Set Savewarp in Ganondorf to Ganon's Tower in Entrance Rando (#5339)
This commit is contained in:
@@ -404,9 +404,9 @@ void Entrance_SetSavewarpEntrance(void) {
|
||||
gSaveContext.entranceIndex = ENTR_ICE_CAVERN_ENTRANCE;
|
||||
} else if (scene == SCENE_INSIDE_GANONS_CASTLE) {
|
||||
gSaveContext.entranceIndex = ENTR_INSIDE_GANONS_CASTLE_ENTRANCE;
|
||||
} else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE ||
|
||||
scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS ||
|
||||
scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
|
||||
} else if (scene == SCENE_GANONS_TOWER || scene == SCENE_GANONDORF_BOSS ||
|
||||
scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR ||
|
||||
scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb
|
||||
} else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout
|
||||
gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0
|
||||
|
||||
Reference in New Issue
Block a user