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@@ -57,46 +57,24 @@ u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
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#define dgEndGrayscaleAndEndDlistDL "__OTR__helpers/cosmetics/gEndGrayscaleAndEndDlistDL"
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static const ALIGN_ASSET(2) char gEndGrayscaleAndEndDlistDL[] = dgEndGrayscaleAndEndDlistDL;
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// Not to be confused with tabs, groups are 1:1 with the boxes shown in the UI, grouping them allows us to reset/randomize
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// every item in a group at once. If you are looking for tabs they are rendered manually in ImGui in `DrawCosmeticsEditor`
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typedef enum {
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GROUP_LINK,
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GROUP_MIRRORSHIELD,
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GROUP_SWORDS,
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GROUP_GLOVES,
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GROUP_EQUIPMENT,
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GROUP_CONSUMABLE,
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GROUP_HUD,
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GROUP_KALEIDO,
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GROUP_TITLE,
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GROUP_NPC,
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GROUP_WORLD,
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GROUP_MAGIC,
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GROUP_ARROWS,
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GROUP_SPIN_ATTACK,
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GROUP_TRAILS,
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GROUP_NAVI,
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GROUP_IVAN,
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} CosmeticGroup;
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std::map<CosmeticGroup, const char*> groupLabels = {
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{ GROUP_LINK, "Link" },
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{ GROUP_MIRRORSHIELD, "Mirror Shield" },
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{ GROUP_SWORDS, "Swords" },
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{ GROUP_GLOVES, "Gloves" },
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{ GROUP_EQUIPMENT, "Equipment" },
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{ GROUP_CONSUMABLE, "Consumables" },
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{ GROUP_HUD, "HUD" },
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{ GROUP_KALEIDO, "Pause Menu" },
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{ GROUP_TITLE, "Title Screen" },
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{ GROUP_NPC, "NPCs" },
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{ GROUP_WORLD, "World" },
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{ GROUP_MAGIC, "Magic Effects" },
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{ GROUP_ARROWS, "Arrow Effects" },
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{ GROUP_SPIN_ATTACK, "Spin Attack" },
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{ GROUP_TRAILS, "Trails" },
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{ GROUP_NAVI, "Navi" },
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{ GROUP_IVAN, "Ivan" }
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{ COSMETICS_GROUP_LINK, "Link" },
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{ COSMETICS_GROUP_MIRRORSHIELD, "Mirror Shield" },
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{ COSMETICS_GROUP_SWORDS, "Swords" },
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{ COSMETICS_GROUP_GLOVES, "Gloves" },
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{ COSMETICS_GROUP_EQUIPMENT, "Equipment" },
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{ COSMETICS_GROUP_CONSUMABLE, "Consumables" },
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{ COSMETICS_GROUP_HUD, "HUD" },
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{ COSMETICS_GROUP_KALEIDO, "Pause Menu" },
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{ COSMETICS_GROUP_TITLE, "Title Screen" },
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{ COSMETICS_GROUP_NPC, "NPCs" },
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{ COSMETICS_GROUP_WORLD, "World" },
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{ COSMETICS_GROUP_MAGIC, "Magic Effects" },
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{ COSMETICS_GROUP_ARROWS, "Arrow Effects" },
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{ COSMETICS_GROUP_SPIN_ATTACK, "Spin Attack" },
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{ COSMETICS_GROUP_TRAILS, "Trails" },
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{ COSMETICS_GROUP_NAVI, "Navi" },
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{ COSMETICS_GROUP_IVAN, "Ivan" }
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};
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typedef struct {
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@@ -194,180 +172,180 @@ typedef struct {
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colors were darker than the gDPSetPrimColor. You will see many more examples of this below in the `ApplyOrResetCustomGfxPatches` method
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*/
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static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Link_KokiriTunic", "Kokiri Tunic", GROUP_LINK, ImVec4( 30, 105, 27, 255), false, true, false),
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COSMETIC_OPTION("Link_GoronTunic", "Goron Tunic", GROUP_LINK, ImVec4(100, 20, 0, 255), false, true, false),
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COSMETIC_OPTION("Link_ZoraTunic", "Zora Tunic", GROUP_LINK, ImVec4( 0, 60, 100, 255), false, true, false),
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COSMETIC_OPTION("Link_Hair", "Hair", GROUP_LINK, ImVec4(255, 173, 27, 255), false, true, true),
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COSMETIC_OPTION("Link_Linen", "Linen", GROUP_LINK, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Link_Boots", "Boots", GROUP_LINK, ImVec4( 93, 44, 18, 255), false, true, true),
