Change early return in CheckTrackerLoadGame to check specifically for Boss Rush instead of Not Rando. (#5634)
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@@ -495,7 +495,7 @@ void SetShopSeen(uint32_t sceneNum, bool prices) {
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}
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void CheckTrackerLoadGame(int32_t fileNum) {
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if (!IS_RANDO) {
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if (IS_BOSS_RUSH) {
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return;
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}
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LoadSettings();
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