skip ItemGet for small keys after skeleton key (#5730)
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@@ -327,7 +327,10 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
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getItemEntry.modIndex == MOD_RANDOMIZER) &&
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getItemEntry.modIndex == MOD_RANDOMIZER) &&
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(getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
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(getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
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getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER))))) {
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getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER ||
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// Treat small keys as junk if Skeleton Key is obtained.
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(getItemEntry.getItemCategory == ITEM_CATEGORY_SMALL_KEY &&
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Flags_GetRandomizerInf(RAND_INF_HAS_SKELETON_KEY))))))) {
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Item_DropCollectible(gPlayState, &spawnPos, ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000);
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Item_DropCollectible(gPlayState, &spawnPos, ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000);
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}
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}
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}
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}
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