refactor gtg (#5662)

This commit is contained in:
Philip Dubé
2025-11-19 15:56:21 +00:00
committed by GitHub
parent eca9eac0cf
commit 4aebdab43d
2 changed files with 154 additions and 58 deletions

View File

@@ -20,19 +20,29 @@ void RegionTable_Init_GerudoTrainingGround() {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST, logic->CanHitEyeTargets()),
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanHitEyeTargets()),
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true) && (logic->CanUse(RG_HOOKSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
Entrance(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_SAND_ROOM] = Region("Gerudo Training Ground Sand Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM] = Region("Gerudo Training Ground Boulder Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
Entrance(RR_GERUDO_TRAINING_GROUND_SAND_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return logic->CanUse(logic->IsAdult ? RG_HOOKSHOT : RG_LONGSHOT) || ctx->GetTrickOption(RT_GTG_WITHOUT_HOOKSHOT);});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
@@ -42,6 +52,7 @@ void RegionTable_Init_GerudoTrainingGround() {
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST, logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 9)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 9);}),
});
@@ -52,17 +63,74 @@ void RegionTable_Init_GerudoTrainingGround() {
LOCATION(RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE, []{return logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 9);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {
//Events
EventAccess(LOGIC_GTG_PUSHED_HEAVY_BLOCK, []{return logic->CanUse(RG_SILVER_GAUNTLETS);}),
}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->IsAdult && logic->CanGroundJump()));}),
Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return logic->Get(LOGIC_GTG_PUSHED_HEAVY_BLOCK);}),
Entrance(RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM_UPPER] = Region("Gerudo Training Ground Heavy Block Room Upper", SCENE_GERUDO_TRAINING_GROUND, {
//Events
EventAccess(LOGIC_GTG_UNLOCKED_DOOR_BEHIND_HEAVY_BLOCK, []{return true;}),
}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK] = Region("Gerudo Training Ground Behind Heavy Block", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM, []{return logic->Get(LOGIC_GTG_PUSHED_HEAVY_BLOCK);}),
Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return logic->Get(LOGIC_GTG_UNLOCKED_DOOR_BEHIND_HEAVY_BLOCK);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanKillEnemy(RE_LIKE_LIKE)),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanPassEnemy(RE_LIKE_LIKE)),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM_UPPER, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE, []{return logic->Get(LOGIC_GTG_CLEARED_EYE_STATUE);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE] = Region("Gerudo Training Ground Above Eye", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {
//Events
EventAccess(LOGIC_GTG_CLEARED_EYE_STATUE, []{return logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->Get(LOGIC_GTG_CLEARED_EYE_STATUE)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM] = Region("Gerudo Training Ground Hammer Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
@@ -75,39 +143,43 @@ void RegionTable_Init_GerudoTrainingGround() {
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER] = Region("Gerudo Training Ground Eye Statue Lower", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
}, {
areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
EventAccess(LOGIC_GTG_PLATFORM_SILVER_RUPEES, []{return logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME));}),
}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT, []{return logic->CanUse(RG_SONG_OF_TIME) || logic->IsChild;}),
// possible to make across with adult's rolling jump, only requiring hookshot
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME)));}),
Entrance(RR_GERUDO_TRAINING_GROUND_UNDERWATER, []{return logic->Get(LOGIC_GTG_PLATFORM_SILVER_RUPEES);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
//Exits
// possible to make across with as adult's rolling jump, no hookshot necessary
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER] = Region("Gerudo Training Ground Eye Statue Upper", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_UNDERWATER] = Region("Gerudo Training Ground Underwater", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST, logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST, logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_IRON_BOOTS) && logic->HasItem(RG_BRONZE_SCALE) && logic->WaterTimer() >= 24),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM] = Region("Gerudo Training Ground Heavy Block Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_DINALFOS] = Region("Gerudo Training Dinalfos", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_WOLFOS, ED_CLOSE, true, 4, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump()));}),
Entrance(RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM, []{return (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || (logic->IsAdult && (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump())) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
Entrance(RR_GERUDO_TRAINING_GROUND_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_DINALFOS, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true);});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM] = Region("Gerudo Training Ground Like Like Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST, logic->CanJumpslashExceptHammer()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST, logic->CanJumpslashExceptHammer()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST, logic->CanJumpslashExceptHammer()),
LOCATION(RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST, logic->CanJumpslashExceptHammer()),
}, {});
#pragma endregion
#pragma region MQ
@@ -116,8 +188,6 @@ void RegionTable_Init_GerudoTrainingGround() {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, logic->CanBreakPots()),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, logic->CanBreakPots()),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, logic->CanBreakPots()),
@@ -125,19 +195,21 @@ void RegionTable_Init_GerudoTrainingGround() {
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 1);}),
