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@@ -18,70 +18,75 @@ void RegionTable_Init_JabuJabusBelly() {
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areaTable[RR_JABU_JABUS_BELLY_BEGINNING] = Region("Jabu Jabus Belly Beginning", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->CanUseProjectile();}),
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Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return logic->CanUseProjectile();}),
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});
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//Combines Lift room middle and lower, 1F holes room, the forked corridor, and it's side rooms
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areaTable[RR_JABU_JABUS_BELLY_MAIN] = Region("Jabu Jabus Belly Main", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_WEST_TENTACLE, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F) && logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
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}, {
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areaTable[RR_JABU_JABUS_BELLY_LIFT_ROOM] = Region("Jabu Jabus Belly Lift Room", SCENE_JABU_JABU, {}, {
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku() && GetCheckPrice() <= GetWalletCapacity()),
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//We can kill the Stingers with ruto
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LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, logic->Get(LOGIC_JABU_RUTO_IN_1F)),
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LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->Get(LOGIC_JABU_WEST_TENTACLE)),
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LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
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LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
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LOCATION(RC_JABU_JABUS_BELLY_DEKU_SCRUB, logic->HasItem(RG_BRONZE_SCALE) && (logic->IsChild || logic->HasItem(RG_SILVER_SCALE) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE) || logic->CanUse(RG_IRON_BOOTS)) && logic->CanStunDeku() && GetCheckPrice() <= GetWalletCapacity()),
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LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
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LOCATION(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_BEGINNING, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_COMPASS_ROOM, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_BLUE_TENTACLE, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_GREEN_TENTACLE, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return logic->Get(LOGIC_JABU_LOWERED_PATH) || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->CanUse(RG_HOVER_BOOTS));}),
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Entrance(RR_JABU_JABUS_BELLY_BEGINNING, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return logic->Get(LOGIC_JABU_LOWERED_PATH) || (ctx->GetTrickOption(RT_JABU_BOSS_HOVER) && logic->CanUse(RG_HOVER_BOOTS));}),
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});
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//contains B1 of hole room (aside from the ledge leading to big octo), 2 octorock room and north water switch room
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areaTable[RR_JABU_JABUS_BELLY_B1_NORTH] = Region("Jabu Jabus Belly B1 North", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_RUTO_IN_1F, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
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EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK)));}),
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}, {
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areaTable[RR_JABU_JABUS_BELLY_HOLES_ROOM] = Region("Jabu Jabus Belly Holes Room", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_HOLES_BASEMENT] = Region("Jabu Jabus Belly Holes Basement", SCENE_JABU_JABU, {}, {
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, logic->HookshotOrBoomerang()),
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LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->HookshotOrBoomerang()),
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, (logic->CanBreakPots() && (logic->CanUse(RG_BOOMERANG) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanKillEnemy(RE_OCTOROK, ED_BOOMERANG, false))))),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true /* logic->HasItem(RG_CLIMB) */;}),
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Entrance(RR_JABU_JABUS_BELLY_B1_JIGGLY, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE, []{return logic->IsAdult;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE] = Region("Jabu Jabus Belly Holes Lower Door Ledge", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_B1_JIGGLY] = Region("Jabu Jabus Belly B1 Cube", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS));}),
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}, {
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
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LOCATION(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH] = Region("Jabu Jabus Belly Water Switch Room North", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_RUTO_IN_1F, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
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}, {
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
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}, {
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//Exits
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//there's tricks for getting here with bunny-jumps or just side-hops
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE] = Region("Jabu Jabus Belly Water Switch Room Ledge", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanBreakPots();}),
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}, {
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//Locations
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//this is the logic for climbing back and forth to use the pots to kill the skull... or killing the skull before climbing to grab the token