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COSMETIC_OPTION("Link_KokiriTunic", "Kokiri Tunic", COSMETICS_GROUP_LINK, ImVec4( 30, 105, 27, 255), false, true, false),
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COSMETIC_OPTION("Link_GoronTunic", "Goron Tunic", COSMETICS_GROUP_LINK, ImVec4(100, 20, 0, 255), false, true, false),
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COSMETIC_OPTION("Link_ZoraTunic", "Zora Tunic", COSMETICS_GROUP_LINK, ImVec4( 0, 60, 100, 255), false, true, false),
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COSMETIC_OPTION("Link_Hair", "Hair", COSMETICS_GROUP_LINK, ImVec4(255, 173, 27, 255), false, true, true),
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COSMETIC_OPTION("Link_Linen", "Linen", COSMETICS_GROUP_LINK, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Link_Boots", "Boots", COSMETICS_GROUP_LINK, ImVec4( 93, 44, 18, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield_Body", "Body", GROUP_MIRRORSHIELD, ImVec4(215, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("MirrorShield_Mirror", "Mirror", GROUP_MIRRORSHIELD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield_Body", "Body", COSMETICS_GROUP_MIRRORSHIELD, ImVec4(215, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("MirrorShield_Mirror", "Mirror", COSMETICS_GROUP_MIRRORSHIELD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", COSMETICS_GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
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COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", COSMETICS_GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", COSMETICS_GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", COSMETICS_GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", COSMETICS_GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", COSMETICS_GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
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// COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", COSMETICS_GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Gloves_GoldenGauntlets", "Golden Gauntlets", GROUP_GLOVES, ImVec4(254, 207, 15, 255), false, true, false),
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COSMETIC_OPTION("Gloves_GauntletsGem", "Gauntlets Gem", GROUP_GLOVES, ImVec4(255, 60, 100, 255), false, true, true),
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COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", COSMETICS_GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", COSMETICS_GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Gloves_GoldenGauntlets", "Golden Gauntlets", COSMETICS_GROUP_GLOVES, ImVec4(254, 207, 15, 255), false, true, false),
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COSMETIC_OPTION("Gloves_GauntletsGem", "Gauntlets Gem", COSMETICS_GROUP_GLOVES, ImVec4(255, 60, 100, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
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// COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
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COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
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// COSMETIC_OPTION("Equipment_HookshotChain", "Hookshot Chain", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Equipment_HookshotTip", "Hookshot Tip", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Implement
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COSMETIC_OPTION("HookshotReticle_Target", "Hookshotable Reticle", GROUP_EQUIPMENT, ImVec4( 0, 255, 0, 255), false, false, false),
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COSMETIC_OPTION("HookshotReticle_NonTarget", "Non-Hookshotable Reticle", GROUP_EQUIPMENT, ImVec4(255, 0, 0, 255), false, false, false),
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COSMETIC_OPTION("Equipment_BowTips", "Bow Tips", GROUP_EQUIPMENT, ImVec4(200, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BowString", "Bow String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BowBody", "Bow Body", GROUP_EQUIPMENT, ImVec4(140, 90, 10, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BowHandle", "Bow Handle", GROUP_EQUIPMENT, ImVec4( 50, 150, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_ChuFace", "Bombchu Face", GROUP_EQUIPMENT, ImVec4( 0, 100, 150, 255), false, true, true),
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COSMETIC_OPTION("Equipment_ChuBody", "Bombchu Body", GROUP_EQUIPMENT, ImVec4(180, 130, 50, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BunnyHood", "Bunny Hood", GROUP_EQUIPMENT, ImVec4(255, 235, 109, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", COSMETICS_GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
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// COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", COSMETICS_GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
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COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", COSMETICS_GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
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COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", COSMETICS_GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
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// COSMETIC_OPTION("Equipment_HookshotChain", "Hookshot Chain", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Equipment_HookshotTip", "Hookshot Tip", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Implement
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COSMETIC_OPTION("HookshotReticle_Target", "Hookshotable Reticle", COSMETICS_GROUP_EQUIPMENT, ImVec4( 0, 255, 0, 255), false, false, false),
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COSMETIC_OPTION("HookshotReticle_NonTarget", "Non-Hookshotable Reticle", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 0, 0, 255), false, false, false),
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COSMETIC_OPTION("Equipment_BowTips", "Bow Tips", COSMETICS_GROUP_EQUIPMENT, ImVec4(200, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BowString", "Bow String", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BowBody", "Bow Body", COSMETICS_GROUP_EQUIPMENT, ImVec4(140, 90, 10, 255), false, true, false),
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COSMETIC_OPTION("Equipment_BowHandle", "Bow Handle", COSMETICS_GROUP_EQUIPMENT, ImVec4( 50, 150, 255, 255), false, true, true),
