Add back Junk-category (#6091)
accidentally removed `case ITEM_CATEGORY_JUNK:` from large crate switch case
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@@ -78,6 +78,7 @@ extern "C" void ObjKibako2_RandomizerDraw(Actor* thisx, PlayState* play) {
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case ITEM_CATEGORY_LESSER:
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Gfx_DrawDListOpa(play, (Gfx*)gLargeMinorCrateDL);
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break;
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case ITEM_CATEGORY_JUNK:
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default:
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Gfx_DrawDListOpa(play, (Gfx*)gLargeJunkCrateDL);
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break;
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