELD_16, 1, 0xA9, gHyruleFieldGetOoTCs },
{ ENTR_LAKE_HYLIA_0, 2, 0xB1, gLakeHyliaIntroCs },
{ ENTR_GERUDO_VALLEY_0, 2, 0xB2, gGerudoValleyIntroCs },
{ ENTR_GERUDOS_FORTRESS_0, 2, 0xB3, gGerudoFortressIntroCs },
{ ENTR_LON_LON_RANCH_0, 2, 0xB4, gLonLonRanchIntroCs },
{ ENTR_JABU_JABU_0, 2, 0xB5, gJabuJabuIntroCs },
{ ENTR_GRAVEYARD_0, 2, 0xB6, gGraveyardIntroCs },
{ ENTR_ZORAS_FOUNTAIN_2, 2, 0xB7, gZorasFountainIntroCs },
{ ENTR_DESERT_COLOSSUS_0, 2, 0xB8, gDesertColossusIntroCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_0, 2, 0xB9, gDeathMountainCraterIntroCs },
{ ENTR_HYRULE_CASTLE_0, 0, 0xBA, gGanonsCastleIntroCs },
{ ENTR_LAKE_HYLIA_NORTH_EXIT, 2, 0xB1, gLakeHyliaIntroCs },
{ ENTR_GERUDO_VALLEY_EAST_EXIT, 2, 0xB2, gGerudoValleyIntroCs },
{ ENTR_GERUDOS_FORTRESS_EAST_EXIT, 2, 0xB3, gGerudoFortressIntroCs },
{ ENTR_LON_LON_RANCH_ENTRANCE, 2, 0xB4, gLonLonRanchIntroCs },
{ ENTR_JABU_JABU_ENTRANCE, 2, 0xB5, gJabuJabuIntroCs },
{ ENTR_GRAVEYARD_ENTRANCE, 2, 0xB6, gGraveyardIntroCs },
{ ENTR_ZORAS_FOUNTAIN_TUNNEL_EXIT, 2, 0xB7, gZorasFountainIntroCs },
{ ENTR_DESERT_COLOSSUS_EAST_EXIT, 2, 0xB8, gDesertColossusIntroCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT, 2, 0xB9, gDeathMountainCraterIntroCs },
{ ENTR_CASTLE_GROUNDS_SOUTH_EXIT, 0, 0xBA, gGanonsCastleIntroCs },
{ ENTR_ROYAL_FAMILYS_TOMB_1, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs },
{ ENTR_INSIDE_GANONS_CASTLE_2, 2, 0xBB, gForestBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_3, 2, 0xBC, gWaterBarrierCs },
@@ -87,9 +87,9 @@ EntranceCutscene sEntranceCutsceneTable[] = {
{ ENTR_INSIDE_GANONS_CASTLE_5, 2, 0xBE, gFireBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_6, 2, 0xBF, gLightBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_7, 2, 0xAD, gSpiritBarrierCs },
{ ENTR_SPIRIT_TEMPLE_BOSS_0, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs },
{ ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs },
{ ENTR_GERUDOS_FORTRESS_17, 0, 0xC7, gGerudoFortressFirstCaptureCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_1, 2, 0xB9, gDeathMountainCraterIntroCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_GC_EXIT, 2, 0xB9, gDeathMountainCraterIntroCs },
{ ENTR_KOKIRI_FOREST_12, 2, 0xC6, gKokiriForestDekuSproutCs },
};
@@ -247,7 +247,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
case 3:
if (sp3F != 0) {
Flags_SetEnv(play, 0);
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0 || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_7)) {
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE || (IS_RANDO && gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_WARP_PAD)) {
Flags_SetEnv(play, 2);
}
}
@@ -593,13 +593,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 3:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case 4:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
@@ -652,13 +652,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
break;
case 9:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_BROWN;
break;
case 10:
play->nextEntranceIndex = ENTR_LINKS_HOUSE_0;
play->nextEntranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -670,35 +670,35 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 12:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_DODONGO_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 13:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 14:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_DEKU_TREE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 15:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 16:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 17:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -711,13 +711,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case 19:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.cutsceneIndex = 0x8000;
break;
case 21:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->nextEntranceIndex = ENTR_LAKE_HYLIA_NORTH_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -726,7 +726,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
if (GameInteractor_Should(VB_GIVE_ITEM_REQUIEM_OF_SPIRIT, true)) {
Item_Give(play, ITEM_SONG_REQUIEM);
}
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -738,7 +738,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 24:
play->nextEntranceIndex = ENTR_JABU_JABU_0;
play->nextEntranceIndex = ENTR_JABU_JABU_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@@ -750,19 +750,19 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 26:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 27:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 28:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -790,13 +790,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
break;
case 32:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case 33:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@@ -807,7 +807,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 35:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
@@ -819,14 +819,14 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 39:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF9;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case 40:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFFA;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
@@ -837,7 +837,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 42:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_FRONT_GATE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
@@ -863,7 +863,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
Item_Give(play, ITEM_SONG_NOCTURNE);
}
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_NOCTURNE_OF_SHADOW);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_FRONT_GATE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
@@ -885,13 +885,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
break;
case 51:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
gSaveContext.cutsceneIndex = 0xFFF8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
break;
case 52:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
@@ -905,49 +905,49 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 55:
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 56:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_FRONT_GATE;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 57:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 58:
play->nextEntranceIndex = ENTR_GORON_CITY_0;
play->nextEntranceIndex = ENTR_GORON_CITY_UPPER_EXIT;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 59:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->nextEntranceIndex = ENTR_LAKE_HYLIA_NORTH_EXIT;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 60:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_JABU_JABU_BLUE_WARP;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 61:
