WiiU: Don't invalidate tex cache for dodongo (#2220)
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@@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
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unkMtx = &play->billboardMtxF;
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// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it.
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#ifndef __SWITCH__
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#if !defined(__SWITCH__) && !defined(__WIIU__)
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gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
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#endif
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