Fix testing masks of DPad
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@@ -1921,7 +1921,7 @@ void func_80833DF8(Player* this, GlobalContext* globalCtx) {
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}
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}
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if (!func_80833C98(C_BTN_ITEM(0), maskActionParam) && !func_80833C98(C_BTN_ITEM(1), maskActionParam) &&
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!func_80833C98(C_BTN_ITEM(2), maskActionParam) && hasOnDpad) {
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!func_80833C98(C_BTN_ITEM(2), maskActionParam) && !hasOnDpad) {
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this->currentMask = PLAYER_MASK_NONE;
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}
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}
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