WiiU: Don't invalidate tex cache for dodongo (#2220)

This commit is contained in:
GaryOderNichts
2022-12-20 21:52:13 +01:00
committed by GitHub
parent 0f3c2d7c78
commit 4eee417520

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@@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
unkMtx = &play->billboardMtxF;
// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it.
#ifndef __SWITCH__
#if !defined(__SWITCH__) && !defined(__WIIU__)
gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
#endif