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COSMETIC_OPTION("Equipment_ChuFace", "Bombchu Face", COSMETICS_GROUP_EQUIPMENT, ImVec4( 0, 100, 150, 255), false, true, true),
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COSMETIC_OPTION("Equipment_ChuBody", "Bombchu Body", COSMETICS_GROUP_EQUIPMENT, ImVec4(180, 130, 50, 255), false, true, true),
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COSMETIC_OPTION("Equipment_BunnyHood", "Bunny Hood", COSMETICS_GROUP_EQUIPMENT, ImVec4(255, 235, 109, 255), false, true, true),
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COSMETIC_OPTION("Consumable_Hearts", "Hearts", GROUP_CONSUMABLE, ImVec4(255, 70, 50, 255), false, true, false),
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COSMETIC_OPTION("Consumable_HeartBorder", "Heart Border", GROUP_CONSUMABLE, ImVec4( 50, 40, 60, 255), false, true, true),
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COSMETIC_OPTION("Consumable_DDHearts", "DD Hearts", GROUP_CONSUMABLE, ImVec4(200, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Consumable_DDHeartBorder", "DD Heart Border", GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_Magic", "Magic", GROUP_CONSUMABLE, ImVec4( 0, 200, 0, 255), false, true, false),
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COSMETIC_OPTION("Consumable_MagicActive", "Magic Active", GROUP_CONSUMABLE, ImVec4(250, 250, 0, 255), false, true, true),
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COSMETIC_OPTION("Consumable_MagicBorder", "Magic Border", GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, false, true),
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COSMETIC_OPTION("Consumable_MagicBorderActive", "Magic Border Active", GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, false, true),
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COSMETIC_OPTION("Consumable_GreenRupee", "Green Rupee", GROUP_CONSUMABLE, ImVec4( 50, 255, 50, 255), false, true, true),
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COSMETIC_OPTION("Consumable_BlueRupee", "Blue Rupee", GROUP_CONSUMABLE, ImVec4( 50, 50, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_RedRupee", "Red Rupee", GROUP_CONSUMABLE, ImVec4(255, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Consumable_PurpleRupee", "Purple Rupee", GROUP_CONSUMABLE, ImVec4(150, 50, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_GoldRupee", "Gold Rupee", GROUP_CONSUMABLE, ImVec4(255, 190, 55, 255), false, true, true),
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COSMETIC_OPTION("Consumable_SilverRupee", "Silver Rupee", GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_Hearts", "Hearts", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 70, 50, 255), false, true, false),
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COSMETIC_OPTION("Consumable_HeartBorder", "Heart Border", COSMETICS_GROUP_CONSUMABLE, ImVec4( 50, 40, 60, 255), false, true, true),
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COSMETIC_OPTION("Consumable_DDHearts", "DD Hearts", COSMETICS_GROUP_CONSUMABLE, ImVec4(200, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Consumable_DDHeartBorder", "DD Heart Border", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_Magic", "Magic", COSMETICS_GROUP_CONSUMABLE, ImVec4( 0, 200, 0, 255), false, true, false),
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COSMETIC_OPTION("Consumable_MagicActive", "Magic Active", COSMETICS_GROUP_CONSUMABLE, ImVec4(250, 250, 0, 255), false, true, true),
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COSMETIC_OPTION("Consumable_MagicBorder", "Magic Border", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, false, true),
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COSMETIC_OPTION("Consumable_MagicBorderActive", "Magic Border Active", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, false, true),
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COSMETIC_OPTION("Consumable_GreenRupee", "Green Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4( 50, 255, 50, 255), false, true, true),
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COSMETIC_OPTION("Consumable_BlueRupee", "Blue Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4( 50, 50, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_RedRupee", "Red Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Consumable_PurpleRupee", "Purple Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4(150, 50, 255, 255), false, true, true),
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COSMETIC_OPTION("Consumable_GoldRupee", "Gold Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 190, 55, 255), false, true, true),
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COSMETIC_OPTION("Consumable_SilverRupee", "Silver Rupee", COSMETICS_GROUP_CONSUMABLE, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Hud_AButton", "A Button", GROUP_HUD, ImVec4( 90, 90, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_BButton", "B Button", GROUP_HUD, ImVec4( 0, 150, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_CButtons", "C Buttons", GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_CUpButton", "C Up Button", GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CDownButton", "C Down Button", GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CLeftButton", "C Left Button", GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CRightButton", "C Right Button", GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_StartButton", "Start Button", GROUP_HUD, ImVec4(200, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_Dpad", "Dpad", GROUP_HUD, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_KeyCount", "Key Count", GROUP_HUD, ImVec4(200, 230, 255, 255), false, true, true),
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COSMETIC_OPTION("Hud_StoneOfAgony", "Stone of Agony", GROUP_HUD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Hud_Minimap", "Minimap", GROUP_HUD, ImVec4( 0, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_MinimapPosition", "Minimap Position", GROUP_HUD, ImVec4(200, 255, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_MinimapEntrance", "Minimap Entrance", GROUP_HUD, ImVec4(200, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_EnemyHealthBar", "Enemy Health Bar", GROUP_HUD, ImVec4(255, 0, 0, 255), true, true, false),
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COSMETIC_OPTION("Hud_EnemyHealthBorder", "Enemy Health Border", GROUP_HUD, ImVec4(255, 255, 255, 255), true, false, true),
