Add asset headers (#2465)
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#pragma once
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#define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL;
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#else
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static const char gHyruleFieldCastleDrawbridgeDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeDL;
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#endif
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#define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex;
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#else
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static const char gHyruleFieldCastleDrawbridgeWoodTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeWoodTex;
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#endif
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#define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL;
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#else
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static const char gHyruleFieldCastleDrawbridgeBoltDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeBoltDL;
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#endif
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#define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol;
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#else
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static const char gHyruleFieldCastleDrawbridgeCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeCol;
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#endif
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#define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL;
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#else
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static const char gHyruleFieldCastleDrawbridgeChainsDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsDL;
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#endif
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#define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
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#else
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static const char gHyruleFieldCastleDrawbridgeChainsTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsTex;
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#endif
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#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
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#ifdef _WIN32
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static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
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#else
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static const char gHyruleFieldCastleDrawbridgeChainsCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsCol;
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#endif
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