Medallion Locked Trials: logic (#6077)
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@@ -27,11 +27,11 @@ void RegionTable_Init_GanonsCastle() {
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_START, []{return true;}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL_WOLFOS_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FOREST_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_FIRE_TRIAL_MAIN_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FIRE_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_WATER_TRIAL_BLUE_FIRE_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_WATER_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_SHADOW_TRIAL_START, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SHADOW_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_SPIRIT_TRIAL_BEAMOS_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SPIRIT_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_LIGHT_TRIAL_CHESTS_ROOM, []{return logic->CanUse(RG_GOLDEN_GAUNTLETS);}),
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->Get(LOGIC_FOREST_TRIAL_CLEAR) || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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(logic->Get(LOGIC_FIRE_TRIAL_CLEAR) || ctx->GetTrial(TK_FIRE_TRIAL)->IsSkipped()) &&
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@@ -304,11 +304,11 @@ void RegionTable_Init_GanonsCastle() {
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MQ_LOBBY, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL_STALFOS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_MAIN_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return true;}),
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Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL_STALFOS_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FOREST_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_MAIN_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FIRE_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_WATER_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SHADOW_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, []{return !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SPIRIT_MEDALLION);}),
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Entrance(RR_GANONS_CASTLE_MQ_LIGHT_TRIAL_DINOLFOS_ROOM, []{return AnyAgeTime([]{return logic->CanUse(RG_GOLDEN_GAUNTLETS);});}),
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//RANDOTODO could we just set these events automatically based on the setting?
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Entrance(RR_GANONS_TOWER_ENTRYWAY, []{return (logic->Get(LOGIC_FOREST_TRIAL_CLEAR) || ctx->GetTrial(TK_FOREST_TRIAL)->IsSkipped()) &&
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