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COSMETIC_OPTION("Hud_NameTagActorText", "Nametag Text", GROUP_HUD, ImVec4(255, 255, 255, 255), true, true, false),
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COSMETIC_OPTION("Hud_NameTagActorBackground", "Nametag Background", GROUP_HUD, ImVec4(0, 0, 0, 80), true, false, true),
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COSMETIC_OPTION("Hud_AButton", "A Button", COSMETICS_GROUP_HUD, ImVec4( 90, 90, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_BButton", "B Button", COSMETICS_GROUP_HUD, ImVec4( 0, 150, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_CButtons", "C Buttons", COSMETICS_GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_CUpButton", "C Up Button", COSMETICS_GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CDownButton", "C Down Button", COSMETICS_GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CLeftButton", "C Left Button", COSMETICS_GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_CRightButton", "C Right Button", COSMETICS_GROUP_HUD, ImVec4(255, 160, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_StartButton", "Start Button", COSMETICS_GROUP_HUD, ImVec4(200, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Hud_Dpad", "Dpad", COSMETICS_GROUP_HUD, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_KeyCount", "Key Count", COSMETICS_GROUP_HUD, ImVec4(200, 230, 255, 255), false, true, true),
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COSMETIC_OPTION("Hud_StoneOfAgony", "Stone of Agony", COSMETICS_GROUP_HUD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Hud_Minimap", "Minimap", COSMETICS_GROUP_HUD, ImVec4( 0, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Hud_MinimapPosition", "Minimap Position", COSMETICS_GROUP_HUD, ImVec4(200, 255, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_MinimapEntrance", "Minimap Entrance", COSMETICS_GROUP_HUD, ImVec4(200, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Hud_EnemyHealthBar", "Enemy Health Bar", COSMETICS_GROUP_HUD, ImVec4(255, 0, 0, 255), true, true, false),
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COSMETIC_OPTION("Hud_EnemyHealthBorder", "Enemy Health Border", COSMETICS_GROUP_HUD, ImVec4(255, 255, 255, 255), true, false, true),
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COSMETIC_OPTION("Hud_NameTagActorText", "Nametag Text", COSMETICS_GROUP_HUD, ImVec4(255, 255, 255, 255), true, true, false),
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COSMETIC_OPTION("Hud_NameTagActorBackground", "Nametag Background", COSMETICS_GROUP_HUD, ImVec4(0, 0, 0, 80), true, false, true),
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COSMETIC_OPTION("Kal_ItemSelA", "Item Select Color", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
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COSMETIC_OPTION("Kal_ItemSelB", "Item Select Color B", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kal_ItemSelC", "Item Select Color C", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kal_ItemSelD", "Item Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kal_ItemSelA", "Item Select Color", COSMETICS_GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
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COSMETIC_OPTION("Kal_ItemSelB", "Item Select Color B", COSMETICS_GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kal_ItemSelC", "Item Select Color C", COSMETICS_GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
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COSMETIC_OPTION("Kal_ItemSelD", "Item Select Color D", COSMETICS_GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelA", "Equip Select Color", GROUP_KALEIDO, ImVec4(10, 50, 40, 255), false, true, false),
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COSMETIC_OPTION("Kal_EquipSelB", "Equip Select Color B", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelC", "Equip Select Color C", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelD", "Equip Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelA", "Equip Select Color", COSMETICS_GROUP_KALEIDO, ImVec4(10, 50, 40, 255), false, true, false),
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COSMETIC_OPTION("Kal_EquipSelB", "Equip Select Color B", COSMETICS_GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelC", "Equip Select Color C", COSMETICS_GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_EquipSelD", "Equip Select Color D", COSMETICS_GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunA", "Map Dungeon Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunB", "Map Dungeon Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunC", "Map Dungeon Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunD", "Map Dungeon Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunA", "Map Dungeon Color", COSMETICS_GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunB", "Map Dungeon Color B", COSMETICS_GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunC", "Map Dungeon Color C", COSMETICS_GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelDunD", "Map Dungeon Color D", COSMETICS_GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusA", "Quest Status Color", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
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COSMETIC_OPTION("Kal_QuestStatusB", "Quest Status Color B", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusC", "Quest Status Color C", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusD", "Quest Status Color D", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusA", "Quest Status Color", COSMETICS_GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
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COSMETIC_OPTION("Kal_QuestStatusB", "Quest Status Color B", COSMETICS_GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusC", "Quest Status Color C", COSMETICS_GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
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COSMETIC_OPTION("Kal_QuestStatusD", "Quest Status Color D", COSMETICS_GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectA", "Map Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
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COSMETIC_OPTION("Kal_MapSelectB", "Map Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectC", "Map Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectD", "Map Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectA", "Map Color", COSMETICS_GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
