Remove unnecessary includes of OTRGlobals.h in actor overlays (#6306)
This commit is contained in:
@@ -4,7 +4,6 @@
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#include "global.h"
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#include "vt.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include <string.h>
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#include <assert.h>
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@@ -11,7 +11,6 @@
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#include "scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
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#include "scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -7,7 +7,6 @@
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#include "z_bg_gjyo_bridge.h"
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#include "objects/object_gjyo_objects/object_gjyo_objects.h"
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#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -6,7 +6,6 @@
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#include "z_bg_spot12_saku.h"
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#include "objects/object_spot12_obj/object_spot12_obj.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -7,7 +7,6 @@
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#include "z_bg_treemouth.h"
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#include "objects/object_spot04_objects/object_spot04_objects.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -5,7 +5,6 @@
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#include "objects/object_toki_objects/object_toki_objects.h"
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#include "soh/frame_interpolation.h"
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#include <assert.h>
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#include "soh/OTRGlobals.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -1,7 +1,6 @@
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#include "z_door_warp1.h"
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#include "objects/object_warp1/object_warp1.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -6,7 +6,6 @@
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#include "z_en_ani.h"
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#include "objects/object_ani/object_ani.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -2,7 +2,6 @@
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#include "vt.h"
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#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
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#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@@ -8,7 +8,6 @@
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#include "overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h"
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#include "objects/object_zo/object_zo.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -1,7 +1,6 @@
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#include "z_en_du.h"
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#include "objects/object_du/object_du.h"
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#include "scenes/overworld/spot18/spot18_scene.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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@@ -8,7 +8,6 @@
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#include "overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@@ -4,7 +4,6 @@
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#include "objects/object_fr/object_fr.h"
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#include <assert.h>
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS \
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@@ -7,7 +7,6 @@
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#include "z_en_fu.h"
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#include "objects/object_fu/object_fu.h"
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#include "scenes/indoors/hakasitarelay/hakasitarelay_scene.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS \
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@@ -7,7 +7,6 @@
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#include "z_en_gb.h"
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#include "objects/object_ps/object_ps.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -8,7 +8,6 @@
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#include "vt.h"
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#include "objects/object_ge1/object_ge1.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -10,7 +10,6 @@
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include <assert.h>
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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@@ -6,7 +6,6 @@
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#include "z_en_ge3.h"
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#include "objects/object_geldb/object_geldb.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -10,7 +10,6 @@
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#include "vt.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include <assert.h>
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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@@ -3,7 +3,6 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_oF1d_map/object_oF1d_map.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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@@ -3,7 +3,6 @@
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_oF1d_map/object_oF1d_map.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -7,7 +7,6 @@
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#include "z_en_hs.h"
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#include "vt.h"
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#include "objects/object_hs/object_hs.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -14,7 +14,6 @@
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#include "objects/object_cne/object_cne.h"
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#include "objects/object_cob/object_cob.h"
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#include "objects/object_os_anime/object_os_anime.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -7,7 +7,6 @@
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#include "z_en_kakasi2.h"
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#include "vt.h"
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#include "objects/object_ka/object_ka.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -10,7 +10,6 @@
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#include "objects/object_km1/object_km1.h"
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#include "objects/object_kw1/object_kw1.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -6,7 +6,6 @@
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#include "z_en_kz.h"
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#include "objects/object_kz/object_kz.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -6,7 +6,6 @@
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#include "z_en_ma1.h"
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#include "objects/object_ma1/object_ma1.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS \
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@@ -6,7 +6,6 @@
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#include "z_en_mk.h"
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#include "objects/object_mk/object_mk.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -6,7 +6,6 @@
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#include "z_en_ms.h"
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#include "objects/object_ms/object_ms.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -3,7 +3,6 @@
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#include "objects/object_os_anime/object_os_anime.h"
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#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -8,7 +8,6 @@
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#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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#include "scenes/overworld/spot02/spot02_scene.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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@@ -9,7 +9,6 @@
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#include "objects/object_po_sisters/object_po_sisters.h"
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#include "soh/frame_interpolation.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS \
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@@ -7,7 +7,6 @@
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#include "z_en_si.h"
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR)
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@@ -3,7 +3,6 @@
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#include "objects/object_skj/object_skj.h"
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#include "soh/Enhancements/enhancementTypes.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS \
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@@ -10,7 +10,6 @@
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#include "objects/object_boj/object_boj.h"
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#include <assert.h>
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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@@ -4,7 +4,6 @@
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#include "objects/object_ossan/object_ossan.h"
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -6,7 +6,6 @@
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#include "z_en_toryo.h"
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#include "objects/object_toryo/object_toryo.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -13,7 +13,6 @@
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#include "scenes/indoors/tokinoma/tokinoma_scene.h"
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#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "vt.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -7,7 +7,6 @@
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#include "z_en_zl4.h"
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#include "objects/object_zl4/object_zl4.h"
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#include "scenes/indoors/nakaniwa/nakaniwa_scene.h"
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#include "soh/OTRGlobals.h"
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#include "soh/ResourceManagerHelpers.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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@@ -11,7 +11,6 @@
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#include "vt.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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@@ -6,7 +6,6 @@
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#include "z_item_b_heart.h"
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#include "objects/object_gi_hearts/object_gi_hearts.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#define FLAGS 0
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@@ -6,7 +6,6 @@
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#include "z_item_etcetera.h"
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#include <assert.h>
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#include "soh/OTRGlobals.h"
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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