Implement toggle for allowing background inputs (#6214)
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Submodule libultraship updated: 61bf1fbe9f...956f108212
@@ -145,6 +145,17 @@ void SohMenu::AddMenuSettings() {
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"Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: "
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"This will disable game inputs while the menu is visible.\n\nD-pad to move between "
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"items, A to select, B to move up in scope."));
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AddWidget(path, "Allow background inputs", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ALLOW_BACKGROUND_INPUTS)
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.RaceDisable(false)
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.Callback([](WidgetInfo& info) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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CVarGetInteger(CVAR_ALLOW_BACKGROUND_INPUTS, 1) ? "1" : "0");
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})
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.Options(CheckboxOptions()
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.Tooltip("Allows controller inputs to be picked up by the game even when the game window isn't "
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"the focused window.")
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.DefaultValue(1));
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AddWidget(path, "Menu Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
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.CVar(CVAR_SETTING("Menu.BackgroundOpacity"))
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.RaceDisable(false)
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