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COSMETIC_OPTION("Kal_MapSelectB", "Map Color B", COSMETICS_GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectC", "Map Color C", COSMETICS_GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
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COSMETIC_OPTION("Kal_MapSelectD", "Map Color D", COSMETICS_GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveA", "Save Color", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
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COSMETIC_OPTION("Kal_SaveB", "Save Color B", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveC", "Save Color C", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveD", "Save Color D", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveA", "Save Color", COSMETICS_GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
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COSMETIC_OPTION("Kal_SaveB", "Save Color B", COSMETICS_GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveC", "Save Color C", COSMETICS_GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
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COSMETIC_OPTION("Kal_SaveD", "Save Color D", COSMETICS_GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, true),
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COSMETIC_OPTION("Kal_NamePanel", "Name Panel", GROUP_KALEIDO, ImVec4(90,100,130,255), true, true, false),
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COSMETIC_OPTION("Kal_NamePanel", "Name Panel", COSMETICS_GROUP_KALEIDO, ImVec4(90,100,130,255), true, true, false),
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COSMETIC_OPTION("Title_FileChoose", "File Choose", GROUP_TITLE, ImVec4(100, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Title_NintendoLogo", "Nintendo Logo", GROUP_TITLE, ImVec4( 0, 0, 255, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoRed", "N64 Red", GROUP_TITLE, ImVec4(150, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoBlue", "N64 Blue", GROUP_TITLE, ImVec4( 0, 50, 150, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoGreen", "N64 Green", GROUP_TITLE, ImVec4( 50, 100, 0, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoYellow", "N64 Yellow", GROUP_TITLE, ImVec4(200, 150, 0, 255), false, true, true),
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// COSMETIC_OPTION("Title_FirePrimary", "Title Fire Primary", GROUP_TITLE, ImVec4(255, 255, 170, 255), false, true, false), // Todo (Cosmetics): Kinda complicated
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// COSMETIC_OPTION("Title_FireSecondary", "Title Fire Secondary", GROUP_TITLE, ImVec4(255, 100, 0, 255), false, true, true), // Todo (Cosmetics): Kinda complicated
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COSMETIC_OPTION("Title_FileChoose", "File Choose", COSMETICS_GROUP_TITLE, ImVec4(100, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Title_NintendoLogo", "Nintendo Logo", COSMETICS_GROUP_TITLE, ImVec4( 0, 0, 255, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoRed", "N64 Red", COSMETICS_GROUP_TITLE, ImVec4(150, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoBlue", "N64 Blue", COSMETICS_GROUP_TITLE, ImVec4( 0, 50, 150, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoGreen", "N64 Green", COSMETICS_GROUP_TITLE, ImVec4( 50, 100, 0, 255), false, true, true),
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COSMETIC_OPTION("Title_N64LogoYellow", "N64 Yellow", COSMETICS_GROUP_TITLE, ImVec4(200, 150, 0, 255), false, true, true),
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// COSMETIC_OPTION("Title_FirePrimary", "Title Fire Primary", COSMETICS_GROUP_TITLE, ImVec4(255, 255, 170, 255), false, true, false), // Todo (Cosmetics): Kinda complicated
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// COSMETIC_OPTION("Title_FireSecondary", "Title Fire Secondary", COSMETICS_GROUP_TITLE, ImVec4(255, 100, 0, 255), false, true, true), // Todo (Cosmetics): Kinda complicated
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COSMETIC_OPTION("Arrows_NormalPrimary", "Normal Primary", GROUP_ARROWS, ImVec4( 0, 150, 0, 0), false, true, false),
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COSMETIC_OPTION("Arrows_NormalSecondary", "Normal Secondary", GROUP_ARROWS, ImVec4(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("Arrows_FirePrimary", "Fire Primary", GROUP_ARROWS, ImVec4(255, 200, 0, 0), false, true, false),
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COSMETIC_OPTION("Arrows_FireSecondary", "Fire Secondary", GROUP_ARROWS, ImVec4(255, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Arrows_IcePrimary", "Ice Primary", GROUP_ARROWS, ImVec4( 0, 0, 255, 255), false, true, false),
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COSMETIC_OPTION("Arrows_IceSecondary", "Ice Secondary", GROUP_ARROWS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Arrows_LightPrimary", "Light Primary", GROUP_ARROWS, ImVec4(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Arrows_LightSecondary", "Light Secondary", GROUP_ARROWS, ImVec4(255, 255, 170, 0), false, true, true),
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COSMETIC_OPTION("Arrows_NormalPrimary", "Normal Primary", COSMETICS_GROUP_ARROWS, ImVec4( 0, 150, 0, 0), false, true, false),
|
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COSMETIC_OPTION("Arrows_NormalSecondary", "Normal Secondary", COSMETICS_GROUP_ARROWS, ImVec4(255, 255, 170, 255), false, true, true),
|
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COSMETIC_OPTION("Arrows_FirePrimary", "Fire Primary", COSMETICS_GROUP_ARROWS, ImVec4(255, 200, 0, 0), false, true, false),
|
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COSMETIC_OPTION("Arrows_FireSecondary", "Fire Secondary", COSMETICS_GROUP_ARROWS, ImVec4(255, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Arrows_IcePrimary", "Ice Primary", COSMETICS_GROUP_ARROWS, ImVec4( 0, 0, 255, 255), false, true, false),
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COSMETIC_OPTION("Arrows_IceSecondary", "Ice Secondary", COSMETICS_GROUP_ARROWS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Arrows_LightPrimary", "Light Primary", COSMETICS_GROUP_ARROWS, ImVec4(255, 255, 0, 255), false, true, false),
|
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COSMETIC_OPTION("Arrows_LightSecondary", "Light Secondary", COSMETICS_GROUP_ARROWS, ImVec4(255, 255, 170, 0), false, true, true),