play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0;
play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -966,25 +966,25 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 64:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 65:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 66:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14;
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_OWL_DROP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 67:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_9;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_OWL_DROP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@@ -1000,7 +1000,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 70:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_BOTTOM_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1012,7 +1012,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1026,13 +1026,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
break;
case 73:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 74:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -1040,27 +1040,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
break;
case 75:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 76:
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 77:
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 78:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1080,7 +1080,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
case 91:
case 92:
case 93:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@@ -1092,24 +1092,24 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
case 95:
if ((Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP)) && (Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP)) &&
(Flags_GetEventChkInf(EVENTCHKINF_USED_WATER_TEMPLE_BLUE_WARP))) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
} else {
switch (gSaveContext.sceneSetupIndex) {
case 8:
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0;
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 9:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 10:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->nextEntranceIndex = ENTR_LAKE_HYLIA_NORTH_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -1125,7 +1125,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION);
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
@@ -1138,20 +1138,20 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
play->nextEntranceIndex = ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case 98:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_FIRE_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 99:
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_FOREST_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
@@ -1174,7 +1174,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 103:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1182,14 +1182,14 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
case 104:
switch (sTitleCsState) {
case 0:
play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0;
play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleCsState++;
break;
case 1:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1205,7 +1205,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
break;
case 105:
play->nextEntranceIndex = ENTR_GRAVEYARD_0;
play->nextEntranceIndex = ENTR_GRAVEYARD_ENTRANCE;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.cutsceneIndex = 0xFFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
@@ -1259,7 +1259,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
}
break;
case 114:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_3;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_WOODED_EXIT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@@ -1271,11 +1271,11 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
break;
case 116:
if (Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_SPIRIT_MEDALLION)) {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
play->nextEntranceIndex = ENTR_GRAVEYARD_SHADOW_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
} else {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_SPIRIT_TEMPLE_BLUE_WARP;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
}
@@ -1285,7 +1285,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.gameMode = 3;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = 0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN;
gSaveContext.cutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
@@ -1331,8 +1331,8 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) &&
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) || (gSaveContext.entranceIndex == ENTR_HYRULE_CASTLE_0) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0))) {
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) || (gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
@@ -2202,12 +2202,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
}
if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT)) {
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_REQUIEM_OF_SPIRIT);
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_EAST_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_NOCTURNE_OF_SHADOW, (
(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) &&
(gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_FRONT_GATE) &&
LINK_IS_ADULT &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FOREST_TEMPLE_BLUE_WARP) &&
Flags_GetEventChkInf(EVENTCHKINF_USED_FIRE_TEMPLE_BLUE_WARP) &&
@@ -2216,12 +2216,12 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
))) {
Flags_SetEventChkInf(EVENTCHKINF_BONGO_BONGO_ESCAPED_FROM_WELL);
gSaveContext.cutsceneIndex = 0xFFF0;
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
} else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) && !Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE)) {
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_SARIA_ON_BRIDGE);
if (GameInteractor_Should(VB_GIVE_ITEM_FAIRY_OCARINA, true)) {
Item_Give(play, ITEM_OCARINA_FAIRY);
}
gSaveContext.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.entranceIndex = ENTR_LOST_WOODS_SOUTH_EXIT;
gSaveContext.cutsceneIndex = 0xFFF0;
} else if (GameInteractor_Should(VB_BE_ELIGIBLE_FOR_LIGHT_ARROWS, (
CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) &&
@@ -2231,7 +2231,7 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_TEMPLE_OF_TIME)
))) {
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_ENTRANCE;
gSaveContext.cutsceneIndex = 0xFFF8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO) &&
(gEntranceTable[((void)0, gSaveContext.entranceIndex)].scene == SCENE_GANON_BOSS)) {

