Fix disabled icon for Easy Input Buffering checkbox when Easy Frame Advancing is enabled (#3859)

This commit is contained in:
Ted Newman
2024-01-15 16:46:36 -08:00
committed by GitHub
parent db2ccd95b7
commit 3e91d5565a

View File

@@ -1411,7 +1411,7 @@ void DrawCheatsMenu() {
UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false);
UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause");
const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0);
UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled");
UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed");
UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false);
UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");