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// COSMETIC_OPTION("Magic_DinsPrimary", "Din's Primary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Replace gDF_Col
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// COSMETIC_OPTION("Magic_DinsSecondary", "Din's Secondary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Replace gDF_Env
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// COSMETIC_OPTION("Magic_FaroresPrimary", "Farore's Primary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Magic_FaroresSecondary", "Farore's Secondary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Magic_NayrusPrimary", "Nayru's Primary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Replace gNL_Diamond_Col / gNL_Orb_Col
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// COSMETIC_OPTION("Magic_NayrusSecondary", "Nayru's Secondary", GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Replace gNL_Diamond_Env / gNL_Orb_Env
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// COSMETIC_OPTION("Magic_DinsPrimary", "Din's Primary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Replace gDF_Col
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// COSMETIC_OPTION("Magic_DinsSecondary", "Din's Secondary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Replace gDF_Env
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// COSMETIC_OPTION("Magic_FaroresPrimary", "Farore's Primary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Magic_FaroresSecondary", "Farore's Secondary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Implement
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// COSMETIC_OPTION("Magic_NayrusPrimary", "Nayru's Primary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, false), // Todo (Cosmetics): Replace gNL_Diamond_Col / gNL_Orb_Col
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// COSMETIC_OPTION("Magic_NayrusSecondary", "Nayru's Secondary", COSMETICS_GROUP_MAGIC, ImVec4(255, 255, 255, 255), false, true, true), // Todo (Cosmetics): Replace gNL_Diamond_Env / gNL_Orb_Env
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COSMETIC_OPTION("SpinAttack_Level1Primary", "Level 1 Primary", GROUP_SPIN_ATTACK, ImVec4(170, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack_Level1Secondary", "Level 1 Secondary", GROUP_SPIN_ATTACK, ImVec4( 0, 100, 255, 255), false, true, false),
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COSMETIC_OPTION("SpinAttack_Level2Primary", "Level 2 Primary", GROUP_SPIN_ATTACK, ImVec4(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack_Level2Secondary", "Level 2 Secondary", GROUP_SPIN_ATTACK, ImVec4(255, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("SpinAttack_Level1Primary", "Level 1 Primary", COSMETICS_GROUP_SPIN_ATTACK, ImVec4(170, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack_Level1Secondary", "Level 1 Secondary", COSMETICS_GROUP_SPIN_ATTACK, ImVec4( 0, 100, 255, 255), false, true, false),
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COSMETIC_OPTION("SpinAttack_Level2Primary", "Level 2 Primary", COSMETICS_GROUP_SPIN_ATTACK, ImVec4(255, 255, 170, 255), false, true, true),
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COSMETIC_OPTION("SpinAttack_Level2Secondary", "Level 2 Secondary", COSMETICS_GROUP_SPIN_ATTACK, ImVec4(255, 100, 0, 255), false, true, false),
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COSMETIC_OPTION("Trails_Bombchu", "Bombchu", GROUP_TRAILS, ImVec4(250, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Trails_Boomerang", "Boomerang", GROUP_TRAILS, ImVec4(255, 255, 100, 255), false, true, true),
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COSMETIC_OPTION("Trails_KokiriSword", "Kokiri Sword", GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Trails_MasterSword", "Master Sword", GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Trails_BiggoronSword", "Biggoron Sword", GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Trails_Stick", "Stick", GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Trails_Hammer", "Hammer", GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Trails_Bombchu", "Bombchu", COSMETICS_GROUP_TRAILS, ImVec4(250, 0, 0, 255), false, true, true),
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COSMETIC_OPTION("Trails_Boomerang", "Boomerang", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 100, 255), false, true, true),
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COSMETIC_OPTION("Trails_KokiriSword", "Kokiri Sword", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Trails_MasterSword", "Master Sword", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Trails_BiggoronSword", "Biggoron Sword", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Trails_Stick", "Stick", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Trails_Hammer", "Hammer", COSMETICS_GROUP_TRAILS, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("World_BlockOfTime", "Block of Time", GROUP_WORLD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("World_Moon", "Moon", GROUP_WORLD, ImVec4(240, 255, 180, 255), false, true, true),
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COSMETIC_OPTION("World_GossipStone", "Gossip Stone", GROUP_WORLD, ImVec4(200, 200, 200, 255), false, true, true),
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COSMETIC_OPTION("World_RedIce", "Red Ice", GROUP_WORLD, ImVec4(255, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("World_BlockOfTime", "Block of Time", COSMETICS_GROUP_WORLD, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("World_Moon", "Moon", COSMETICS_GROUP_WORLD, ImVec4(240, 255, 180, 255), false, true, true),
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COSMETIC_OPTION("World_GossipStone", "Gossip Stone", COSMETICS_GROUP_WORLD, ImVec4(200, 200, 200, 255), false, true, true),
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COSMETIC_OPTION("World_RedIce", "Red Ice", COSMETICS_GROUP_WORLD, ImVec4(255, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi_IdlePrimary", "Idle Primary", GROUP_NAVI, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Navi_IdleSecondary", "Idle Secondary", GROUP_NAVI, ImVec4( 0, 0, 255, 0), false, true, true),
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COSMETIC_OPTION("Navi_NPCPrimary", "NPC Primary", GROUP_NAVI, ImVec4(150, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Navi_NPCSecondary", "NPC Secondary", GROUP_NAVI, ImVec4(150, 150, 255, 0), false, true, true),
