fix seed gen underflow (#5499)
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@@ -712,11 +712,11 @@ static void PareDownPlaythrough() {
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auto ctx = Rando::Context::GetInstance();
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std::vector<RandomizerCheck> toAddBackItem;
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// Start at sphere before Ganon's and count down
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for (size_t i = ctx->playthroughLocations.size() - 2; i >= 0; i--) {
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for (int32_t i = static_cast<int32_t>(ctx->playthroughLocations.size()) - 2; i >= 0; i--) {
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// Check each item location in sphere
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std::vector<int> erasableIndices;
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std::vector<RandomizerCheck> sphere = ctx->playthroughLocations.at(i);
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for (size_t j = sphere.size() - 1; j >= 0; j--) {
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for (int32_t j = static_cast<int32_t>(sphere.size()) - 1; j >= 0; j--) {
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RandomizerCheck loc = sphere.at(j);
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RandomizerGet locGet = ctx->GetItemLocation(loc)->GetPlacedRandomizerGet(); // Copy out item
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