Hardcode spirit hands to be dungeon checks (#5590)
* Hardcode spirit hands to be dungeon checks * CLANG CLANG CLANG!
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@@ -54,8 +54,9 @@ const std::string& Rando::Location::GetShortName() const {
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bool Rando::Location::IsDungeon() const {
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return (checkType != RCTYPE_SKULL_TOKEN &&
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(scene <= SCENE_GERUDO_TRAINING_GROUND || scene == SCENE_INSIDE_GANONS_CASTLE ||
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(scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_GANONDORF_BOSS))) ||
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(scene <= SCENE_GERUDO_TRAINING_GROUND || scene == SCENE_INSIDE_GANONS_CASTLE ||
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(scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_GANONDORF_BOSS)) ||
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(rc == RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST || rc == RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST)) ||
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(checkType == RCTYPE_SKULL_TOKEN && scene <= SCENE_ICE_CAVERN);
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}
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