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COSMETIC_OPTION("Navi_EnemyPrimary", "Enemy Primary", GROUP_NAVI, ImVec4(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi_EnemySecondary", "Enemy Secondary", GROUP_NAVI, ImVec4(200, 155, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi_PropsPrimary", "Props Primary", GROUP_NAVI, ImVec4( 0, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi_PropsSecondary", "Props Secondary", GROUP_NAVI, ImVec4( 0, 255, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi_IdlePrimary", "Idle Primary", COSMETICS_GROUP_NAVI, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Navi_IdleSecondary", "Idle Secondary", COSMETICS_GROUP_NAVI, ImVec4( 0, 0, 255, 0), false, true, true),
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COSMETIC_OPTION("Navi_NPCPrimary", "NPC Primary", COSMETICS_GROUP_NAVI, ImVec4(150, 150, 255, 255), false, true, false),
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COSMETIC_OPTION("Navi_NPCSecondary", "NPC Secondary", COSMETICS_GROUP_NAVI, ImVec4(150, 150, 255, 0), false, true, true),
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COSMETIC_OPTION("Navi_EnemyPrimary", "Enemy Primary", COSMETICS_GROUP_NAVI, ImVec4(255, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi_EnemySecondary", "Enemy Secondary", COSMETICS_GROUP_NAVI, ImVec4(200, 155, 0, 0), false, true, true),
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COSMETIC_OPTION("Navi_PropsPrimary", "Props Primary", COSMETICS_GROUP_NAVI, ImVec4( 0, 255, 0, 255), false, true, false),
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COSMETIC_OPTION("Navi_PropsSecondary", "Props Secondary", COSMETICS_GROUP_NAVI, ImVec4( 0, 255, 0, 0), false, true, true),
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COSMETIC_OPTION("Ivan_IdlePrimary", "Ivan Idle Primary", GROUP_IVAN, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Ivan_IdleSecondary", "Ivan Idle Secondary", GROUP_IVAN, ImVec4( 0, 255, 0, 255), false, true, true),
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COSMETIC_OPTION("Ivan_IdlePrimary", "Ivan Idle Primary", COSMETICS_GROUP_IVAN, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Ivan_IdleSecondary", "Ivan Idle Secondary", COSMETICS_GROUP_IVAN, ImVec4( 0, 255, 0, 255), false, true, true),
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COSMETIC_OPTION("NPC_FireKeesePrimary", "Fire Keese Primary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_FireKeeseSecondary", "Fire Keese Secondary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("NPC_IceKeesePrimary", "Ice Keese Primary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_IceKeeseSecondary", "Ice Keese Secondary", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("NPC_FireKeesePrimary", "Fire Keese Primary", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_FireKeeseSecondary", "Fire Keese Secondary", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("NPC_IceKeesePrimary", "Ice Keese Primary", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_IceKeeseSecondary", "Ice Keese Secondary", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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// Todo (Cosmetics): Health fairy
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COSMETIC_OPTION("NPC_Dog1", "Dog 1", GROUP_NPC, ImVec4(255, 255, 200, 255), false, true, true),
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COSMETIC_OPTION("NPC_Dog2", "Dog 2", GROUP_NPC, ImVec4(150, 100, 50, 255), false, true, true),
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COSMETIC_OPTION("NPC_GoldenSkulltula", "Golden Skulltula", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_Kokiri", "Kokiri", GROUP_NPC, ImVec4( 0, 130, 70, 255), false, true, false),
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COSMETIC_OPTION("NPC_Gerudo", "Gerudo", GROUP_NPC, ImVec4( 90, 0, 140, 255), false, true, false),
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COSMETIC_OPTION("NPC_MetalTrap", "Metal Trap", GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("NPC_IronKnuckles", "Iron Knuckles", GROUP_NPC, ImVec4(245, 255, 205, 255), false, true, false),
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COSMETIC_OPTION("NPC_Dog1", "Dog 1", COSMETICS_GROUP_NPC, ImVec4(255, 255, 200, 255), false, true, true),
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COSMETIC_OPTION("NPC_Dog2", "Dog 2", COSMETICS_GROUP_NPC, ImVec4(150, 100, 50, 255), false, true, true),
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COSMETIC_OPTION("NPC_GoldenSkulltula", "Golden Skulltula", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("NPC_Kokiri", "Kokiri", COSMETICS_GROUP_NPC, ImVec4( 0, 130, 70, 255), false, true, false),
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COSMETIC_OPTION("NPC_Gerudo", "Gerudo", COSMETICS_GROUP_NPC, ImVec4( 90, 0, 140, 255), false, true, false),
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COSMETIC_OPTION("NPC_MetalTrap", "Metal Trap", COSMETICS_GROUP_NPC, ImVec4(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("NPC_IronKnuckles", "Iron Knuckles", COSMETICS_GROUP_NPC, ImVec4(245, 255, 205, 255), false, true, false),
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};
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static const char* MarginCvarList[] {
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@@ -1778,19 +1756,19 @@ void CosmeticsEditorWindow::DrawElement() {
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if (ImGui::BeginTabBar("CosmeticsContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
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if (ImGui::BeginTabItem("Link & Items")) {
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DrawCosmeticGroup(GROUP_LINK);
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DrawCosmeticGroup(GROUP_GLOVES);
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DrawCosmeticGroup(GROUP_MIRRORSHIELD);
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DrawCosmeticGroup(GROUP_EQUIPMENT);
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DrawCosmeticGroup(GROUP_SWORDS);
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DrawCosmeticGroup(GROUP_CONSUMABLE);
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DrawCosmeticGroup(COSMETICS_GROUP_LINK);
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DrawCosmeticGroup(COSMETICS_GROUP_GLOVES);
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DrawCosmeticGroup(COSMETICS_GROUP_MIRRORSHIELD);
