Add asset headers (#2465)
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23
soh/assets/objects/object_gnd_magic/object_gnd_magic.h
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23
soh/assets/objects/object_gnd_magic/object_gnd_magic.h
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#pragma once
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#define dobject_gnd_magic_Tex_000000 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000000"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gnd_magic_Tex_000000[] = dobject_gnd_magic_Tex_000000;
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#else
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static const char object_gnd_magic_Tex_000000[] __attribute__((aligned (2))) = dobject_gnd_magic_Tex_000000;
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#endif
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#define dobject_gnd_magic_Tex_000800 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000800"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gnd_magic_Tex_000800[] = dobject_gnd_magic_Tex_000800;
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#else
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static const char object_gnd_magic_Tex_000800[] __attribute__((aligned (2))) = dobject_gnd_magic_Tex_000800;
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#endif
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#define dobject_gnd_magic_DL_001190 "__OTR__objects/object_gnd_magic/object_gnd_magic_DL_001190"
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#ifdef _WIN32
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static const __declspec(align(2)) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190;
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#else
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static const char object_gnd_magic_DL_001190[] __attribute__((aligned (2))) = dobject_gnd_magic_DL_001190;
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#endif
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