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HasItem(RG_BRONZE_SCALE) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH] = Region("Jabu Jabus Belly Water Switch Room South", SCENE_JABU_JABU, {}, {
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@@ -89,49 +94,122 @@ void RegionTable_Init_JabuJabusBelly() {
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HookshotOrBoomerang()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS);}),
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->CanUseProjectile();}),
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Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return logic->CanUseProjectile();}),
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});
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areaTable[RR_JABU_JABUS_BELLY_COMPASS_ROOM] = Region("Jabu Jabus Belly Compass Room", SCENE_JABU_JABU, {}, {
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areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE] = Region("Jabu Jabus Belly Water Switch Room Ledge", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanBreakPots();}),
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}, {
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//Locations
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//ruto could theoretically clear this room, but it's hard because of the timer and she doesn't appear with you when you respawn after failing, which would force a savewarp
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LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanKillEnemy(RE_SHABOM)),
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//this is for climbing back and forth to use pots (or ruto) to kill skull... or killing the skull before climbing to grab the token
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LOCATION(RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, logic->HasItem(RG_BRONZE_SCALE) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, logic->CanBreakPots()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_SHABOM);});}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_BLUE_TENTACLE] = Region("Jabu Jabus Belly Blue Tentacle", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_EAST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
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}, {}, {
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areaTable[RR_JABU_JABUS_BELLY_FORKED_CORRIDOR] = Region("Jabu Jabus Belly Forked Corridor", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_FORK_WEST, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F);}),
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Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH_WEST, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH_EAST, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_FORK_EAST, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_GREEN_TENTACLE] = Region("Jabu Jabus Belly Green Tentacle", SCENE_JABU_JABU, {
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|
areaTable[RR_JABU_JABUS_BELLY_FORK_WEST] = Region("Jabu Jabus Belly Fork West", SCENE_JABU_JABU, {
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|
//Events
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|
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|
EventAccess(LOGIC_JABU_WEST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
|
|
|
|
}, {
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|
|
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|
//Locations
|
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|
LOCATION(RC_JABU_JABUS_BELLY_MAP_CHEST, logic->Get(LOGIC_JABU_WEST_TENTACLE)),
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|
|
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|
}, {
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|
//Exits
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|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
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|
});
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// this handles spawning in tentacle
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areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_WEST] = Region("Jabu Jabus Belly To Fork West", SCENE_JABU_JABU, {}, {}, {
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|
//Exits
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Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE) || logic->TakeDamage();}),
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Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH_WEST, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH_WEST] = Region("Jabu Jabus Belly Fork North West", SCENE_JABU_JABU, {}, {
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|
//Locations
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//ruto could theoretically clear this room, but it's hard because of the timer and she doesn't appear with you when you respawn after failing, which would force a savewarp
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LOCATION(RC_JABU_JABUS_BELLY_COMPASS_CHEST, logic->CanKillEnemy(RE_SHABOM, ED_CLOSE, false, 9)),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH_WEST, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_SHABOM, ED_CLOSE, false, 9);});}),
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});
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// this handles spawning in tentacle
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areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH] = Region("Jabu Jabus Belly To Fork North", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE) || logic->TakeDamage();}),
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Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH] = Region("Jabu Jabus Belly Fork North", SCENE_JABU_JABU, {
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|
//Events
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EventAccess(LOGIC_JABU_NORTH_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
|
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|
}, {}, {
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|
//Exits
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|
//implied logic->CanKillEnemy(RE_BARI)
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Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
|