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY, []{return true;}),
//It's possible to use the torch in hidden room of maze with flame storage to light these
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW)) || (logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT));});}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->CanHitEyeTargets();});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM] = Region("Gerudo Training Ground MQ Maze Hidden Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY] = Region("Gerudo Training Ground MQ Maze By Lobby", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST, ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(SCENE_GERUDO_TRAINING_GROUND, 1);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK] = Region("Gerudo Training Ground MQ Maze First Lock", SCENE_GERUDO_TRAINING_GROUND, {}, {
@@ -166,34 +238,44 @@ void RegionTable_Init_GerudoTrainingGround() {
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST, logic->CanKillEnemy(RE_IRON_KNUCKLE)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return logic->CanKillEnemy(RE_IRON_KNUCKLE);});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE] = Region("Gerudo Training Ground MQ Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM] = Region("Gerudo Training Ground MQ Left Side", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE, []{return logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_GTG_MQ_WITHOUT_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_HOOKSHOT));});}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return logic->CanUse(RG_LONGSHOT) || ctx->GetTrickOption(RT_GTG_MQ_WITHOUT_HOOKSHOT) || (ctx->GetTrickOption(RT_GTG_MQ_WITH_HOOKSHOT) && logic->IsAdult && logic->CanJumpslash() && logic->CanUse(RG_HOOKSHOT));});}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM] = Region("Gerudo Training Ground MQ Stalfos Room", SCENE_GERUDO_TRAINING_GROUND, {
//Events
EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}),
EventAccess(LOGIC_BLUE_FIRE_ACCESS, []{return true;}),
EventAccess(LOGIC_GTG_UNLOCKED_DOOR_BEHIND_HEAVY_BLOCK, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);});}),
EventAccess(LOGIC_GTG_PUSHED_HEAVY_BLOCK, []{return logic->CanUse(RG_SILVER_GAUNTLETS) && logic->CanAvoidEnemy(RE_STALFOS, true, 2);}),
}, {
//Locations
//implies logic->CanKillEnemy(RE_BIG_SKULLTULA)
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true)),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && logic->CanUse(RG_SILVER_GAUNTLETS);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && logic->IsAdult && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanGroundJump());}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK, []{return logic->Get(LOGIC_GTG_PUSHED_HEAVY_BLOCK);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return logic->IsAdult && Here(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS, ED_CLOSE, true, 2, true);}) && (ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_GTG_FAKE_WALL) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || (logic->IsAdult && logic->CanGroundJump()));}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM, []{return logic->Get(LOGIC_GTG_PUSHED_HEAVY_BLOCK);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK, []{return logic->Get(LOGIC_GTG_UNLOCKED_DOOR_BEHIND_HEAVY_BLOCK);}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK] = Region("Gerudo Training Ground MQ Room Behind Block", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
//implies logic->CanKillEnemy(RE_SPIKE)
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST, logic->CanKillEnemy(RE_FREEZARD)),
}, {});
}, {
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE] = Region("Gerudo Training Ground MQ Statue Room Ledge", SCENE_GERUDO_TRAINING_GROUND, {}, {}, {
//Exits
@@ -211,7 +293,7 @@ void RegionTable_Init_GerudoTrainingGround() {
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE, []{return true;}),
});
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue ROom", SCENE_GERUDO_TRAINING_GROUND, {}, {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM] = Region("Gerudo Training Ground MQ Statue Room", SCENE_GERUDO_TRAINING_GROUND, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST, logic->CanUse(RG_FAIRY_BOW)),
}, {
@@ -241,6 +323,7 @@ void RegionTable_Init_GerudoTrainingGround() {
//the fire bubble here is a jerk if you are aiming for the nearest hook platform, you have to aim to the right hand side with hook to dodge it
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_PLATFORMS_UNLIT_TORCH, []{return logic->CanUse(RG_LONGSHOT) || (logic->Get(LOGIC_GTG_PLATFORM_SILVER_RUPEES) && logic->CanUse(RG_HOOKSHOT)) || ((logic->CanUse(RG_FIRE_ARROWS) && logic->Get(LOGIC_GTG_PLATFORM_SILVER_RUPEES)) && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT, []{return logic->Get(LOGIC_GTG_MQ_RIGHT_SIDE_SWITCH) && logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SLUG_ROOM, []{return true;}),
});
//this region exists to place silver rupee items on later, normally it's all on fire and cannot be stood on without access from another area
@@ -312,16 +395,17 @@ void RegionTable_Init_GerudoTrainingGround() {
areaTable[RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM] = Region("Gerudo Training Ground MQ Dinolfos Room", SCENE_GERUDO_TRAINING_GROUND, {
//Events
//EventAccess(&WallFairy, []{return WallFairy || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));}),
//EventAccess(&WallFairy, []{return logic->IsAdult && logic->CanUse(RG_FAIRY_BOW);}),
}, {
//Locations
//implies logic->CanKillEnemy(RE_LIZALFOS and logic->CanKillEnemy(RE_DODONGO)
//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it take too many to clear the room
//is logic->CanKillEnemy(RE_DINOLFOS, ED_CLOSE, true, 2, true) && logic->CanKillEnemy(RE_ARMOS, ED_CLOSE, true, 1, true) broken down to exclude sticks, as it takes too many to clear the room
//Proper enemy kill room ammo logic is needed to handle this room
//some combinations may be impossible without taking damage, keep an eye out for issues here
LOCATION(RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST, logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_TORCH_SIDE_PLATFORMS, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_ROOM, []{return logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_BOW) || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)));});}),
});