View File

@@ -1322,7 +1322,7 @@ void Environment_DrawSunAndMoon(PlayState* play) {
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
}
if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_PAST_BRIDGE_SPAWN || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x,
play->view.eye.y + play->envCtx.sunPos.y,
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
@@ -2004,7 +2004,7 @@ void Environment_PlaySceneSequence(PlayState* play) {
play->envCtx.unk_E0 = 0xFF;
// both lost woods exits on the bridge from kokiri to hyrule field
if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_8 || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_9) {
if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_WEST_EXIT || ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_BRIDGE_EAST_EXIT) {
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
if (!Environment_IsForcedSequenceDisabled()) {
@@ -2546,22 +2546,22 @@ void Environment_WarpSongLeave(PlayState* play) {
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
switch (play->nextEntranceIndex) {
case ENTR_DEATH_MOUNTAIN_CRATER_0:
case ENTR_DEATH_MOUNTAIN_CRATER_UPPER_EXIT:
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
break;
case ENTR_LAKE_HYLIA_0:
case ENTR_LAKE_HYLIA_NORTH_EXIT:
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
break;
case ENTR_DESERT_COLOSSUS_0:
case ENTR_DESERT_COLOSSUS_EAST_EXIT:
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
break;
case ENTR_GRAVEYARD_0:
case ENTR_GRAVEYARD_ENTRANCE:
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
break;
case ENTR_TEMPLE_OF_TIME_0:
case ENTR_TEMPLE_OF_TIME_ENTRANCE:
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
break;
case ENTR_SACRED_FOREST_MEADOW_0:
case ENTR_SACRED_FOREST_MEADOW_SOUTH_EXIT:
break;
}
}

View File

@@ -2152,7 +2152,7 @@ void Play_LoadToLastEntrance(PlayState* play) {
Item_Give(play, ITEM_SWORD_MASTER);
} else if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) ||
(gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) || (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15)) {
play->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_CENTER_EXIT;
} else {
play->nextEntranceIndex = gSaveContext.entranceIndex;
}

View File

@@ -363,7 +363,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) {
(gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_WARP_PAD)) {
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) {
gSaveContext.skyboxTime = 0x3556;

View File

@@ -41,20 +41,20 @@ void Sram_InitBossRushSave(void) {
}
static s16 sDungeonEntrances[] = {
ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE
ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_0, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE
ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL
ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN
ENTR_DEKU_TREE_ENTRANCE, // SCENE_DEKU_TREE
ENTR_DODONGOS_CAVERN_ENTRANCE, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_ENTRANCE, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_ENTRANCE, // SCENE_FOREST_TEMPLE
ENTR_FIRE_TEMPLE_ENTRANCE, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_ENTRANCE, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_ENTRANCE, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_ENTRANCE, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_ENTRANCE, // SCENE_BOTTOM_OF_THE_WELL
ENTR_ICE_CAVERN_ENTRANCE, // SCENE_ICE_CAVERN
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND
ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, // SCENE_GERUDO_TRAINING_GROUND
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE
ENTR_INSIDE_GANONS_CASTLE_ENTRANCE, // SCENE_INSIDE_GANONS_CASTLE
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
};
@@ -94,28 +94,28 @@ void Sram_OpenSave() {
gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
gSaveContext.entranceIndex = ENTR_DEKU_TREE_ENTRANCE;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_ENTRANCE;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
gSaveContext.entranceIndex = ENTR_JABU_JABU_BOSS_DOOR;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_ENTRANCE;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_ENTRANCE;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_ENTRANCE;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_ENTRANCE;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_ENTRANCE;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
@@ -133,9 +133,9 @@ void Sram_OpenSave() {
}
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7;
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_CHILD_SPAWN : ENTR_TEMPLE_OF_TIME_WARP_PAD;
} else {
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
}
break;
}
@@ -233,7 +233,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
Sram_InitDebugSave();
}
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_CHILD_SPAWN;
gSaveContext.linkAge = 1;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;