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Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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|
});
|
|
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areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE] = Region("Jabu Jabus Belly Bigocto Room", SCENE_JABU_JABU, {}, {
|
|
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|
|
// this handles spawning in tentacle
|
|
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|
|
areaTable[RR_JABU_JABUS_BELLY_TO_FORK_NORTH_EAST] = Region("Jabu Jabus Belly MQ To Fork West", SCENE_JABU_JABU, {}, {}, {
|
|
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|
|
//Exits
|
|
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|
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE) || logic->TakeDamage();}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH_EAST, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
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|
|
areaTable[RR_JABU_JABUS_BELLY_FORK_NORTH_EAST] = Region("Jabu Jabus Belly Fork North East", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
EventAccess(LOGIC_JABU_EAST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
|
|
|
|
}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_TO_FORK_NORTH_EAST, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
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|
|
areaTable[RR_JABU_JABUS_BELLY_FORK_EAST] = Region("Jabu Jabus Belly Fork East", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
//We can kill the Stingers with ruto
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_BOOMERANG_CHEST, logic->Get(LOGIC_JABU_RUTO_IN_1F) || logic->CanKillEnemy(RE_STINGER, ED_CLOSE, true, 4)),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE] = Region("Jabu Jabus Belly Big Octo Ledge", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
//Only adult can get the token without assistance
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, logic->IsAdult && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_SHORT_JUMPSLASH)),
|
|
|
|
|
//You can get the LOWER skull token from here as aduly with hovers backwalk and a backflip, but it's trickworthy and not relevant unless you can beat tentacles without rang
|
|
|
|
|
//You can get the LOWER skull token from here as adult with hovers backwalk and a backflip, but it's trickworthy and not relevant unless you can beat tentacles without rang
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_B1_NORTH, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F) && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_BIGOCTO] = Region("Jabu Jabus Belly Big Octo", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO_LEDGE, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F) && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, []{return logic->Get(LOGIC_JABU_RUTO_IN_1F) && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Bigocto", SCENE_JABU_JABU, {
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly Above Big Octo", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanBreakPots();}),
|
|
|
|
|
EventAccess(LOGIC_NUT_ACCESS, []{return logic->CanBreakPots();}),
|
|
|
|
|
@@ -142,7 +220,15 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, logic->CanBreakPots()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, []{return logic->CanUse(RG_BOOMERANG);}),
|
|
|
|
|
//when spawning above lift elevator is not raise. if elevator taken up access back down is irrelevant
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_BIGOCTO, []{return logic->TakeDamage();}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_JIGGLIES_ROOM, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_JIGGLIES_ROOM] = Region("Jabu Jabus Belly Cubes Room", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_ABOVE_BIGOCTO, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_UPPER, []{return logic->CanUse(RG_BOOMERANG) || (logic->IsAdult && logic->CanGroundJump());}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_LIFT_UPPER] = Region("Jabu Jabus Belly Lift Upper", SCENE_JABU_JABU, {
|
|
|
|
|
@@ -150,15 +236,17 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
EventAccess(LOGIC_JABU_LOWERED_PATH, []{return true;}),
|
|
|
|
|
}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_JIGGLIES_ROOM, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
//can also use ruto
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_LIFT_ROOM, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
@@ -179,8 +267,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_FIRST_GRASS_2, logic->CanCutShrubs()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_ENTRYWAY, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Lift Room", SCENE_JABU_JABU, {
|
|
|
|
|
@@ -196,11 +284,11 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3, logic->CanUse(RG_IRON_BOOTS)),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE, []{return logic->HasItem(RG_SILVER_SCALE) || (logic->HasItem(RG_BRONZE_SCALE) && ((logic->IsChild || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE))));}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->Get(LOGIC_JABU_MQ_HOLES_ROOM_DOOR);}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE, []{return logic->Get(LOGIC_JABU_LOWERED_PATH) || logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && logic->Get(LOGIC_JABU_MQ_LIFT_ROOM_COW));}),
|
|
|
|
|
//If opening RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM by lowering the geyser as 1 age is to let the other through is relevant, it needs an eventAccess
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE, []{return logic->HasItem(RG_SILVER_SCALE) || (logic->HasItem(RG_BRONZE_SCALE) && ((logic->IsChild || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE))));}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->Get(LOGIC_JABU_MQ_HOLES_ROOM_DOOR);}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE, []{return logic->Get(LOGIC_JABU_LOWERED_PATH) || logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_HOOKSHOT) && logic->Get(LOGIC_JABU_MQ_LIFT_ROOM_COW));}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER, []{return logic->Get(LOGIC_JABU_MQ_WATER_SWITCH_LIFT_ACCESS);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_UNDERWATER_ALCOVE] = Region("Jabu Jabus Belly MQ Underwater Alcove", SCENE_JABU_JABU, {
