Fixes bug in loading of MQ Dungeons. (#1859)

This commit is contained in:
Christopher Leggett
2022-10-26 14:41:22 -04:00
committed by GitHub
parent f860d57c8c
commit 4adfb93b48

View File

@@ -197,7 +197,7 @@ void SaveManager::LoadRandomizerVersion2() {
SaveManager::Instance->LoadData("masterQuestDungeonCount", gSaveContext.mqDungeonCount, (uint8_t)0);
OTRGlobals::Instance->gRandomizer->masterQuestDungeons.clear();
SaveManager::Instance->LoadArray("masterQuestDungeons", randomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT), [&](size_t i) {
SaveManager::Instance->LoadArray("masterQuestDungeons", gSaveContext.mqDungeonCount, [&](size_t i) {
uint16_t scene;
SaveManager::Instance->LoadData("", scene);
randomizer->masterQuestDungeons.emplace(scene);