View File

@@ -331,6 +331,9 @@ typedef enum {
LOGIC_GTG_MQ_MAZE_SWITCH,
LOGIC_GTG_MQ_RIGHT_SIDE_SWITCH,
LOGIC_GTG_PLATFORM_SILVER_RUPEES,
LOGIC_GTG_UNLOCKED_DOOR_BEHIND_HEAVY_BLOCK,
LOGIC_GTG_PUSHED_HEAVY_BLOCK,
LOGIC_GTG_CLEARED_EYE_STATUE,
LOGIC_SHADOW_TRIAL_FIRST_CHEST,
LOGIC_MAX
} LogicVal;
@@ -1201,23 +1204,32 @@ typedef enum {
RR_ICE_CAVERN_MQ_ABOVE_BEGINNING,
RR_GERUDO_TRAINING_GROUND_LOBBY,
RR_GERUDO_TRAINING_GROUND_SAND_ROOM,
RR_GERUDO_TRAINING_GROUND_BOULDER_ROOM,
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE,
RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE_RIGHT,
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM,
RR_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_ROOM_UPPER,
RR_GERUDO_TRAINING_GROUND_BEHIND_HEAVY_BLOCK,
RR_GERUDO_TRAINING_GROUND_LIKE_LIKE_ROOM,
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_UPPER,
RR_GERUDO_TRAINING_GROUND_ABOVE_MAZE,
RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER,
RR_GERUDO_TRAINING_GROUND_HAMMER_ROOM,
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM,
RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE,
RR_GERUDO_TRAINING_GROUND_UNDERWATER,
RR_GERUDO_TRAINING_GROUND_DINALFOS,
RR_GERUDO_TRAINING_GROUND_MQ_LOBBY,
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM,
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_BY_LOBBY,
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK,
RR_GERUDO_TRAINING_GROUND_MQ_MAZE_CENTER,
RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM,
RR_GERUDO_TRAINING_GROUND_MQ_LEFT_SIDE,
RR_GERUDO_TRAINING_GROUND_MQ_BOULDER_ROOM,
RR_GERUDO_TRAINING_GROUND_MQ_STALFOS_ROOM,
RR_GERUDO_TRAINING_GROUND_MQ_BEHIND_BLOCK,
RR_GERUDO_TRAINING_GROUND_MQ_ROOM_BEHIND_BLOCK,
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM_LEDGE,
RR_GERUDO_TRAINING_GROUND_MQ_MAGENTA_FIRE_ROOM,
RR_GERUDO_TRAINING_GROUND_MQ_STATUE_ROOM,