|
|
|
|
|
@@ -220,28 +308,46 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->HasItem(RG_BRONZE_SCALE);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM] = Region("Jabu Jabus Belly MQ Holes Room", SCENE_JABU_JABU, {}, {
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM] = Region("Jabu Jabus Belly MQ Holes Room", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
EventAccess(LOGIC_JABU_MQ_FORKED_ROOM_DOOR, []{return logic->HasExplosives() && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
|
|
|
|
}, {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_1, logic->CanCutShrubs() && logic->HasExplosives()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_2, logic->CanCutShrubs() && logic->HasExplosives()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM_PAST_JIGGLY, []{return logic->CanUse(RG_BOOMERANG);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM_PAST_JIGGLY] = Region("Jabu Jabus Belly MQ Holes Room Past Jiggly", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_BOOMERANG);}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_MQ_FORKED_ROOM_DOOR);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT] = Region("Jabu Jabus Belly MQ Holes Basement", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_1, logic->CanCutShrubs() && logic->HasExplosives()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_PIT_GRASS_2, logic->CanCutShrubs() && logic->HasExplosives()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, logic->CanCutShrubs()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, logic->CanCutShrubs()),
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LOCATION(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, logic->CanCutShrubs()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_HOLES_ROOM, []{return true /* logic->HasItem(RG_CLIMB) */;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_BIGOCTO, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->CanUse(RG_BOOMERANG) && logic->HasExplosives() && AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_INVISIBLE_KEESE_ROOM, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_PAST_OCTO, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE) && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);}) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {}, {
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areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_MQ_WATER_SWITCH_LIFT_ACCESS, []{return logic->CanKillEnemy(RE_LIZALFOS);}),
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}, {
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
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//Implies logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_STINGER). Without swim, jump from the song of time block to the vines.
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LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanKillEnemy(RE_LIZALFOS)),
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LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->CanUse(RG_BOOMERANG))),
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LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, logic->CanBreakPots()),
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@@ -250,15 +356,72 @@ void RegionTable_Init_JabuJabusBelly() {
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}, {
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//Exits
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//without swim, jump from rang chest to the other side
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Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_LIZALFOS);});}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)) && AnyAgeTime([]{return logic->CanKillEnemy(RE_LIZALFOS);});}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_LIZALFOS);});}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)) && AnyAgeTime([]{return logic->CanKillEnemy(RE_LIZALFOS);});}),
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});
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//Includes Like Like room
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areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {
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areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM_PAST_GEYSER] = Region("Jabu Jabus Belly MQ Water Switch Room Past Geyser", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM, []{return logic->Get(LOGIC_JABU_MQ_WATER_SWITCH_LIFT_ACCESS);}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR] = Region("Jabu Jabus Belly MQ Forked Corridor", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_BOOMERANG);}),
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//If some mode lets an age use sticks and not sling, and other use sling and not sticks, this needs changing
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_WEST, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH_WEST, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH, []{return logic->BlastOrSmash();}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_EAST, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_EAST, []{return AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_STICKS);}) || AnyAgeTime([]{return logic->HasFireSource();});}),
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});
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// this handles spawning in tentacle
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areaTable[RR_JABU_JABUS_BELLY_MQ_TO_FORK_WEST] = Region("Jabu Jabus Belly MQ To Fork West", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE) || logic->TakeDamage();}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_WEST, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_WEST] = Region("Jabu Jabus Belly MQ Fork West", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_NORTH_TENTACLE, []{return AnyAgeTime([]{return logic->BlastOrSmash();}) && logic->CanUse(RG_BOOMERANG);}),
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EventAccess(LOGIC_JABU_WEST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
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}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_WEST, []{return true;}),
