Skip one-point cutscene of Amy's blocks falling (#4645)
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@@ -212,6 +212,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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s16* csId = va_arg(args, s16*);
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BgSpot03Taki* taki = NULL;
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switch (*csId) {
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case 3150:
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case 4180:
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case 4100:
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*should = false;
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