Fix shuffled fairies despawning (#4823)
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@@ -68,7 +68,6 @@ bool ShuffleFairies_SpawnFairy(f32 posX, f32 posY, f32 posZ, int32_t params) {
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0, 0, FAIRY_HEAL, true);
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fairy->sohFairyIdentity = fairyIdentity;
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fairy->actor.draw = (ActorFunc)ShuffleFairies_DrawRandomizedItem;
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fairy->fairyFlags |= FAIRY_FLAG_TIMED;
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return true;
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}
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return false;
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