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});
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// this handles spawning in tentacle
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areaTable[RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH_WEST] = Region("Jabu Jabus Belly MQ To Fork North West", SCENE_JABU_JABU, {}, {}, {
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//Exits
|
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|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE) || logic->TakeDamage();}),
|
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|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_WEST, []{return logic->Get(LOGIC_JABU_EAST_TENTACLE);}),
|
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|
|
});
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areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_WEST] = Region("Jabu Jabus Belly MQ Fork North West", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
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|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, logic->HasExplosives() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
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|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH_WEST, []{return true;}),
|
|
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|
|
});
|
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|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH] = Region("Jabu Jabus Belly MQ To Fork North", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return logic->BlastOrSmash();}),
|
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|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORK_NORTH, []{return logic->BlastOrSmash() /*&& str0*/;}),
|
|
|
|
|
});
|
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|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH] = Region("Jabu Jabus Belly MQ Fork North", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
EventAccess(LOGIC_JABU_NORTH_TENTACLE, []{return logic->CanUse(RG_BOOMERANG);}),
|
|
|
|
|
}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_TO_FORK_NORTH, []{return true;}),
|
|
|
|
|
});
|
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|
|
|
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|
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_NORTH_EAST] = Region("Jabu Jabus Belly MQ Fork North East", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
//Implies CanKillEnemy(RE_LIKE_LIKE)
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
|
|
|
|
@@ -269,18 +432,13 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->CanUse(RG_BOOMERANG);}),
|
|
|
|
|
//If some mode lets an age use sticks and not sling, and other use sling and not sticks, this needs changing
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS, []{return AnyAgeTime([]{return logic->CanUse(RG_BOOMERANG);}) && (AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_STICKS);}) || AnyAgeTime([]{return logic->HasFireSource();}));}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_WEST_FORKED_ROOMS] = Region("Jabu Jabus Belly MQ West Forked Rooms", SCENE_JABU_JABU, {
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_FORK_EAST] = Region("Jabu Jabus Belly MQ Fork East", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
EventAccess(LOGIC_JABU_WEST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
|
|
|
|
}, {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, AnyAgeTime([]{return logic->HasExplosives();}) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
|
|
|
|
}, {
|
|
|
|
|
EventAccess(LOGIC_JABU_EAST_TENTACLE, []{return logic->CanKillEnemy(RE_TENTACLE, ED_BOOMERANG);}),
|
|
|
|
|
}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_FORKED_CORRIDOR, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
@@ -289,8 +447,8 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, //firstly, we can just use FAs to clear the web and then longshot the skull
|
|
|
|
|
logic->CanUse(RG_FIRE_ARROWS) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_LONGSHOT) ||
|
|
|
|
|
//Otherwise, we we have to cross the gap and kill the skull.
|
|
|
|
|
(logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) &&
|
|
|
|
|
//Otherwise, we have to cross the gap and kill the skull.
|
|
|
|
|
((logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->IsAdult && logic->CanGroundJump())) &&
|
|
|
|
|
//We can cheese the gap with hovers
|
|
|
|
|
((logic->CanUse(RG_HOVER_BOOTS) ||
|
|
|
|
|
//Otherwise we have to kill the enemies to raise the platform. This persists so we can do it as the other age.
|
|
|
|
|
@@ -305,23 +463,49 @@ void RegionTable_Init_JabuJabusBelly() {
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return (logic->Get(LOGIC_JABU_NORTH_TENTACLE) || logic->TakeDamage()) && logic->HasItem(RG_BRONZE_SCALE);}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_PAST_OCTO] = Region("Jabu Jabus Belly MQ Past Octo", SCENE_JABU_JABU, {
|
|
|
|
|
//Events
|
|
|
|
|
//if a hover up to the path is added, this will want it's own room
|
|
|
|
|
EventAccess(LOGIC_JABU_LOWERED_PATH, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
|
|
|
|
// unlike other entrances behind tentacles, Link spawns behind the tentacle. Running into it throws him into main room still
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_TO_BIGOCTO] = Region("Jabu Jabus Belly MQ To Big Octo", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_BASEMENT, []{return logic->Get(LOGIC_JABU_WEST_TENTACLE) || logic->TakeDamage();}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BIGOCTO, []{return true;}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Need Ruto here
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_BIGOCTO] = Region("Jabu Jabus Belly MQ Big Octo", SCENE_JABU_JABU, {}, {}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_TO_BIGOCTO, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO, []{return AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO] = Region("Jabu Jabus Belly MQ Above Big Octo", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_JIGGLIES_ROOM, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_BIGOCTO, []{return logic->TakeDamage() && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
areaTable[RR_JABU_JABUS_BELLY_MQ_JIGGLIES_ROOM] = Region("Jabu Jabus Belly MQ Cubes Room", SCENE_JABU_JABU, {}, {