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DrawCosmeticGroup(COSMETICS_GROUP_EQUIPMENT);
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DrawCosmeticGroup(COSMETICS_GROUP_SWORDS);
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DrawCosmeticGroup(COSMETICS_GROUP_CONSUMABLE);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Effects")) {
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// DrawCosmeticGroup(GROUP_MAGIC); // Cosmetics TODO: Implement magic effect colors
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DrawCosmeticGroup(GROUP_ARROWS);
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DrawCosmeticGroup(GROUP_SPIN_ATTACK);
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DrawCosmeticGroup(GROUP_TRAILS);
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// DrawCosmeticGroup(COSMETICS_GROUP_MAGIC); // Cosmetics TODO: Implement magic effect colors
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DrawCosmeticGroup(COSMETICS_GROUP_ARROWS);
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DrawCosmeticGroup(COSMETICS_GROUP_SPIN_ATTACK);
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DrawCosmeticGroup(COSMETICS_GROUP_TRAILS);
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if (UIWidgets::EnhancementSliderInt("Trails Duration: %d", "##Trails_Duration", "gCosmetics.Trails_Duration.Value", 2, 20, "", 4)) {
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CVarSetInteger("gCosmetics.Trails_Duration.Changed", 1);
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}
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@@ -1803,10 +1781,10 @@ void CosmeticsEditorWindow::DrawElement() {
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("World & NPCs")) {
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DrawCosmeticGroup(GROUP_WORLD);
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DrawCosmeticGroup(GROUP_NAVI);
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DrawCosmeticGroup(GROUP_IVAN);
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DrawCosmeticGroup(GROUP_NPC);
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DrawCosmeticGroup(COSMETICS_GROUP_WORLD);
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DrawCosmeticGroup(COSMETICS_GROUP_NAVI);
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DrawCosmeticGroup(COSMETICS_GROUP_IVAN);
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DrawCosmeticGroup(COSMETICS_GROUP_NPC);
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Silly")) {
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@@ -1814,8 +1792,8 @@ void CosmeticsEditorWindow::DrawElement() {
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("HUD")) {
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DrawCosmeticGroup(GROUP_HUD);
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DrawCosmeticGroup(GROUP_TITLE);
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DrawCosmeticGroup(COSMETICS_GROUP_HUD);
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DrawCosmeticGroup(COSMETICS_GROUP_TITLE);
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ImGui::EndTabItem();
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}
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@@ -1825,7 +1803,7 @@ void CosmeticsEditorWindow::DrawElement() {
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|
|
}
|
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if (ImGui::BeginTabItem("Pause Menu")) {
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DrawCosmeticGroup(GROUP_KALEIDO);
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DrawCosmeticGroup(COSMETICS_GROUP_KALEIDO);
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ImGui::EndTabItem();
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}
|
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|
ImGui::EndTabBar();
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|
@@ -1885,6 +1863,19 @@ void CosmeticsEditor_RandomizeAll() {
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|
|
ApplyOrResetCustomGfxPatches();
|
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}
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void CosmeticsEditor_RandomizeGroup(CosmeticGroup group) {
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|
|
for (auto& [id, cosmeticOption] : cosmeticOptions) {
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|
|
if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) &&
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|
|
(!cosmeticOption.advancedOption || CVarGetInteger("gCosmetics.AdvancedMode", 0)) &&
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|
|
cosmeticOption.group == group) {
|
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|
|
RandomizeColor(cosmeticOption);
|
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|
|
}
|
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|
|
}
|
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|
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
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|
|
ApplyOrResetCustomGfxPatches();
|
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|
|
}
|
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|
|
void CosmeticsEditor_ResetAll() {
|
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|
|
for (auto& [id, cosmeticOption] : cosmeticOptions) {
|
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|
|
if (!CVarGetInteger(cosmeticOption.lockedCvar, 0)) {
|
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|
|
@@ -1895,3 +1886,14 @@ void CosmeticsEditor_ResetAll() {
|
|
|
|
|
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
|
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|
|
ApplyOrResetCustomGfxPatches();
|
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}
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void CosmeticsEditor_ResetGroup(CosmeticGroup group) {
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) && cosmeticOption.group == group) {
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ResetColor(cosmeticOption);
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}
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}
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LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
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ApplyOrResetCustomGfxPatches();
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}
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