|
|
|
|
|
//Locations
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
|
|
|
|
|
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
|
|
|
|
|
}, {
|
|
|
|
|
//Exits
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
|
|
|
|
//you take both fall damage and tentacle damage, unless the tentacle is down. need better damage logic
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_HOLES_ROOM, []{return logic->TakeDamage() && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);});}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_BIGOCTO, []{return true;}),
|
|
|
|
|
Entrance(RR_JABU_JABUS_BELLY_MQ_ABOVE_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
|
|
|
|
|
});
|
|
|
|
|
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areaTable[RR_JABU_JABUS_BELLY_MQ_ABOVE_LIFT_ROOM] = Region("Jabu Jabus Belly MQ Cubes Room", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_JABU_LOWERED_PATH, []{return true;}),
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}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_JIGGLIES_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE] = Region("Jabu Jabus Belly MQ Lift Room East Ledge", SCENE_JABU_JABU, {}, {
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@@ -329,10 +513,18 @@ void RegionTable_Init_JabuJabusBelly() {
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LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, logic->Get(LOGIC_JABU_MQ_LIFT_ROOM_COW)),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_EAST_ROOM, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_EAST_ROOM, []{return true;}),
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});
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// this handles spawning in tentacle
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areaTable[RR_JABU_JABUS_BELLY_MQ_TO_EAST_ROOM] = Region("Jabu Jabus Belly To East Room", SCENE_JABU_JABU, {}, {}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_FORKED_CORRIDOR, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE) || logic->TakeDamage();}),
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Entrance(RR_JABU_JABUS_BELLY_FORK_NORTH_WEST, []{return logic->Get(LOGIC_JABU_NORTH_TENTACLE);}),
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});
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areaTable[RR_JABU_JABUS_BELLY_MQ_EAST_ROOM] = Region("Jabu Jabus Belly MQ Boss Region", SCENE_JABU_JABU, {
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//Events
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EventAccess(LOGIC_FAIRY_ACCESS, []{return logic->CanBreakPots();}),
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@@ -345,29 +537,29 @@ void RegionTable_Init_JabuJabusBelly() {
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LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_2, logic->CanCutShrubs()),
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}, {
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM_EAST_LEDGE, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_TO_EAST_ROOM, []{return true;}),
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Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return AnyAgeTime([]{return logic->CanUse(RG_FAIRY_SLINGSHOT);});}),
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});
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#pragma endregion
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// Boss Room
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areaTable[RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY] = Region("Jabu Jabus Belly Boss Entryway", SCENE_JABU_JABU, {}, {}, {
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// Exits
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Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, []{return true;}),
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});
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areaTable[RR_JABU_JABUS_BELLY_BOSS_EXIT] = Region("Jabu Jabus Belly Boss Exit", SCENE_JABU_JABU, {}, {}, {
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// Exits
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsVanilla();}),
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Entrance(RR_JABU_JABUS_BELLY_MQ_EAST_ROOM, []{return ctx->GetDungeon(JABU_JABUS_BELLY)->IsMQ();}),
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});
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areaTable[RR_JABU_JABUS_BELLY_BOSS_ROOM] = Region("Jabu Jabus Belly Boss Room", SCENE_JABU_JABU_BOSS, {
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// Events //todo: add pot kill trick
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//Events //todo: add pot kill trick
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EventAccess(LOGIC_JABU_JABUS_BELLY_CLEAR, []{return logic->CanKillEnemy(RE_BARINADE);}),
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}, {
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// Locations
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//Locations
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LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_1, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_2, logic->CanBreakPots()),
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LOCATION(RC_JABU_JABUS_BELLY_BARINADE_POT_3, logic->CanBreakPots()),
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@@ -377,7 +569,7 @@ void RegionTable_Init_JabuJabusBelly() {
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LOCATION(RC_JABU_JABUS_BELLY_BARINADE_HEART, logic->Get(LOGIC_JABU_JABUS_BELLY_CLEAR)),
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LOCATION(RC_BARINADE, logic->Get(LOGIC_JABU_JABUS_BELLY_CLEAR)),
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}, {
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// Exits
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//Exits
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Entrance(RR_JABU_JABUS_BELLY_BOSS_EXIT, []{return false;}),
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Entrance(RR_ZORAS_FOUNTAIN, []{return logic->Get(LOGIC_JABU_JABUS_BELLY_CLEAR);}, false),
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});
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